public override void Draw(SpriteBatch spriteBatch) { if (dying) { death.Draw(spriteBatch, position); } else { moveAnimation.Draw(spriteBatch, position); } }
public override void Draw(SpriteBatch spriteBatch) { if (throwing) { throwAnimation.Draw(spriteBatch, position); } else { walkAnimation.Draw(spriteBatch, position); } }
public override void Draw(SpriteBatch spriteBatch, Vector2 position) { throwAnimation.Draw(spriteBatch, position); }