// comments public ChasingSprite(Texture2D textureImage, Vector2 position, Vector2 speed, Point sheetSize, Point frameSize, Point currentFrame, int collisionOffset, int millisecondsPerFrame, string collisionEffectName, int scoreValue, SpriteManager spriteManager) : base(textureImage, position, speed, sheetSize, frameSize, currentFrame, collisionOffset, millisecondsPerFrame, collisionEffectName, scoreValue) { this.spriteManager = spriteManager; }