public static extern bool UpdateLayeredWindow(IntPtr hWnd, IntPtr hdcDst, ref POINT pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT ppSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
/// <summary> /// 设置图片为窗体,透明区域根据 opacity 的值决定透明度 /// </summary> /// <param name="bitmap">透明位图</param> /// <param name="opacity">透明度的值0~255</param> public void SetBitmap(Bitmap bitmap, byte opacity) { if (bitmap.PixelFormat != PixelFormat.Format32bppArgb) throw new ApplicationException("The bitmap must be 32ppp with alpha-channel."); // The ideia of this is very simple, // 1. Create a compatible DC with screen; // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC; // 3. Call the UpdateLayeredWindow. IntPtr screenDc = NativeMethods.GetDC(IntPtr.Zero); IntPtr memDc = NativeMethods.CreateCompatibleDC(screenDc); IntPtr hBitmap = IntPtr.Zero; IntPtr oldBitmap = IntPtr.Zero; try { hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap oldBitmap = NativeMethods.SelectObject(memDc, hBitmap); SIZE size = new SIZE(bitmap.Width, bitmap.Height); POINT pointSource = new POINT(0, 0); POINT topPos = new POINT(Left, Top); BLENDFUNCTION blend = new BLENDFUNCTION(); blend.BlendOp = Consts.AC_SRC_OVER; blend.BlendFlags = 0; blend.SourceConstantAlpha = opacity; blend.AlphaFormat = Consts.AC_SRC_ALPHA; NativeMethods.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Consts.ULW_ALPHA); } finally { NativeMethods.ReleaseDC(IntPtr.Zero, screenDc); if (hBitmap != IntPtr.Zero) { NativeMethods.SelectObject(memDc, oldBitmap); //Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak. NativeMethods.DeleteObject(hBitmap); } NativeMethods.DeleteDC(memDc); } }