コード例 #1
0
        public static AnimalItem GetAnimalItem(FarmAnimal farmAnimal)
        {
            List <Item> itemsToReturn = new List <Item>();

            Animal?foundAnimal = AnimalExtension.GetAnimalFromType(farmAnimal.type.Value);

            return(DataLoader.AnimalData.getAnimalItem((Animal)foundAnimal));
        }
コード例 #2
0
        private static string GetPlayerAct(AnimalContestItem animalContestInfo, FarmAnimal farmAnimal, List <AnimalContestItem> history)
        {
            StringBuilder playerAct = new StringBuilder();

            if (animalContestInfo.FarmAnimalScore is AnimalContestScore score)
            {
                string animalName = farmAnimal.displayName;
                if (AnimalExtension.GetAnimalFromType(farmAnimal.type.Value) == Animal.Dinosaur && !history.Exists(h => h.PlayerAnimal == farmAnimal.type.Value))
                {
                    playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Dinosaur")}\"");
                    playerAct.Append($"/question null \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Player.DinosaurAnswers")}\"");
                    playerAct.Append($"/splitSpeak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.DinosaurAnswers")}\"");
                }
                playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Begin", new { animalName })}\"");

                if (score.AgePoints == 0)
                {
                    playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.DisqualifyAge", new { animalName })}\"");
                }
                else if (score.TreatVariatyPoints == 0)
                {
                    playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.DisqualifyTreatVariaty", new { animalName })}\"");
                }
                else if (score.TreatAveragePoints == 0)
                {
                    playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.DisqualifyTreatAverage", new { animalName })}\"");
                }
                else if (score.FriendshipPoints == 0)
                {
                    playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.DisqualifyFriendship")}\"");
                }
                else
                {
                    if (score.ParentWinnerPoints > 0)
                    {
                        playerAct.Append($"/pause 500/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.ParentWinner", new { animalName })}\"");
                    }
                    playerAct.Append($"/pause 800");
                    if (score.MonthsOld <= 1)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Age1Young")}\"");
                    }
                    else if (score.MonthsOld <= 2)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Age2Young")}\"");
                    }
                    else if (score.MonthsOld <= 4)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Age3")}\"");
                    }
                    else if (score.MonthsOld <= 6)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Age2Old")}\"");
                    }
                    else if (score.MonthsOld <= 8)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Age1Old")}\"");
                    }
                    playerAct.Append($"/pause 800");
                    switch (score.FriendshipPoints)
                    {
                    case 1:
                    case 2:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Friendship1&2", new { animalName })}\"");
                        break;

                    case 3:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Friendship3", new { animalName })}\"");
                        break;

                    case 4:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Friendship4")}\"");
                        break;

                    case 5:
                    default:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Friendship5")}\"");
                        break;
                    }
                    playerAct.Append($"/pause 800");
                    switch (score.TreatVariatyPoints)
                    {
                    case 1:
                        string shortDisplayType = farmAnimal.shortDisplayType().ToLower();
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatVariaty1", new { shortDisplayType })}");
                        break;

                    case 2:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatVariaty2")}");
                        break;

                    case 3:
                    default:
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatVariaty3")}");
                        break;
                    }
                    playerAct.Append("#$b#");
                    string conjunction;
                    switch (score.TreatAveragePoints)
                    {
                    case 1:
                        conjunction = score.TreatVariatyPoints < 3
                                ? i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage1.Conjunction1")
                                : i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage1.Conjunction2");
                        playerAct.Append($"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage1", new { conjunction })}\"");
                        break;

                    case 2:
                        playerAct.Append($"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage2", new { animalName })}\"");
                        break;

                    case 3:
                    default:
                        conjunction = score.TreatVariatyPoints < 3
                                ? i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage3.Conjunction1")
                                : i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage3.Conjunction2");
                        playerAct.Append($"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.TreatAverage3", new { conjunction })}\"");
                        break;
                    }
                    playerAct.Append($"/pause 200");
                    if (score.TotalPoints >= DataLoader.AnimalContestData.MinPointsToPossibleWin)
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.ChanceWinning")}\"");
                        playerAct.Append("/emote farmer 32");
                    }
                    else
                    {
                        playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.BetterNextTime")}\"");
                        playerAct.Append("/emote farmer 28");
                    }
                }
            }
            else
            {
                playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Pet")}\"");
                string petName  = Game1.player.getPetDisplayName();
                string petSound = Game1.player.catPerson
                    ? i18n.Get("AnimalContest.Dialog.PlayerAct.PetSound.Cat")
                    : i18n.Get("AnimalContest.Dialog.PlayerAct.PetSound.Dog");
                playerAct.Append($"/question null \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Player.PetAnswers", new { petName, petSound })}\"");
                playerAct.Append($"/splitSpeak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.PetAnswers")}\"");
                playerAct.Append("/emote farmer 28");
            }
            playerAct.Append($"/speak Lewis \"{i18n.Get("AnimalContest.Dialog.PlayerAct.Lewis.Ending")}\"");
            return(playerAct.ToString());
        }
コード例 #3
0
        public static List<Item> CreateMeat(FarmAnimal farmAnimal)
        {
            List<Item> itemsToReturn = new List<Item>();

            Animal animal;
            Animal? foundAnimal = AnimalExtension.GetAnimalFromType(farmAnimal.type.Value);
            if (foundAnimal == null || !CanGetMeatFrom(farmAnimal))
            {
                return itemsToReturn;
            }
            else
            {
                animal = (Animal)foundAnimal;
            }

            AnimalItem animalItem = DataLoader.AnimalData.GetAnimalItem(farmAnimal);
            int minimumNumberOfMeat;
            int maxNumberOfMeat;
            int meatPrice;
            int debrisType;
            if (animal == Animal.Dinosaur)
            {
                if (DataLoader.ModConfig.DisableMeatFromDinosaur)
                {
                    return itemsToReturn;
                }
                var meats = Enum.GetValues(typeof(Meat));
                Meat meat = ((Meat)meats.GetValue(new Random((int)farmAnimal.myID.Value).Next(meats.Length)));
                meatPrice = DataLoader.MeatData.getMeatItem(meat).Price;
                minimumNumberOfMeat = 1;
                maxNumberOfMeat = 1 + (1300 / meatPrice);
                debrisType = (int)meat;
            }
            else if (animal == Animal.CustomAnimal)
            {
                MeatAnimalItem meatAnimalItem = (MeatAnimalItem) animalItem;
                debrisType = farmAnimal.meatIndex.Value;
                if (Enum.IsDefined(typeof(Meat), debrisType))
                {
                    meatPrice = DataLoader.MeatData.getMeatItem((Meat)debrisType).Price;
                }
                else
                {
                    var objects = DataLoader.Helper.Content.Load<Dictionary<int, string>>("Data\\ObjectInformation", ContentSource.GameContent);
                    meatPrice = Convert.ToInt32(objects[debrisType].Split('/')[1]);
                }
                minimumNumberOfMeat = meatAnimalItem.MinimalNumberOfMeat;
                maxNumberOfMeat = meatAnimalItem.MaximumNumberOfMeat;
            }
            else
            {
                MeatAnimalItem meatAnimalItem = (MeatAnimalItem) animalItem;
                Meat meat = animal.GetMeat();
                meatPrice = DataLoader.MeatData.getMeatItem(meat).Price;
                minimumNumberOfMeat = meatAnimalItem.MinimalNumberOfMeat;
                maxNumberOfMeat = meatAnimalItem.MaximumNumberOfMeat;
                debrisType = (int)meat;
            }
            var numberOfMeat = minimumNumberOfMeat;

            numberOfMeat += (int)((farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (maxNumberOfMeat - minimumNumberOfMeat));

            Random random = new Random((int)farmAnimal.myID.Value * 10000 + (int)Game1.stats.DaysPlayed);
            int[] quality = { 0, 0, 0, 0, 0 };
            for (int i = 0; i < numberOfMeat; i++)
            {
                var produceQuality = ProduceQuality(random, farmAnimal);
                quality[produceQuality]++;
            }

            var tempTotal = meatPrice * quality[0] + meatPrice * quality[1] * 1.25 + meatPrice * quality[2] * 1.5 + meatPrice * quality[4] * 2;
            while (tempTotal < farmAnimal.getSellPrice() && quality[4] != numberOfMeat)
            {
                if (numberOfMeat < maxNumberOfMeat)
                {
                    numberOfMeat++;
                    quality[0]++;
                    tempTotal += meatPrice;
                }
                else if (quality[0] > 0)
                {
                    quality[0]--;
                    quality[1]++;
                    tempTotal += meatPrice * 0.25;
                }
                else if ((quality[1] > 0))
                {
                    quality[1]--;
                    quality[2]++;
                    tempTotal += meatPrice * 0.25;
                }
                else if ((quality[2] > 0))
                {
                    quality[2]--;
                    quality[4]++;
                    tempTotal += meatPrice * 0.50;
                }
            }

            for (; numberOfMeat > 0; --numberOfMeat)
            {
                Object newItem = new Object(Vector2.Zero, debrisType, 1);
                newItem.Quality = quality[4] > 0 ? 4 : quality[2] > 0 ? 2 : quality[1] > 0 ? 1 : 0;
                quality[newItem.Quality]--;

                itemsToReturn.Add(newItem);
            }

            if (animalItem is WoolAnimalItem woolAnimalItem)
            {
                int numberOfWools = farmAnimal.currentProduce.Value > 0 ? 1 : 0;
                numberOfWools += (int)(woolAnimalItem.MinimumNumberOfExtraWool + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (woolAnimalItem.MaximumNumberOfExtraWool - woolAnimalItem.MinimumNumberOfExtraWool));

                for (; numberOfWools > 0; --numberOfWools)
                {
                    Object newItem = new Object(Vector2.Zero, farmAnimal.defaultProduceIndex.Value, 1);
                    newItem.Quality = ProduceQuality(random, farmAnimal);
                    itemsToReturn.Add(newItem);
                }
            }

            if (animalItem is FeatherAnimalItem featherAnimalItem)
            {
                int numberOfFeather = (int)(featherAnimalItem.MinimumNumberOfFeatherChances + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (featherAnimalItem.MaximumNumberOfFeatherChances - featherAnimalItem.MinimumNumberOfFeatherChances));
                float num1 = (int)farmAnimal.happiness.Value > 200 ? (float)farmAnimal.happiness.Value * 1.5f : ((int)farmAnimal.happiness.Value <= 100 ? (float)((int)farmAnimal.happiness.Value - 100) : 0.0f);
                for (; numberOfFeather > 0; --numberOfFeather)
                {
                    if (random.NextDouble() < (double)farmAnimal.happiness.Value / 150.0)
                    {
                        if (random.NextDouble() < ((double)farmAnimal.friendshipTowardFarmer.Value + (double)num1) / 5000.0 + Game1.player.DailyLuck + (double)Game1.player.LuckLevel * 0.01)
                        {
                            Object newItem = new Object(Vector2.Zero, farmAnimal.deluxeProduceIndex.Value, 1);
                            newItem.Quality = ProduceQuality(random, farmAnimal);
                            itemsToReturn.Add(newItem);
                        }
                    }
                }
            }

            if (animalItem is FeetAnimalItem feetAnimalItem)
            {
                int numberOfFeet = (int)(feetAnimalItem.MinimumNumberOfFeetChances + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (feetAnimalItem.MaximumNumberOfFeetChances - feetAnimalItem.MinimumNumberOfFeetChances));
                float num1 = (int)farmAnimal.happiness.Value > 200 ? (float)farmAnimal.happiness.Value * 1.5f : ((int)farmAnimal.happiness.Value <= 100 ? (float)((int)farmAnimal.happiness.Value - 100) : 0.0f);
                for (; numberOfFeet > 0; --numberOfFeet)
                {
                    if (random.NextDouble() < (double)farmAnimal.happiness.Value / 150.0)
                    {
                        if (random.NextDouble() < ((double)farmAnimal.friendshipTowardFarmer.Value + (double)num1) / 5000.0 + Game1.player.DailyLuck + (double)Game1.player.LuckLevel * 0.01)
                        {
                            Object newItem = new Object(Vector2.Zero, farmAnimal.deluxeProduceIndex.Value, 1);
                            newItem.Quality = ProduceQuality(random, farmAnimal);
                            itemsToReturn.Add(newItem);
                        }
                    }
                }
            }
            if (AnimalContestController.CanChangeParticipant(farmAnimal))
            {
                AnimalContestController.RemoveAnimalParticipant(farmAnimal);
                itemsToReturn.Add(ToolsFactory.GetParticipantRibbon());
            }

            return itemsToReturn;
        }
コード例 #4
0
        public static List <Item> CreateMeat(FarmAnimal farmAnimal)
        {
            List <Item> itemsToReturn = new List <Item>();

            Animal animal;
            Animal?foundAnimal = AnimalExtension.GetAnimalFromType(farmAnimal.type.Value);

            if (foundAnimal == null)
            {
                return(itemsToReturn);
            }
            else
            {
                animal = (Animal)foundAnimal;
            }

            AnimalItem animalItem;
            Meat       meat;
            int        minimumNumberOfMeat;
            int        maxNumberOfMeat;
            int        meatPrice;

            if (animal == Animal.Dinosaur)
            {
                if (DataLoader.ModConfig.DisableMeatFromDinosaur)
                {
                    return(itemsToReturn);
                }
                animalItem = null;
                var meats = Enum.GetValues(typeof(Meat));
                meat = ((Meat)meats.GetValue(new Random((int)farmAnimal.myID.Value).Next(meats.Length)));
                minimumNumberOfMeat = 1;
                meatPrice           = DataLoader.MeatData.getMeatItem(meat).Price;
                maxNumberOfMeat     = 1 + (1300 / meatPrice);
            }
            else
            {
                animalItem          = DataLoader.AnimalData.getAnimalItem(animal);
                meat                = animal.GetMeat();
                minimumNumberOfMeat = animalItem.MinimalNumberOfMeat;
                meatPrice           = DataLoader.MeatData.getMeatItem(meat).Price;
                maxNumberOfMeat     = animalItem.MaximumNumberOfMeat;
            }
            var debrisType   = (int)meat;
            var numberOfMeat = minimumNumberOfMeat;

            numberOfMeat += (int)((farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (maxNumberOfMeat - minimumNumberOfMeat));

            Random random = new Random((int)farmAnimal.myID.Value * 10000 + (int)Game1.stats.DaysPlayed);

            int[] quality = { 0, 0, 0, 0, 0 };
            for (int i = 0; i < numberOfMeat; i++)
            {
                var produceQuality = ProduceQuality(random, farmAnimal);
                quality[produceQuality]++;
            }

            var tempTotal = meatPrice * quality[0] + meatPrice * quality[1] * 1.25 + meatPrice * quality[2] * 1.5 + meatPrice * quality[4] * 2;

            while (tempTotal < farmAnimal.getSellPrice() && quality[4] != numberOfMeat)
            {
                if (numberOfMeat < maxNumberOfMeat)
                {
                    numberOfMeat++;
                    quality[0]++;
                    tempTotal += meatPrice;
                }
                else if (quality[0] > 0)
                {
                    quality[0]--;
                    quality[1]++;
                    tempTotal += meatPrice * 0.25;
                }
                else if ((quality[1] > 0))
                {
                    quality[1]--;
                    quality[2]++;
                    tempTotal += meatPrice * 0.25;
                }
                else if ((quality[2] > 0))
                {
                    quality[2]--;
                    quality[4]++;
                    tempTotal += meatPrice * 0.50;
                }
            }

            for (; numberOfMeat > 0; --numberOfMeat)
            {
                Object newItem = new Object(Vector2.Zero, debrisType, 1);
                newItem.Quality = quality[4] > 0 ? 4 : quality[2] > 0 ? 2 : quality[1] > 0 ? 1 : 0;
                quality[newItem.Quality]--;

                itemsToReturn.Add(newItem);
            }

            if ((animal == Animal.Sheep || animal == Animal.Rabbit))
            {
                WoolAnimalItem woolAnimalItem = (WoolAnimalItem)animalItem;
                int            numberOfWools  = farmAnimal.currentProduce.Value > 0 ? 1 : 0;
                numberOfWools += (int)(woolAnimalItem.MinimumNumberOfExtraWool + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (woolAnimalItem.MaximumNumberOfExtraWool - woolAnimalItem.MinimumNumberOfExtraWool));

                for (; numberOfWools > 0; --numberOfWools)
                {
                    Object newItem = new Object(Vector2.Zero, farmAnimal.defaultProduceIndex.Value, 1);
                    newItem.Quality = ProduceQuality(random, farmAnimal);
                    itemsToReturn.Add(newItem);
                }
            }

            if (animal == Animal.Duck)
            {
                FeatherAnimalItem featherAnimalItem = (FeatherAnimalItem)animalItem;
                int   numberOfFeather = (int)(featherAnimalItem.MinimumNumberOfFeatherChances + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (featherAnimalItem.MaximumNumberOfFeatherChances - featherAnimalItem.MinimumNumberOfFeatherChances));
                float num1            = (int)farmAnimal.happiness.Value > 200 ? (float)farmAnimal.happiness.Value * 1.5f : ((int)farmAnimal.happiness.Value <= 100 ? (float)((int)farmAnimal.happiness.Value - 100) : 0.0f);
                for (; numberOfFeather > 0; --numberOfFeather)
                {
                    if (random.NextDouble() < (double)farmAnimal.happiness.Value / 150.0)
                    {
                        if (random.NextDouble() < ((double)farmAnimal.friendshipTowardFarmer.Value + (double)num1) / 5000.0 + Game1.dailyLuck + (double)Game1.player.LuckLevel * 0.01)
                        {
                            Object newItem = new Object(Vector2.Zero, farmAnimal.deluxeProduceIndex.Value, 1);
                            newItem.Quality = ProduceQuality(random, farmAnimal);
                            itemsToReturn.Add(newItem);
                        }
                    }
                }
            }

            if (animal == Animal.Rabbit)
            {
                FeetAnimalItem feetAnimalItem = (FeetAnimalItem)animalItem;
                int            numberOfFeet   = (int)(feetAnimalItem.MinimumNumberOfFeetChances + (farmAnimal.getSellPrice() / ((double)farmAnimal.price.Value) - 0.3) * (feetAnimalItem.MaximumNumberOfFeetChances - feetAnimalItem.MinimumNumberOfFeetChances));
                float          num1           = (int)farmAnimal.happiness.Value > 200 ? (float)farmAnimal.happiness.Value * 1.5f : ((int)farmAnimal.happiness.Value <= 100 ? (float)((int)farmAnimal.happiness.Value - 100) : 0.0f);
                for (; numberOfFeet > 0; --numberOfFeet)
                {
                    if (random.NextDouble() < (double)farmAnimal.happiness.Value / 150.0)
                    {
                        if (random.NextDouble() < ((double)farmAnimal.friendshipTowardFarmer.Value + (double)num1) / 5000.0 + Game1.dailyLuck + (double)Game1.player.LuckLevel * 0.01)
                        {
                            Object newItem = new Object(Vector2.Zero, farmAnimal.deluxeProduceIndex.Value, 1);
                            newItem.Quality = ProduceQuality(random, farmAnimal);
                            itemsToReturn.Add(newItem);
                        }
                    }
                }
            }

            return(itemsToReturn);
        }
コード例 #5
0
        public static TreatItem GetTreatItem(FarmAnimal farmAnimal)
        {
            Animal?foundAnimal = AnimalExtension.GetAnimalFromType(farmAnimal.type.Value);

            return(DataLoader.AnimalData.getAnimalItem((Animal)foundAnimal) as TreatItem);
        }