//�������� �������. ��������� ����� ���������� ������ public void Action(MyAI _player) { double Distance; double MinDistance; Point ShootAt = new Point(); //���� ������ ��� ���, �� � ������ ������ if (State == ConvoyState.UnderConstruction) return; //������������� ��� ��������: State, Location, Stock, etc SetState(_player); //���� ���� ���, ��������� ������� ����������� if (MyDefender != null) { //���� � �������� ������������ ���-�� ����, ������������� ������ if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if (Distance < MyDefender.DefenseDistance) { this.Stop(); } } } //���� ������ ����� if (this.State == ConvoyState.Waiting) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < MyDefender.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance < MyDefender.DefenseDistance) { MyDefender.DefendTo(ShootAt, 3); return; } } } //���� ������ ����� if (State == ConvoyState.Waiting) { //���� �� �� � ����, �� ���������� � �� ����� if (this.NeedGathering()) { this.Gather(_player); return; } //���� �� �� AZNPoint if (this.Location == this.APoint) { //���� ���������� ������, �� ��������� �� if (this.Stock == 0) { this.FillContainers(); return; } //���� �� ������, �� ��� � HoshimiPoint else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } //���� �� �� NavPoint if (this.Location == this.HPoint) { //���� ����� �� ���� ��� ���������� if (_player.CurrentTurn > _player.NavigationPoints[HPNumber].StartTurn) { //��������, ��� ������ ��������� _player.NavigationPoints[HPNumber].Complete = true; //����������� ����� HP this.HPoint = _player.GetNextHPForConvoyWithBigContainer(this.Location, ref this.HPNumber); if (HPNumber == -10) { this.Delete(); this.State = ConvoyState.Deleted; return; } //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //���� �� ����� ��� //���� ������, �� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� �� HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } }
//�������� �������. ��������� ����� ���������� ������ public void Action(MyAI _player) { double Distance; double MinDistance; Point ShootAt = new Point(); //���� ������ ��� ���, �� � ������ ������ if (State == ConvoyState.UnderConstruction) return; //������������� ��� ��������: State, Location, Stock, etc SetState(_player); //���� ���� ���, ��������� ������� ����������� if (MyDefender != null) { //���� � �������� ������������ ���-�� ����, ������������� ������ if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if (Distance < MyDefender.DefenseDistance) { this.Stop(); } } } //���� ������ ����� if (this.State == ConvoyState.Waiting) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < MyDefender.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance < MyDefender.DefenseDistance) { MyDefender.DefendTo(ShootAt, 3); return; } } } //���� ������ ����� if (State == ConvoyState.Waiting) { //���� �� �� � ����, �� ���������� � �� ����� if (this.NeedGathering()) { this.Gather(_player); return; } //���� �� �� AZNPoint if (this.Location == this.APoint) { AZNChosen = false; //���� ���������� ������, �� ��������� �� if (this.Stock == 0) { this.FillContainers(); return; } //���� �� ������, �� ��� � HoshimiPoint else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } //���� �� �� HoshimiPoint if (this.Location == this.HPoint) { //���� ��� �� ����� ���� NavPoint if (NavMission) { //���� ����� �� ���� ��� ���������� if (_player.CurrentTurn > _player.NavigationPoints[HPNumber].StartTurn) { //��������, ��� ������ ��������� _player.NavigationPoints[HPNumber].Complete = true; //����������� ���������� HP this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //���� ��� �������� HP, �� ���������, ��� �� �� if (HPNumber >= 0) { //���� ���, �� ������������� �� ����� if (_player.HoshimiPoints[HPNumber].Needle == 2) { //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); int fafa = HPNumber; this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { if (!IsNavigating) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //��������� ��� Needle`� foreach (NanoBot bot in _player.NanoBots) { //���� ������� Needle �� ���� ����� � �� ������ if ((bot is Needle) && (bot.Stock == bot.ContainerCapacity) && (bot.Location == this.Location)) { if (HPNumber >= 0) { //�� �������� ���� ���� _player.HoshimiPoints[HPNumber].Full = 1; //����������� ����� HP //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); int fafa = HPNumber; this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { if (!IsNavigating) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } } if (HPNumber >= 0) { //���� ����� ��� Needle if (_player.HoshimiPoints[HPNumber].Needle == 1) { //� Needle ��� �� �������� //���� �� ��� ������������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(HPNumber, HPNumber); AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ������������ else { this.Transfert(); return; } } } } //���� �� ����� ��� //���� ������, �� �� AZN if (this.Stock == 0) { if (!AZNChosen) { int fafa = -1; for (int i = 0; i < _player.HoshimiPoints.Length; i++) { if (_player.HoshimiPoints[i].Location == this.Location) fafa = i; } if ((!IsNavigating) && (fafa >= 0)) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; } this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� �� HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } }
public void Action(MyAI _player) { Fire = false; //��������� ������ �����������. ���� ���-�� ���������� ������, ���������������. if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance) { this.StopMoving(); Fire = true; } } } } //NPNumber == -1 ��������, ��� ��������� ������ ��������, � ��� ���� ��������� ���� if (this.NPNumber == -1) { this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } if (NPNumber >= 0) { //���� ����� ������������, ��� ����, � ������� ���, ��� ���-�� ��������, �� ����������� ����� � ���������������. if (_player.NavigationPoints[NPNumber].Complete == true) { this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } this.StopMoving(); } } if (NPNumber >= 0) { //���� �� ����� �� ���� � ������ �����, �� �������� � ��� ����������� � ����������� �����. if ((this.Location == this.NPoint) && (_player.CurrentTurn > _player.NavigationPoints[NPNumber].StartTurn) && (_player.CurrentTurn < _player.NavigationPoints[NPNumber].EndTurn) && (this.Stock >= _player.NavigationPoints[NPNumber].Stock)) { _player.NavigationPoints[NPNumber].Complete = true; this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } } if (this.State == NanoBotState.WaitingOrders) { if (Fire) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { this.Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��������� ������, �� �������� � ����. if (MinDistance < this.DefenseDistance) { this.DefendTo(ShootAt, 3); return; } } //���� ��� NP ��������, �� ����� if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } //���� �� �� AZNPoint � ����� ����������, �� �������������� if (this.Location == this.APoint) { if (this.Stock == 0) { CollectFrom(Location, this.ContainerCapacity / this.CollectTransfertSpeed); return; } } //���� ������, �� ������� AZN � ��� �� ��� if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.NPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { MoveTo(_player.Pathfinder.FindPath(this.Location, this.NPoint)); return; } } }
public void Action(MyAI _player) { if (this.HPNumber == -1) { this.HPoint = _player.GetNextHoshimiPoint(this.Location, ref this.HPNumber); } if (this.HPNumber == -10) { this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); } if (HPNumber >= 0) { if (_player.HoshimiPoints[HPNumber].Full == 1) { this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); this.StopMoving(); } } if (this.State == NanoBotState.WaitingOrders) { if (this.Location == this.APoint) { if (this.Stock == 0) { //Collect CollectFrom(Location, this.ContainerCapacity / this.CollectTransfertSpeed); return; } else { //Go Hoshimi point //MoveTo(this.HPoint); //string str = "Collector[" + this.ID.ToString() + "] at AP X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); return; } } if (this.Location == this.HPoint) { foreach (NanoBot bot in _player.NanoBots) { if ((bot is Needle) && (bot.Stock == bot.ContainerCapacity) && (bot.Location == this.Location)) { if (HPNumber >= 0) { _player.HoshimiPoints[HPNumber].Full = 1; this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); //�������� ����������� "����������"!!! if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //MoveTo(this.APoint); //string str = "Empty collector[" + this.ID.ToString() +"] at finished HP X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { //this.MoveTo(this.HPoint); //string str = "Not empty collector[" + this.ID.ToString() +"] at finished HP X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); return; } } } } if (Stock == 0) { //return to azn this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //MoveTo(this.APoint); //string str = "Empty collector[" + this.ID.ToString() +"] at HP X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { //transfert TransferTo(Location, this.Stock / this.CollectTransfertSpeed); return; } } //�������� ����������� "����������"!!! if (Stock == 0) { //string str = "Empty collector[" + this.ID.ToString() +"] somewhere X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //this.MoveTo(this.APoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { //this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); //this.MoveTo(this.HPoint); //string str = "Not empty collector[" + this.ID.ToString() +"] somewhere X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); return; } } }
public void Action(MyAI _player) { if (this.HPNumber == -1) { this.HPoint = _player.GetNextHoshimiPoint(this.Location, ref this.HPNumber); } if (this.HPNumber == -10) { this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); } if (HPNumber >= 0) { if (_player.HoshimiPoints[HPNumber].Full == 1) { this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); this.StopMoving(); } } if (this.State == NanoBotState.WaitingOrders) { if (this.Location == this.APoint) { if (this.Stock == 0) { //Collect CollectFrom(Location, this.ContainerCapacity / this.CollectTransfertSpeed); } else { //Go Hoshimi point //MoveTo(this.HPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); } } if (this.Location == this.HPoint) { foreach (NanoBot bot in _player.NanoBots) { if ((bot is Needle) && (bot.Stock == bot.ContainerCapacity) && (bot.Location == this.Location)) { if (HPNumber >= 0) { _player.HoshimiPoints[HPNumber].Full = 1; this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); //�������� ����������� "����������"!!! if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //MoveTo(this.APoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); } else { //this.MoveTo(this.HPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); } } } } if (Stock == 0) { //return to azn this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //MoveTo(this.APoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); } else { //transfert TransferTo(Location, this.Stock / this.CollectTransfertSpeed); } } //�������� ����������� "����������"!!! if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); //this.MoveTo(this.APoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); } else { //this.HPoint = _player.GetNearestUnfilledHP(this.Location, ref this.HPNumber); //this.MoveTo(this.HPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.HPoint)); } } }
//�������� �������. ��������� ����� ���������� ������ public void Action(MyAI _player) { double Distance; double MinDistance; Point ShootAt = new Point(); //���� ������ ��� ���, �� � ������ ������ if (State == ConvoyState.UnderConstruction) return; //������������� ��� ��������: State, Location, Stock, etc SetState(_player); //���� ���� ���, ��������� ������� ����������� if (MyDefender != null) { //���� � �������� ������������ ���-�� ����, ������������� ������ if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if (Distance < MyDefender.DefenseDistance) { this.Stop(); } } } //���� ������ ����� if (this.State == ConvoyState.Waiting) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < MyDefender.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance < MyDefender.DefenseDistance) { MyDefender.DefendTo(ShootAt, 4); return; } } } //���� ������ ����� if (State == ConvoyState.Waiting) { //���� �� �� � ����, �� ���������� � �� ����� if (this.NeedGathering()) { this.Gather(_player); return; } //���� �� �� AZNPoint if (this.Location == this.APoint) { //���� ���������� ������, �� ��������� �� if (this.Stock == 0) { this.FillContainers(); return; } //���� �� ������, �� ��� � HoshimiPoint else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } //���� �� �� HoshimiPoint if (this.Location == this.HPoint) { //���� ��� �������� HP, �� ���������, ��� �� �� if (HPNumber >= 0) { //���� ���, �� ������������� �� ����� if (_player.HoshimiPoints[HPNumber].Needle == 2) { //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber); //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //��������� ��� Needle`� foreach (NanoBot bot in _player.NanoBots) { //���� ������� Needle �� ���� ����� � �� ������ if ((bot is Needle) && (bot.Stock == bot.ContainerCapacity) && (bot.Location == this.Location)) { if (HPNumber >= 0) { //�� �������� ���� ���� _player.HoshimiPoints[HPNumber].Full = 1; //����������� ����� HP //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber); //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } } if (HPNumber >= 0) { //���� ����� ��� Needle if (_player.HoshimiPoints[HPNumber].Needle == 1) { //� Needle ��� �� �������� //���� �� ��� ������������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ������������ else { this.Transfert(); return; } } } } //���� �� ����� ��� //���� ������, �� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� �� HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } }