public Window1() { InitializeComponent(); _wizard = new JoystickWizardController(); // _wizard.StepCompleted += WizardStepCompleted; // _wizard.ConfigurationComplete += WizardConfigurationComplete; // // UpdateLabel(_wizard.CurrentAction); IntPtr windowHandle = new WindowInteropHelper( Application.Current.MainWindow).Handle; string[] joystickNames = Joystick.FindJoysticks(); if (joystickNames == null || joystickNames.Length == 0) { MessageBox.Show("No joysticks connected! Plug in a joystick and restart the application."); return; } _joysticks = new List <Joystick>(); foreach (var joystickName in joystickNames) { var js = new Joystick(windowHandle); js.AcquireJoystick(joystickName); _wizard.AddJoystick(js); _joysticks.Add(js); } _vm = new JoysticksVM(); DataContext = _vm; for (int i = 0; i < _joysticks.Count; i++) { var joystickVM = new JoystickAxesVM { JoystickName = joystickNames[i] }; _vm.Devices.Add(joystickVM); } _wizardUpdateTimer = new Timer(0.1); _wizardUpdateTimer.Elapsed += JoystickUpdateTimerElapsed; _wizardUpdateTimer.Start(); Closing += Window1_Closing; }
public Window1() { InitializeComponent(); _wizard = new JoystickWizardController(); // _wizard.StepCompleted += WizardStepCompleted; // _wizard.ConfigurationComplete += WizardConfigurationComplete; // // UpdateLabel(_wizard.CurrentAction); IntPtr windowHandle = new WindowInteropHelper( Application.Current.MainWindow).Handle; string[] joystickNames = Joystick.FindJoysticks(); if (joystickNames == null || joystickNames.Length == 0) { MessageBox.Show("No joysticks connected! Plug in a joystick and restart the application."); return; } _joysticks = new List<Joystick>(); foreach (var joystickName in joystickNames) { var js = new Joystick(windowHandle); js.AcquireJoystick(joystickName); _wizard.AddJoystick(js); _joysticks.Add(js); } _vm = new JoysticksVM(); DataContext = _vm; for (int i = 0; i < _joysticks.Count; i++) { var joystickVM = new JoystickAxesVM { JoystickName = joystickNames[i] }; _vm.Devices.Add(joystickVM); } _wizardUpdateTimer = new Timer(0.1); _wizardUpdateTimer.Elapsed += JoystickUpdateTimerElapsed; _wizardUpdateTimer.Start(); Closing += Window1_Closing; }