override public void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(m_RecordProperty); Transform targetTransform = null; if (m_Ik2D.target) { targetTransform = m_Ik2D.target.transform; } EditorGUI.BeginChangeCheck(); Transform newTargetTransform = EditorGUILayout.ObjectField(new GUIContent("Target"), targetTransform, typeof(Transform), true) as Transform; if (EditorGUI.EndChangeCheck()) { Undo.RegisterCompleteObjectUndo(m_Ik2D, "set target"); if (newTargetTransform && !newTargetTransform.GetComponent <Bone2D>()) { newTargetTransform = null; } if (newTargetTransform != targetTransform) { m_TargetTransformProperty.objectReferenceValue = newTargetTransform; IkUtils.InitializeIk2D(serializedObject); EditorUpdater.SetDirty("set target"); } } /* * EditorGUI.BeginChangeCheck(); * * EditorGUILayout.PropertyField(m_TargetTransformProperty); * * if(EditorGUI.EndChangeCheck()) * { * IkUtils.InitializeIk2D(serializedObject); * * DoUpdateIK(); * } */ EditorGUI.BeginChangeCheck(); EditorGUILayout.Slider(m_WeightProperty, 0f, 1f); EditorGUILayout.PropertyField(m_RestorePoseProperty); EditorGUILayout.PropertyField(m_OrientChildProperty); if (EditorGUI.EndChangeCheck()) { EditorUpdater.SetDirty(Undo.GetCurrentGroupName()); } serializedObject.ApplyModifiedProperties(); }
public static void LoadPose(Pose pose, Transform root) { SerializedObject poseSO = new SerializedObject(pose); SerializedProperty entriesProp = poseSO.FindProperty("m_PoseEntries"); List <Ik2D> iks = new List <Ik2D>(); for (int i = 0; i < entriesProp.arraySize; i++) { SerializedProperty element = entriesProp.GetArrayElementAtIndex(i); Transform boneTransform = root.Find(element.FindPropertyRelative("path").stringValue); if (boneTransform) { Bone2D boneComponent = boneTransform.GetComponent <Bone2D>(); if (boneComponent && boneComponent.attachedIK && !iks.Contains(boneComponent.attachedIK)) { iks.Add(boneComponent.attachedIK); } Undo.RecordObject(boneTransform, "Load Pose"); boneTransform.localPosition = element.FindPropertyRelative("localPosition").vector3Value; boneTransform.localRotation = element.FindPropertyRelative("localRotation").quaternionValue; boneTransform.localScale = element.FindPropertyRelative("localScale").vector3Value; BoneUtils.FixLocalEulerHint(boneTransform); } } for (int i = 0; i < iks.Count; i++) { Ik2D ik = iks[i]; if (ik && ik.target) { Undo.RecordObject(ik.transform, "Load Pose"); ik.transform.position = ik.target.endPosition; if (ik.orientChild && ik.target.child) { ik.transform.rotation = ik.target.child.transform.rotation; BoneUtils.FixLocalEulerHint(ik.transform); } } } EditorUpdater.SetDirty("Load Pose"); }
void OnSceneGUI() { if (Tools.current == Tool.Move) { Tools.hidden = true; float size = HandleUtility.GetHandleSize(m_Bone.transform.position) / 5f; Quaternion rotation = m_Bone.transform.rotation; EditorGUI.BeginChangeCheck(); Quaternion cameraRotation = Camera.current.transform.rotation; if (Event.current.type == EventType.Repaint) { Camera.current.transform.rotation = m_Bone.transform.rotation; } #if UNITY_5_6_OR_NEWER Vector3 newPosition = Handles.FreeMoveHandle(m_Bone.transform.position, rotation, size, Vector3.zero, Handles.RectangleHandleCap); #else Vector3 newPosition = Handles.FreeMoveHandle(m_Bone.transform.position, rotation, size, Vector3.zero, Handles.RectangleCap); #endif if (Event.current.type == EventType.Repaint) { Camera.current.transform.rotation = cameraRotation; } if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(m_Bone.transform, "Move"); m_Bone.transform.position = newPosition; BoneUtils.OrientToChild(m_Bone.parentBone, Event.current.shift, Undo.GetCurrentGroupName(), true); EditorUtility.SetDirty(m_Bone.transform); EditorUpdater.SetDirty("Move"); } } else { Tools.hidden = false; } }
static void BakeAnimation() { if (!BakeAnimationValidate()) { return; } int currentFrame = AnimationWindowExtra.frame; AnimationWindowExtra.recording = true; int numFrames = (int)(AnimationWindowExtra.activeAnimationClip.length * AnimationWindowExtra.activeAnimationClip.frameRate); bool cancel = false; AnimationWindowExtra.frame = 1; EditorUpdater.Update("", false); for (int i = 0; i <= numFrames; ++i) { if (EditorUtility.DisplayCancelableProgressBar( "Baking animation: " + AnimationWindowExtra.activeAnimationClip.name, "Frame " + i, (float)(i + 1) / (float)(numFrames + 1))) { cancel = true; break; } else { AnimationWindowExtra.frame = i; EditorUpdater.Update("Bake animation", true); Undo.FlushUndoRecordObjects(); } } EditorUtility.ClearProgressBar(); if (cancel) { Undo.RevertAllDownToGroup(Undo.GetCurrentGroup()); } AnimationWindowExtra.frame = currentFrame; AnimationWindowExtra.recording = false; EditorUpdater.Update("", false); }
override public void OnInspectorGUI() { IkCCD2D ikCCD2D = target as IkCCD2D; base.OnInspectorGUI(); SerializedProperty numBonesProp = serializedObject.FindProperty("m_NumBones"); SerializedProperty iterationsProp = serializedObject.FindProperty("iterations"); SerializedProperty dampingProp = serializedObject.FindProperty("damping"); Bone2D targetBone = ikCCD2D.target; serializedObject.Update(); EditorGUI.BeginDisabledGroup(!targetBone); EditorGUI.BeginChangeCheck(); int chainLength = 0; if (targetBone) { chainLength = targetBone.chainLength; } EditorGUILayout.IntSlider(numBonesProp, 0, chainLength); if (EditorGUI.EndChangeCheck()) { Undo.RegisterCompleteObjectUndo(ikCCD2D, "Set num bones"); IkUtils.InitializeIk2D(serializedObject); EditorUpdater.SetDirty("Set num bones"); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(iterationsProp); EditorGUILayout.PropertyField(dampingProp); if (EditorGUI.EndChangeCheck()) { EditorUpdater.SetDirty(Undo.GetCurrentGroupName()); } serializedObject.ApplyModifiedProperties(); }
override public void OnInspectorGUI() { base.OnInspectorGUI(); serializedObject.Update(); SerializedProperty flipProp = serializedObject.FindProperty("flip"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(flipProp); if (EditorGUI.EndChangeCheck()) { EditorUpdater.SetDirty("Flip"); } serializedObject.ApplyModifiedProperties(); }
public void OnSceneGUI() { switch (Tools.current) { case Tool.Move: var transform = (target as MonoBehaviour).transform; var size = HandleUtility.GetHandleSize(transform.position) * 5.0f; EditorGUI.BeginChangeCheck(); var newPosition = Handles.FreeMoveHandle(transform.position, transform.rotation, size, Vector3.zero, Handles.RectangleHandleCap); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(transform, "Move"); transform.position = newPosition; EditorUpdater.SetDirty(); } break; } }
public static void OnSceneGUI(SceneView sceneview) { for (int i = 0; i < s_Bones.Count; i++) { Bone2D bone = s_Bones[i]; if (bone && IsVisible(bone)) { int controlID = GUIUtility.GetControlID("BoneHandle".GetHashCode(), FocusType.Passive); EventType eventType = Event.current.GetTypeForControl(controlID); if (!IsLocked(bone)) { if (eventType == EventType.MouseDown) { if (HandleUtility.nearestControl == controlID && Event.current.button == 0) { GUIUtility.hotControl = controlID; Event.current.Use(); } } if (eventType == EventType.MouseUp) { if (GUIUtility.hotControl == controlID && Event.current.button == 0) { if (EditorGUI.actionKey) { List <Object> objects = new List <Object>(Selection.objects); objects.Add(bone.gameObject); Selection.objects = objects.ToArray(); } else { Selection.activeObject = bone; } GUIUtility.hotControl = 0; Event.current.Use(); } } if (eventType == EventType.MouseDrag) { if (GUIUtility.hotControl == controlID && Event.current.button == 0) { Handles.matrix = bone.transform.localToWorldMatrix; Vector3 position = HandlesExtra.GUIToWorld(Event.current.mousePosition); BoneUtils.OrientToLocalPosition(bone, position, Event.current.shift, "Rotate", true); EditorUpdater.SetDirty("Rotate"); GUI.changed = true; Event.current.Use(); } } } if (eventType == EventType.Repaint) { if ((HandleUtility.nearestControl == controlID && GUIUtility.hotControl == 0) || GUIUtility.hotControl == controlID || Selection.gameObjects.Contains(bone.gameObject)) { Color color = Color.yellow; float outlineSize = HandleUtility.GetHandleSize(bone.transform.position) * 0.015f * bone.color.a; BoneUtils.DrawBoneOutline(bone, outlineSize, color); Bone2D outlineBone = bone.child; color.a *= 0.5f; while (outlineBone) { if (Selection.gameObjects.Contains(outlineBone.gameObject)) { outlineBone = null; } else { if (outlineBone.color.a == 0f) { outlineSize = HandleUtility.GetHandleSize(outlineBone.transform.position) * 0.015f * outlineBone.color.a; BoneUtils.DrawBoneOutline(outlineBone, outlineSize, color); outlineBone = outlineBone.child; color.a *= 0.5f; } else { outlineBone = null; } } } } if (bone.parentBone && !bone.linkedParentBone) { Color color = bone.color; color.a *= 0.25f; Handles.matrix = Matrix4x4.identity; BoneUtils.DrawBoneBody(bone.transform.position, bone.parentBone.transform.position, BoneUtils.GetBoneRadius(bone), color); } BoneUtils.DrawBoneBody(bone); Color innerColor = bone.color * 0.25f; if (bone.attachedIK && bone.attachedIK.isActiveAndEnabled) { innerColor = new Color(0f, 0.75f, 0.75f, 1f); } innerColor.a = bone.color.a; BoneUtils.DrawBoneCap(bone, innerColor); } if (!IsLocked(bone) && eventType == EventType.Layout) { HandleUtility.AddControl(controlID, HandleUtility.DistanceToLine(bone.transform.position, bone.endPosition)); } } } foreach (Control control in s_Controls) { if (control && control.isActiveAndEnabled && IsVisible(control.gameObject)) { Transform transform = control.transform; if (Selection.activeTransform != transform) { if (!control.bone || (control.bone && !Selection.transforms.Contains(control.bone.transform))) { Handles.matrix = Matrix4x4.identity; Handles.color = control.color; if (Tools.current == Tool.Move) { EditorGUI.BeginChangeCheck(); Quaternion cameraRotation = UnityEngine.Camera.current.transform.rotation; if (Event.current.type == EventType.Repaint) { UnityEngine.Camera.current.transform.rotation = transform.rotation; } float size = HandleUtility.GetHandleSize(transform.position) / 5f; //Handles.DrawLine(transform.position + transform.rotation * new Vector3(size,0f,0f), transform.position + transform.rotation * new Vector3(-size,0f,0f)); //Handles.DrawLine(transform.position + transform.rotation * new Vector3(0f,size,0f), transform.position + transform.rotation * new Vector3(0f,-size,0f)); bool guiEnabled = GUI.enabled; GUI.enabled = !IsLocked(control.gameObject); #if UNITY_5_6_OR_NEWER Vector3 newPosition = Handles.FreeMoveHandle(transform.position, transform.rotation, size, Vector3.zero, Handles.RectangleHandleCap); #else Vector3 newPosition = Handles.FreeMoveHandle(transform.position, transform.rotation, size, Vector3.zero, Handles.RectangleCap); #endif GUI.enabled = guiEnabled; if (Event.current.type == EventType.Repaint) { UnityEngine.Camera.current.transform.rotation = cameraRotation; } if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(transform, "Move"); transform.position = newPosition; if (control.bone) { Undo.RecordObject(control.bone.transform, "Move"); control.bone.transform.position = newPosition; BoneUtils.OrientToChild(control.bone.parentBone, Event.current.shift, "Move", true); EditorUpdater.SetDirty("Move"); } } } else if (Tools.current == Tool.Rotate) { EditorGUI.BeginChangeCheck(); float size = HandleUtility.GetHandleSize(transform.position) * 0.5f; //Handles.DrawLine(transform.position + transform.rotation * new Vector3(size,0f,0f), transform.position + transform.rotation * new Vector3(-size,0f,0f)); //Handles.DrawLine(transform.position + transform.rotation * new Vector3(0f,size,0f), transform.position + transform.rotation * new Vector3(0f,-size,0f)); bool guiEnabled = GUI.enabled; GUI.enabled = !IsLocked(control.gameObject); Quaternion newRotation = Handles.Disc(transform.rotation, transform.position, transform.forward, size, false, 0f); GUI.enabled = guiEnabled; if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(transform, "Rotate"); transform.rotation = newRotation; if (control.bone) { Undo.RecordObject(control.bone.transform, "Rotate"); control.bone.transform.rotation = newRotation; EditorUpdater.SetDirty("Rotate"); } } } } } } } }
public static void LoadPose(Pose pose, Transform root) { SerializedObject poseSO = new SerializedObject(pose); SerializedProperty entriesProp = poseSO.FindProperty("m_BoneEntries"); List <Ik2D> iks = new List <Ik2D>(); for (int i = 0; i < entriesProp.arraySize; i++) { SerializedProperty element = entriesProp.GetArrayElementAtIndex(i); Transform boneTransform = root.Find(element.FindPropertyRelative("path").stringValue); if (boneTransform) { Bone2D boneComponent = boneTransform.GetComponent <Bone2D>(); if (boneComponent && boneComponent.attachedIK && !iks.Contains(boneComponent.attachedIK)) { iks.Add(boneComponent.attachedIK); } Undo.RecordObject(boneTransform, "Load Pose"); boneTransform.localPosition = element.FindPropertyRelative("localPosition").vector3Value; boneTransform.localRotation = element.FindPropertyRelative("localRotation").quaternionValue; boneTransform.localScale = element.FindPropertyRelative("localScale").vector3Value; } } /* 현재 불필요한 코드 * for (int i = 0; i < iks.Count; i++) * { * Ik2D ik = iks[i]; * * if(ik && ik.target) * { * Undo.RecordObject(ik.transform,"Load Pose"); * * ik.transform.position = ik.target.endPosition; * * if(ik.orientChild && ik.target.child) * { * ik.transform.rotation = ik.target.child.transform.rotation; * } * } * } */ SerializedProperty entriesProp1 = poseSO.FindProperty("m_IkEntries"); for (int i = 0; i < entriesProp1.arraySize; i++) { SerializedProperty element = entriesProp1.GetArrayElementAtIndex(i); Transform ikTransform = root.Find(element.FindPropertyRelative("path").stringValue); if (ikTransform) { Ik2D ikComponent = ikTransform.GetComponent <Ik2D>(); Undo.RecordObject(ikTransform, "Load Pose"); ikTransform.localPosition = element.FindPropertyRelative("localPosition").vector3Value; /*아래 스케일과 로테이션은 테스트후 제거*/ ikTransform.localRotation = element.FindPropertyRelative("localRotation").quaternionValue; ikTransform.localScale = element.FindPropertyRelative("localScale").vector3Value; } } EditorUpdater.SetDirty("Load Pose"); }