public HalloweenScene1(IEnumerable<string> args) { hours = new OperatingHours("Hours"); georgeStrobeLight = new StrobeDimmer("George Strobe"); spiderLight = new StrobeColorDimmer("Spider Light"); skullsLight = new Dimmer("Skulls"); cobWebLight = new Dimmer("Cob Web"); blinkyEyesLight = new Switch("Blinky Eyes"); rgbLightRight = new StrobeColorDimmer("Light Right"); georgeLight = new StrobeColorDimmer("George Light"); leftSkeletonLight = new StrobeColorDimmer("Skeleton Light"); georgeMotor = new MotorWithFeedback("George Motor"); candyLight = new StrobeColorDimmer("Candy Light"); spiderLift = new Switch("Slider Lift"); smokeMachine = new Switch("Smoke Machine"); spiderEyes = new Switch("Spider Eyes"); pressureMat = new DigitalInput("Pressure Mat"); testButton = new DigitalInput("Test"); pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 0.4); pulsatingEffect2 = new Effect.Pulsating("Pulse FX 2", S(2), 0.3, 0.5); candyPulse = new Effect.Pulsating("Candy Pulse", S(3), 0.01, 0.1); flickerEffect = new Effect.Flicker("Flicker", 0.4, 0.6); audioPlayer = new Physical.NetworkAudioPlayer( Properties.Settings.Default.NetworkAudioPlayerIP, Properties.Settings.Default.NetworkAudioPlayerPort); }
public GenericDimmer(Dimmer logicalDevice, int dmxChannel) : base(logicalDevice) { logicalDevice.BrightnessChanged += (sender, e) => { DmxOutputPort.SendDimmerValue(dmxChannel, e.NewBrightness.GetByteScale()); }; }
public AmericanDJStrobe(Dimmer logicalDevice, int dmxChannel) : base(logicalDevice) { logicalDevice.BrightnessChanged += (sender, e) => { var dimmerValue = e.NewBrightness.GetByteScale(250) + 5; DmxOutputPort.SendDimmerValue(dmxChannel + 1, (byte)dimmerValue); }; }
public TestLight(Dimmer logicalDevice) { this.logicalDevice = logicalDevice; logicalDevice.BrightnessChanged += (sender, e) => { this.control.Color = Color.FromArgb(e.NewBrightness.GetByteScale(), e.NewBrightness.GetByteScale(), e.NewBrightness.GetByteScale()); this.control.Text = string.Format("{0:0%}", e.NewBrightness); }; WireUpStrobe(logicalDevice as StrobeDimmer); }
public XmasScene1(IEnumerable<string> args, System.Collections.Specialized.NameValueCollection settings) { testPixels = new Pixel1D("G35", 50); explosion1 = new Dimmer("Explosion 1"); explosion2 = new Dimmer("Explosion 2"); explosion3 = new Dimmer("Explosion 3"); explosion4 = new Dimmer("Explosion 4"); testButton = new DigitalInput("Test"); audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); }
public TestOSC(IEnumerable<string> args) { allPixels = new VirtualPixel1D("All Pixels", 28 + 50); loopSeq = new Controller.Sequence("Loop Seq"); fingers = new Finger[10]; for (int i = 0; i < 10; i++) fingers[i] = new Finger(); testDimmer = new Dimmer("Test"); this.oscServer = new Expander.OscServer(5555); }
public XmasScene1(IEnumerable<string> args) { testPixels = new Pixel1D("G35", 50); explosion1 = new Dimmer("Explosion 1"); explosion2 = new Dimmer("Explosion 2"); explosion3 = new Dimmer("Explosion 3"); explosion4 = new Dimmer("Explosion 4"); testButton = new DigitalInput("Test"); audioPlayer = new Physical.NetworkAudioPlayer( Properties.Settings.Default.NetworkAudioPlayerIP, Properties.Settings.Default.NetworkAudioPlayerPort); }
public TestScene1(IEnumerable<string> args) { georgeStrobeLight = new StrobeDimmer("George Strobe"); spiderLight = new StrobeColorDimmer("Spider Light"); skullsLight = new Dimmer("Skulls"); cobWebLight = new Dimmer("Cob Web"); blinkyEyesLight = new Switch("Blinky Eyes"); rgbLightRight = new StrobeColorDimmer("Light Right"); rgbLight3 = new StrobeColorDimmer("Light 3"); rgbLight4 = new StrobeColorDimmer("Light 4"); georgeMotor = new MotorWithFeedback("George Motor"); spiderLift = new Switch("Spider Lift"); pressureMat = new DigitalInput("Pressure Mat"); pulsatingEffect = new Effect.Pulsating(S(1), 0.2, 0.7); flickerEffect = new Effect.Flicker(0.4, 0.6); }
public Xmas2013scene(IEnumerable<string> args) { hours = new OperatingHours("Hours"); timeline1 = new Controller.Timeline<string>(1); stateMachine = new Controller.EnumStateMachine<States>("Main"); hatLightState = new Controller.IntStateMachine("Hats"); lightJesus = new StrobeColorDimmer("Jesus"); lightStar = new Dimmer("Star"); lightHat1 = new Dimmer("Hat 1"); lightHat2 = new Dimmer("Hat 2"); lightHat3 = new Dimmer("Hat 3"); lightHat4 = new Dimmer("Hat 4"); lightSnow1 = new Dimmer("Snow 1"); lightSnow2 = new Dimmer("Snow 2"); lightStairs1 = new Dimmer("Stair 1"); lightStairs2 = new Dimmer("Stairs 2"); lightGarland1 = new Dimmer("Garland 1"); lightGarland2 = new Dimmer("Garland 2"); lightGarland3 = new Dimmer("Garland 3"); lightGarland4 = new Dimmer("Garland 4"); lightString1 = new Dimmer("String 1"); lightString2 = new Dimmer("String 1"); lightXmasTree = new Dimmer("Xmas Tree"); lightDeerLarge = new Dimmer("Deer Large"); lightDeerSmall = new Dimmer("Deer Small"); lightTreeUp = new StrobeColorDimmer("Tree up"); switchSanta = new Switch("Santa"); switchDeerHuge = new Switch("Deer Huge"); lightTopperSmall = new Dimmer("Topper Small"); lightTopperLarge = new Dimmer("Topper Large"); lightNet1 = new Dimmer("Net 1"); lightNet2 = new Dimmer("Net 2"); lightVader = new StrobeColorDimmer("Vader"); light3wise = new StrobeColorDimmer("3wise"); pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(4), 0.4, 1.0, false); pulsatingStar = new Effect.Pulsating("Pulse Star", S(2), 0.2, 0.4, false); flickerEffect = new Effect.Flicker("Flicker", 0.5, 0.6, false); faderIn = new Effect.Fader("FaderIn", S(2), 0.0, 1.0, false); candyCane = new Controller.Sequence("Candy Cane"); twinkleSeq = new Controller.Sequence("Twinkle"); backgroundLoop = new Controller.Sequence("Background"); music1Seq = new Controller.Sequence("Christmas Canon"); starwarsCane = new Controller.Sequence("Starwars Cane"); fatherSeq = new Controller.Sequence("Father"); offHours1Seq = new Controller.Sequence("Off hours 1"); offHours2Seq = new Controller.Sequence("Off hours 2"); waveformSeq = new Controller.Sequence("Waveform"); allPixels = new VirtualPixel1D("All Pixels", 100); starwarsPixels = new VirtualPixel1D("Star wars", 50); saberPixels = new VirtualPixel1D("Saber", 60); buttonTest = new DigitalInput("Test"); buttonStartInflatables = new DigitalInput("Inflatables"); buttonOverrideHours = new DigitalInput("Override hours", true); buttonBlue = new DigitalInput("Blue"); buttonRed = new DigitalInput("Red"); switchButtonBlue = new Switch("Blue"); switchButtonRed = new Switch("Red"); elJesus = new Switch("Jesus Halo"); audioPlayer = new AudioPlayer("Audio"); popOut1Piano = new Effect.PopOut("Piano", S(0.4)); popOut1Drums = new Effect.PopOut("Drums", S(0.4)); popOut1DrumsFast = new Effect.PopOut("Drums Fast", S(0.3)); popOut1Chord = new Effect.PopOut("Chord", S(0.4)); popOut1Solo = new Effect.PopOut("Solo", S(0.3)); popOut1Solo2 = new Effect.PopOut("Solo 2", S(0.2)); popOut1Choir = new Effect.PopOut("Choir", S(1.0)); popOut1Voice = new Effect.PopOut("Voice", S(1.0)); popOut1Vocal2 = new Effect.PopOut("Vocal 2", S(2.0)); popOut1VocalLong = new Effect.PopOut("Vocal Long", S(5.0)); popOut1End = new Effect.PopOut("End", S(5.0)); this.oscServer = new Expander.OscServer(10000); }
public XmasScene2(IEnumerable<string> args, System.Collections.Specialized.NameValueCollection settings) { hours = new OperatingHours("Hours"); if (!args.Contains("TEST")) { hours.AddRange("5:00 pm", "10:00 pm"); hours.AddRange("5:00 am", "7:00 am"); } lightNetRight = new Dimmer("Net Right"); lightGarlandRight = new Dimmer("Garland Right"); lightHatsRight = new Dimmer("Hats Right"); lightTreesRight = new Dimmer("Trees Right"); lightReindeers = new Dimmer("Reindeers"); lightIcicles = new Dimmer("Icicles"); lightNetLeft = new Dimmer("Net Left"); lightTree = new Dimmer("Tree"); lightGarlandLeft = new Dimmer("Garland Left"); lightUnused1 = new Dimmer("Unused 1"); lightUnused2 = new Dimmer("Unused 2"); lightJesus = new StrobeColorDimmer("Jesus"); lightCeiling1 = new StrobeColorDimmer("Ceiling 1"); lightCeiling2 = new StrobeColorDimmer("Ceiling 2"); lightCeiling3 = new StrobeColorDimmer("Ceiling 3"); lightVader = new StrobeColorDimmer("Vader"); buttonLightRed = new Switch("Button Red"); buttonLightBlue = new Switch("Button Blue"); elLightsaber = new Switch("Lightsaber"); elJesus = new Switch("Jesus Halo"); bigReindeer = new Switch("Big Reindeer"); buttonBlue = new DigitalInput("Button Blue"); buttonRed = new DigitalInput("Button Red"); buttonStartReindeer = new DigitalInput("Start Reindeer"); timeline = new Controller.Timeline<string>(1); stateMachine = new Controller.EnumStateMachine<States>("Main"); candyCane = new Controller.Sequence("Candy Cane"); starwarsCane = new Controller.Sequence("Starwars Cane"); backgroundLoop = new Controller.Sequence("Background"); musicSeq = new Controller.Sequence("Christmas Canon"); buttonSeq = new Controller.Sequence("Buttons"); fatherSeq = new Controller.Sequence("Father"); breathSeq = new Controller.Sequence("Breath"); laserSeq = new Controller.Sequence("Laser"); allPixels = new VirtualPixel1D(100); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.3, 1.0, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.3, 1.0, false); popOutPiano = new Effect.PopOut(S(0.4)); popOutDrums = new Effect.PopOut(S(0.4)); popOutDrumsFast = new Effect.PopOut(S(0.3)); popOutChord = new Effect.PopOut(S(0.4)); popOutSolo = new Effect.PopOut(S(0.3)); popOutSolo2 = new Effect.PopOut(S(0.2)); popOutChoir = new Effect.PopOut(S(1.0)); popOutVoice = new Effect.PopOut(S(1.0)); popOutVocal2 = new Effect.PopOut(S(2.0)); popOutVocalLong = new Effect.PopOut(S(5.0)); popOutEnd = new Effect.PopOut(S(5.0)); popOutPiano .AddDevice(lightIcicles); popOutDrums .AddDevice(lightReindeers) .AddDevice(lightHatsRight); popOutDrumsFast .AddDevice(lightCeiling1) .AddDevice(allPixels); popOutChord .AddDevice(lightTree) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3); popOutSolo .AddDevice(lightNetLeft) .AddDevice(lightNetRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutSolo2 .AddDevice(lightCeiling1) .AddDevice(lightCeiling3) .SetPriority(2); popOutChoir .AddDevice(lightGarlandRight) .AddDevice(lightTreesRight) .AddDevice(lightCeiling1); popOutVoice .AddDevice(lightGarlandLeft) .AddDevice(lightCeiling3); popOutVocal2 .AddDevice(lightReindeers) .AddDevice(allPixels) .SetPriority(10); popOutVocalLong .AddDevice(lightNetRight) .AddDevice(lightGarlandRight) .AddDevice(lightHatsRight) .SetPriority(10); popOutEnd .AddDevice(lightIcicles) .AddDevice(lightReindeers) .AddDevice(lightHatsRight) .AddDevice(lightCeiling1) .AddDevice(lightCeiling2) .AddDevice(lightCeiling3) .AddDevice(lightGarlandRight) .AddDevice(lightGarlandLeft) .AddDevice(lightTreesRight) .AddDevice(lightNetRight) .AddDevice(lightNetLeft) .AddDevice(allPixels) .SetPriority(100); timeline.AddMs(0, "INIT"); timeline.PopulateFromCSV("Christmas Canon Rock All Labels.csv"); int state = 0; int halfSolo = 0; timeline.TimelineTrigger += (sender, e) => { switch (e.Step) { case 62: // First drum state = 1; allPixels.TurnOff(); break; case 69: state = 2; lightCeiling2.SetOnlyColor(Color.Green); lightCeiling3.SetOnlyColor(Color.Blue); break; case 136: // First solo state = 3; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 265: // First choir allPixels.TurnOff(); state = 4; break; case 396: // Vocal 2 state = 5; allPixels.SetAllOnlyColor(Color.Blue); break; case 497: // Second solo state = 6; allPixels.TurnOff(); lightCeiling2.SetOnlyColor(Color.White); lightCeiling3.SetOnlyColor(Color.Red); break; case 561: // End second solo state = 7; allPixels.TurnOff(); break; case 585: // End third solo state = 8; allPixels.TurnOff(); break; case 721: // End third solo state = 9; allPixels.TurnOff(); break; } switch (e.Code) { case "INIT": state = 0; halfSolo = 0; lightCeiling1.SetColor(Color.White, 0); lightCeiling2.SetColor(Color.Blue, 0); lightCeiling3.SetColor(Color.Red, 0); break; case "N1": popOutPiano.Pop(0.4); if (state == 0) allPixels.Inject(Color.Red, 0.5); break; case "N2": popOutPiano.Pop(0.6); if (state == 0) allPixels.Inject(Color.White, 0.5); break; case "N3": popOutPiano.Pop(0.8); if (state == 0) allPixels.Inject(Color.Blue, 0.5); break; case "N4": popOutPiano.Pop(1.0); if (state == 0) allPixels.Inject(Color.Black, 0.0); break; case "Base": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Purple); popOutDrumsFast.Pop(1.0); } break; case "Cymbal": popOutDrums.Pop(1.0); if (state < 3) { allPixels.SetAllOnlyColor(Color.Green); popOutDrumsFast.Pop(1.0); } break; case "Chord": popOutChord.Pop(1.0); break; case "Solo": popOutSolo.Pop(1.0); if ((halfSolo++ % 2) == 0) popOutSolo2.Pop(0.8); if (state == 3 || state == 6 || state == 8) { Color pixCol = Color.Black; switch (e.Step % 4) { case 0: pixCol = Color.Red; break; case 1: pixCol = Color.Yellow; break; case 2: pixCol = Color.Blue; break; case 3: pixCol = Color.Pink; break; } allPixels.Inject(pixCol, 1.0); } break; case "Choir": popOutChoir.Pop(1.0); break; case "Voice": popOutVoice.Pop(1.0); break; case "Vocal2": popOutVocal2.Pop(1.0); break; case "Long": popOutVocalLong.Pop(1.0); break; case "LongUp": // TODO break; case "Down": // TODO break; case "End": EverythingOff(); popOutEnd.Pop(1.0); break; default: log.Info("Unhandled code: " + e.Code); break; } }; audioPlayer = new Physical.NetworkAudioPlayer( settings["NetworkAudioPlayerIP"], int.Parse(settings["NetworkAudioPlayerPort"])); }
public TestRenard1(IEnumerable<string> args) { buttonTest1 = new DigitalInput("Test 1"); testLight1 = new Dimmer("Test 1"); }
public HalloweenScene2013B(IEnumerable<string> args) { this.lastFogRun = DateTime.Now; stateMachine = new Controller.EnumStateMachine<States>("Main"); pulsatingEffect1 = new Effect.Pulsating("Pulse FX 1", S(2), 0.1, 0.5, false); pulsatingEffect2 = new Effect.Pulsating("Pulse FX 2", S(2), 0.2, 0.8, false); flickerEffect = new Effect.Flicker("Flicker", 0.4, 0.6, false); flickerEffect2 = new Effect.Flicker("Flicker 2", 0.4, 0.6, false); popOutEffect = new Effect.PopOut("PopOut", S(1)); hoursSmall = new OperatingHours("Hours Small"); hoursFull = new OperatingHours("Hours Full"); buttonMotionCat = new DigitalInput("Walkway Motion"); buttonMotionBeauty = new DigitalInput("Beauty Motion"); buttonTriggerStairs = new DigitalInput("Stairs Trigger 1"); buttonTriggerPopup = new DigitalInput("Popup Trigger"); buttonTestA = new DigitalInput("Test A"); buttonTestB = new DigitalInput("Test B"); buttonTestC = new DigitalInput("Test C"); buttonTestSpider = new DigitalInput("Spider"); switchDeadendDrive = new Switch("Deadend dr"); catLights = new Switch("Cat lights"); catFan = new Switch("Cat"); georgeMotor = new MotorWithFeedback("George Motor"); lightPopup = new StrobeDimmer("Popup light"); lightGeorge = new StrobeColorDimmer("George light"); lightBeauty = new StrobeColorDimmer("Beauty light"); lightFloor = new StrobeColorDimmer("Floor light"); lightSign = new StrobeColorDimmer("Sign"); skullsLight = new Dimmer("Skulls"); lightTreeGhost = new Dimmer("Ghosts in tree"); skullsLight2 = new Dimmer("Skulls 2"); lightSpiderWeb = new Dimmer("Spiderweb"); lightEyes = new Switch("Eyes"); audioCat = new AudioPlayer("Audio Cat"); audioGeorge = new AudioPlayer("Audio George"); audioBeauty = new AudioPlayer("Audio Beauty"); audioSpider = new AudioPlayer("Audio Spider"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); switchSpider = new Switch("Spider"); switchSpiderEyes1 = new Switch("Spider Eyes 1"); switchSpiderEyes2 = new Switch("Spider Eyes 2"); switchFog = new Switch("Fog"); allPixels = new VirtualPixel1D("All Pixels", 28 + 50); }
public HalloweenScene2013B(IEnumerable<string> args) { this.lastFogRun = DateTime.Now; stateMachine = new Controller.EnumStateMachine<States>("Main"); pulsatingEffect1 = new Effect.Pulsating(S(2), 0.1, 0.5, false); pulsatingEffect2 = new Effect.Pulsating(S(2), 0.2, 0.8, false); flickerEffect = new Effect.Flicker(0.4, 0.6, false); flickerEffect2 = new Effect.Flicker(0.4, 0.6, false); popOutEffect = new Effect.PopOut(S(1)); hoursSmall = new OperatingHours("Hours Small"); hoursFull = new OperatingHours("Hours Full"); buttonMotionCat = new DigitalInput("Walkway Motion"); buttonMotionBeauty = new DigitalInput("Beauty Motion"); buttonTriggerStairs = new DigitalInput("Stairs Trigger 1"); buttonTriggerPopup = new DigitalInput("Popup Trigger"); buttonTestA = new DigitalInput("Test A"); buttonTestB = new DigitalInput("Test B"); buttonTestC = new DigitalInput("Test C"); buttonTestSpider = new DigitalInput("Spider"); switchDeadendDrive = new Switch("Deadend dr"); catLights = new Switch("Cat lights"); catFan = new Switch("Cat"); georgeMotor = new MotorWithFeedback("George Motor"); lightPopup = new StrobeDimmer("Popup light"); lightGeorge = new StrobeColorDimmer("George light"); lightBeauty = new StrobeColorDimmer("Beauty light"); lightFloor = new StrobeColorDimmer("Floor light"); lightSign = new StrobeColorDimmer("Sign"); skullsLight = new Dimmer("Skulls"); lightTreeGhost = new Dimmer("Ghosts in tree"); skullsLight2 = new Dimmer("Skulls 2"); lightSpiderWeb = new Dimmer("Spiderweb"); lightEyes = new Switch("Eyes"); audioCat = new AudioPlayer("Audio Cat"); audioGeorge = new AudioPlayer("Audio George"); audioBeauty = new AudioPlayer("Audio Beauty"); audioSpider = new AudioPlayer("Audio Spider"); switchHand = new Switch("Hand"); switchHead = new Switch("Head"); switchDrawer1 = new Switch("Drawer 1"); switchDrawer2 = new Switch("Drawer 2"); switchPopEyes = new Switch("Pop Eyes"); switchPopUp = new Switch("Pop Up"); switchSpider = new Switch("Spider"); switchSpiderEyes1 = new Switch("Spider Eyes 1"); switchSpiderEyes2 = new Switch("Spider Eyes 2"); switchFog = new Switch("Fog"); allPixels = new VirtualPixel1D(28 + 50); // Cat raspberry1.DigitalInputs[0].Connect(buttonMotionCat); raspberry1.DigitalInputs[4].Connect(buttonTriggerStairs, true); raspberry1.DigitalOutputs[0].Connect(switchDeadendDrive); raspberry1.DigitalOutputs[1].Connect(switchFog); raspberry1.Motor.Connect(georgeMotor); raspberry1.Connect(audioCat); // Beauty raspberry2.Connect(audioBeauty); raspberry2.DigitalOutputs[7].Connect(switchHand); raspberry2.DigitalOutputs[2].Connect(switchHead); raspberry2.DigitalOutputs[5].Connect(switchDrawer1); raspberry2.DigitalOutputs[6].Connect(switchDrawer2); raspberry2.DigitalOutputs[3].Connect(switchPopEyes); raspberry2.DigitalOutputs[4].Connect(switchPopUp); raspberry2.DigitalInputs[5].Connect(buttonMotionBeauty, true); raspberry2.DigitalInputs[6].Connect(buttonTriggerPopup, true); // Background/George raspberry3.Connect(audioGeorge); // Spider raspberry4.Connect(audioSpider); raspberry4.DigitalOutputs[0].Connect(switchSpider); raspberry4.DigitalOutputs[2].Connect(switchSpiderEyes1); raspberry4.DigitalOutputs[3].Connect(switchSpiderEyes2); }