public character(string Name, Vector2 Position, skill Skill, ControlType CType, CharType type) { controlType = CType; action = "idle"; special_tag = -1; Type = type; name = Name; B_baseProps = new Base(Position, 70f); f_currentFrame = 0; body = null; currentAnim = new Animation(); angle = 0; accuracy = 1; attrib = Skill; armor = 0; pointingRight = true; Primary_weap = Secondary_weap = SideArm_weap = current_weap = new weapon(); Inventory = new inventory(5, null); weaponInUse = "unarmed"; brain = new AInode(false); reordered = false; }
private static bool timeWaited(AInode brain, int time) { bool output = false; if ((Game1.time_ticks - brain.tick_last) >= time) { output = true; } return output; }