public void Initialize(MovementFeedbackResources resources, Material material, uint renderLayerMask) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown Sprite allyCursorSprite = resources.allyCursorSprite; GameObject val = new GameObject("", new Type[1] { typeof(CellPointer) }); CellPointer component = val.GetComponent <CellPointer>(); component.Initialize(material, renderLayerMask); component.SetSprite(allyCursorSprite); val.SetActive(false); Object.DontDestroyOnLoad(val); GameObject obj = Object.Instantiate <GameObject>(val); CellPointer component2 = obj.GetComponent <CellPointer>(); component2.Initialize(material, renderLayerMask); obj.SetActive(true); m_pool = new GameObjectPool(val, 4); m_prefab = val; m_cursor = component2; CellPointer.Initialize(); }
public void Setup(MovementFeedbackResources resources, List <Vector2Int> path, Vector2Int?target) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01b7: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_029a: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02be: Unknown result type (might be due to invalid IL or missing references) int count = path.Count; if (count < 2) { Clear(); return; } Sprite[] sprites = resources.sprites; DirectionAngle mapRotation = m_mapRotation; List <SpriteRenderer> active = m_active; int count2 = active.Count; Vector2Int val = path[0]; Vector2Int val2 = path[1]; Direction direction = val.GetDirectionTo(val2).Rotate(mapRotation); Direction direction2 = direction; if (count2 >= count) { for (int num = count2 - 1; num >= count; num--) { SpriteRenderer val3 = active[num]; m_pool.Release(val3.get_gameObject()); m_active.RemoveAt(num); } SetStartSprite(sprites, active[0], val, direction2); for (int i = 1; i < count - 1; i++) { val = val2; val2 = path[i + 1]; direction2 = val.GetDirectionTo(val2).Rotate(mapRotation); SetSprite(sprites, active[i], val, direction2, direction); direction = direction2; } if (target.HasValue) { direction2 = val2.GetDirectionTo(target.Value).Rotate(mapRotation); SetSprite(sprites, active[count - 1], val2, direction2, direction); } else { SetEndSprite(sprites, active[count - 1], val2, direction2); } } else if (count2 > 0) { SetStartSprite(sprites, active[0], val, direction2); for (int j = 1; j < count2; j++) { val = val2; val2 = path[j + 1]; direction2 = val.GetDirectionTo(val2).Rotate(mapRotation); SetSprite(sprites, active[j], path[j], direction2, direction); direction = direction2; } for (int k = count2; k < count - 1; k++) { val = val2; val2 = path[k + 1]; direction2 = val.GetDirectionTo(val2).Rotate(mapRotation); SetSprite(sprites, null, path[k], direction2, direction); direction = direction2; } if (target.HasValue) { direction2 = val2.GetDirectionTo(target.Value).Rotate(mapRotation); SetSprite(sprites, null, val2, direction2, direction); } else { SetEndSprite(sprites, null, val2, direction2); } } else { SetStartSprite(sprites, null, val, direction2); for (int l = 1; l < count - 1; l++) { val = val2; val2 = path[l + 1]; direction2 = val.GetDirectionTo(val2).Rotate(mapRotation); SetSprite(sprites, null, path[l], direction2, direction); direction = direction2; } if (target.HasValue) { direction2 = val2.GetDirectionTo(target.Value).Rotate(mapRotation); SetSprite(sprites, null, val2, direction2, direction); } else { SetEndSprite(sprites, null, val2, direction2); } } }