/// <summary> /// Registers an action to a transition. /// </summary> /// <param name="state">The target state.</param> /// <param name="letter">The target transitioning letter.</param> /// <param name="action">The action to be invoked.</param> /// <param name="direction">The directional constraint.</param> /// <param name="condition">The conditional constraint.</param> public void AddTransitionAction(S state, A letter, Action action, TransitionDirection direction = TransitionDirection.Exit, TransitionCondition condition = TransitionCondition.Always) { ActionInfo actionInfo = new ActionInfo(action); transitionActions.Add(state, letter, actionInfo, direction, condition); }
/// <summary> /// Registers an action to a state. /// </summary> /// <param name="state">The target state.</param> /// <param name="action">The action to be invoked.</param> /// <param name="direction">The directional constraint.</param> /// <param name="condition">The conditional constraint.</param> public void AddStateAction(S state, Action action, TransitionDirection direction = TransitionDirection.Enter, TransitionCondition condition = TransitionCondition.Always) { ActionInfo actionInfo = new ActionInfo(action); stateActions.Add(state, actionInfo, direction, condition); }