public void Play(AnimationClip clip) { var state = AnimancerComponent.States.GetOrCreate(clip); state.Speed = Speed; AnimancerComponent.Play(state); }
// Update is called once per frame void Update() { CombatEntity.Position = transform.position; AnimTimer.UpdateAsFinish(Time.deltaTime); if (!AnimTimer.IsFinished) { //return; } //var h = Input.GetAxis("Horizontal"); //var v = Input.GetAxis("Vertical"); //if (h != 0f || v != 0f) //{ // MoveTweener?.Kill(); // h *= MoveSpeed * 0.02f; // v *= MoveSpeed * 0.02f; // var p = transform.position; // transform.position = new Vector3(p.x + h, 0, p.z + v); //} if (Input.GetMouseButtonDown((int)MouseButton.RightMouse)) { if (RaycastHelper.CastMapPoint(out var point)) { var time = Vector3.Distance(transform.position, point) * MoveSpeed * 0.5f; MoveTweener?.Kill(); MoveTweener = transform.DOMove(point, time).SetEase(Ease.Linear).OnUpdate(() => { transform.GetChild(0).DOLookAt(point, 0.2f); }).OnComplete(() => { AnimancerComponent.Play(IdleAnimation, 0.25f); }); AnimancerComponent.Play(RunAnimation, 0.25f); } } }
public void Play(AnimationClip clip) { AnimancerComponent.Play(clip); }