internal void DoStateEnter(Animator animator, ref AnimatorStateInfo stateInfo, CompressedClipData data) { if (!data) { playingClip = null; return; } var clip = data.getOrCreateClip(); var anim = GetOrCreateAnimation(); var clipState = anim[clip.name]; if (clipState == null) { anim.AddClip(clip, clip.name); } if (!anim.isPlaying) { anim.Play(clip.name); } else { anim.CrossFade(clip.name); } animator.updateMode = AnimatorUpdateMode.AnimatePhysics; playingClip = clip; //anim.localBounds = new Bounds(new Vector3(9527 * 2, 9527 * 2, -9527 * 100), new Vector3()); }
internal void DoStateExit(Animator animator, ref AnimatorStateInfo stateInfo, CompressedClipData data) { if (!data) { return; } var clip = data.getOrCreateClip(); anim.Stop(clip.name); if (clip == playingClip) { playingClip = null; } }