public new static AgonyCondition FromJsonToken(JToken token) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) if ((int)token.get_Type() != 1) { Debug.LogWarning((object)("Malformed token : type Object expected, but " + token.get_Type() + " found")); return(null); } JObject jsonObject = Extensions.Value <JObject>((IEnumerable <JToken>)token); AgonyCondition agonyCondition = new AgonyCondition(); agonyCondition.PopulateFromJson(jsonObject); return(agonyCondition); }
public static EffectCondition FromJsonToken(JToken token) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 //IL_000f: Unknown result type (might be due to invalid IL or missing references) if ((int)token.get_Type() != 1) { Debug.LogWarning((object)("Malformed token : type Object expected, but " + token.get_Type() + " found")); return(null); } JObject val = Extensions.Value <JObject>((IEnumerable <JToken>)token); JToken val2 = default(JToken); if (!val.TryGetValue("type", ref val2)) { Debug.LogWarning((object)"Malformed json: no 'type' property in object of class EffectCondition"); return(null); } string text = Extensions.Value <string>((IEnumerable <JToken>)val2); EffectCondition effectCondition; switch (text) { case "NotCondition": effectCondition = new NotCondition(); break; case "AndCondition": effectCondition = new AndCondition(); break; case "OrCondition": effectCondition = new OrCondition(); break; case "CaracValueCondition": effectCondition = new CaracValueCondition(); break; case "NumberOfEntityCondition": effectCondition = new NumberOfEntityCondition(); break; case "DynamicValueEvaluatorCondition": effectCondition = new DynamicValueEvaluatorCondition(); break; case "ElementaryStateCondition": effectCondition = new ElementaryStateCondition(); break; case "PropertyCondition": effectCondition = new PropertyCondition(); break; case "SpellCanBeRewindCondition": effectCondition = new SpellCanBeRewindCondition(); break; case "ClanCondition": effectCondition = new ClanCondition(); break; case "HerdCondition": effectCondition = new HerdCondition(); break; case "UniqueCondition": effectCondition = new UniqueCondition(); break; case "AgonyCondition": effectCondition = new AgonyCondition(); break; default: Debug.LogWarning((object)("Unknown type: " + text)); return(null); } effectCondition.PopulateFromJson(val); return(effectCondition); }