コード例 #1
0
        private void PlayBlendedAnimation(int layerID, BlendedAnimationInput BlendedAnimationInput, Func <float> InputWeightProvider)
        {
            if (this.AllAnimationLayersCurrentlyPlaying.ContainsKey(layerID))
            {
                this.DestroyLayer(layerID);
            }

            BlendedAnimationLayer BlendedAnimationLayer = new BlendedAnimationLayer(this.GlobalPlayableGraph, this.AnimationLayerMixerPlayable, layerID,
                                                                                    BlendedAnimationInput, InputWeightProvider);

            this.AllAnimationLayersCurrentlyPlaying[layerID] = BlendedAnimationLayer;
            this.OrderedByInputHandlerAnimationLayers.Add(BlendedAnimationLayer);

            this.SortLayers();

            PlayableExtensions.SetInputWeight(this.AnimationLayerMixerPlayable, this.AllAnimationLayersCurrentlyPlaying[layerID].Inputhandler, 1f);
        }
コード例 #2
0
        private void PlayBlendedAnimation(int layerID, BlendedAnimationInput BlendedAnimationInput, Func <float> InputWeightProvider)
        {
            if (this.AllAnimationLayersCurrentlyPlaying.ContainsKey(layerID))
            {
                this.DestroyLayer(layerID);
            }

            BlendedAnimationLayer BlendedAnimationLayer = new BlendedAnimationLayer(this.GlobalPlayableGraph, this.AnimationLayerMixerPlayable, layerID,
                                                                                    BlendedAnimationInput.BlendedAnimationClips.ConvertAll(i => i.ToBlendedAnimationClip()), BlendedAnimationInput.BlendedAnimationSpeedCurve);

            BlendedAnimationLayer.Inputhandler = PlayableExtensions.AddInput(this.AnimationLayerMixerPlayable, BlendedAnimationLayer.AnimationMixerPlayable, 0);

            this.AllAnimationLayersCurrentlyPlaying[layerID] = BlendedAnimationLayer;
            this.OrderedByInputHandlerAnimationLayers.Add(BlendedAnimationLayer);

            this.SortLayers();

            PlayableExtensions.SetInputWeight(this.AnimationLayerMixerPlayable, this.AllAnimationLayersCurrentlyPlaying[layerID].Inputhandler, 1f);

            if (InputWeightProvider != null)
            {
                BlendedAnimationLayer.RegisterInputWeightProvider(InputWeightProvider);
            }
        }