コード例 #1
0
        public void MakePawnAndInitCrafting(DroidCraftingDef def)
        {
            //Update costs.
            orderProcessor.requestedItems.Clear();

            foreach (ThingOrderRequest cost in def.costList)
            {
                ThingOrderRequest costCopy = new ThingOrderRequest();
                costCopy.nutrition = cost.nutrition;
                costCopy.thingDef  = cost.thingDef;
                costCopy.amount    = cost.amount;

                orderProcessor.requestedItems.Add(costCopy);
            }

            craftingTime = def.timeCost;

            //Apply template.
            if (def.useDroidCreator)
            {
                pawnBeingCrafted = DroidUtility.MakeDroidTemplate(def.pawnKind, Faction, Map.Tile);
            }
            else
            {
                pawnBeingCrafted = PawnGenerator.GeneratePawn(def.pawnKind, Faction);
            }

            crafterStatus = CrafterStatus.Filling;
        }
コード例 #2
0
        public override void DoSpawn(Pawn usedBy)
        {
            Faction newFaction = GetFaction();

            Pawn spawnPawn = DroidUtility.MakeDroidTemplate(SpawnerProps.pawnKind, newFaction, parent.Map.Tile);

            if (spawnPawn != null)
            {
                GenPlace.TryPlaceThing(spawnPawn, parent.Position, parent.Map, ThingPlaceMode.Near);

                if (SpawnerProps.sendMessage)
                {
                    Messages.Message("AndroidSpawnedDroidMessageText".Translate(spawnPawn.Name.ToStringFull, usedBy.Name.ToStringFull), new GlobalTargetInfo(spawnPawn), MessageTypeDefOf.NeutralEvent);
                }
            }
        }
コード例 #3
0
ファイル: DroidUtility.cs プロジェクト: DustyTB/AtlasB19Tiers
        // Token: 0x06000037 RID: 55 RVA: 0x00003458 File Offset: 0x00001658
        public static Pawn MakeDroidTemplate(ThingDef raceDef, PawnKindDef pawnKindDef, Faction faction, Map map, List <SkillRequirement> skills = null, int defaultSkillLevel = 6)
        {
            Pawn pawn2 = (Pawn)ThingMaker.MakeThing(raceDef, null);
            bool flag  = pawn2 == null;
            Pawn result;

            if (flag)
            {
                result = null;
            }
            else
            {
                pawn2.kindDef = pawnKindDef;
                pawn2.SetFactionDirect(faction);
                PawnComponentsUtility.CreateInitialComponents(pawn2);
                pawn2.gender = Gender.Male;
                pawn2.needs.SetInitialLevels();
                bool humanlike = pawn2.RaceProps.Humanlike;
                if (humanlike)
                {
                    pawn2.story.melanin   = 1f;
                    pawn2.story.crownType = CrownType.Average;
                    pawn2.story.hairColor = new Color(1f, 1f, 1f, 1f);
                    pawn2.story.hairDef   = DefDatabase <HairDef> .GetNamed("Shaved", true);

                    pawn2.story.bodyType = BodyType.Thin;
                    PortraitsCache.SetDirty(pawn2);
                    Backstory childhood = null;
                    BackstoryDatabase.TryGetWithIdentifier("ChJAndroid_Droid", out childhood);
                    pawn2.story.childhood = childhood;
                    bool flag2 = skills == null || skills.Count <= 0;
                    if (flag2)
                    {
                        List <SkillDef> allDefsListForReading = DefDatabase <SkillDef> .AllDefsListForReading;
                        for (int i = 0; i < allDefsListForReading.Count; i++)
                        {
                            SkillDef    skillDef2 = allDefsListForReading[i];
                            SkillRecord skill     = pawn2.skills.GetSkill(skillDef2);
                            bool        flag3     = skillDef2 == SkillDefOf.Shooting || skillDef2 == SkillDefOf.Melee || skillDef2 == SkillDefOf.Mining || skillDef2 == SkillDefOf.Growing;
                            if (flag3)
                            {
                                skill.Level = 8;
                            }
                            else
                            {
                                bool flag4 = skillDef2 == SkillDefOf.Medicine || skillDef2 == SkillDefOf.Crafting || skillDef2 == SkillDefOf.Cooking;
                                if (flag4)
                                {
                                    skill.Level = 4;
                                }
                                else
                                {
                                    skill.Level = 6;
                                }
                            }
                            skill.passion = Passion.None;
                        }
                    }
                    else
                    {
                        List <SkillDef> allDefsListForReading2 = DefDatabase <SkillDef> .AllDefsListForReading;
                        for (int j = 0; j < allDefsListForReading2.Count; j++)
                        {
                            SkillDef         skillDef         = allDefsListForReading2[j];
                            SkillRecord      skill2           = pawn2.skills.GetSkill(skillDef);
                            SkillRequirement skillRequirement = skills.First((SkillRequirement sr) => sr.skill == skillDef);
                            bool             flag5            = skillRequirement != null;
                            if (flag5)
                            {
                                skill2.Level = skillRequirement.minLevel;
                            }
                            else
                            {
                                skill2.Level = defaultSkillLevel;
                            }
                            skill2.passion = Passion.None;
                        }
                    }
                }
                bool flag6 = pawn2.workSettings != null;
                if (flag6)
                {
                    pawn2.workSettings.EnableAndInitialize();
                }
                bool flag7 = map != null;
                if (flag7)
                {
                    IEnumerable <Name> enumerable = from pawn in map.mapPawns.FreeColonists
                                                    select pawn.Name;
                    bool flag8 = enumerable != null;
                    if (flag8)
                    {
                        int    num      = enumerable.Count((Name name) => name.ToStringShort.ToLower().StartsWith("droid"));
                        string nickName = "Droid " + num;
                        pawn2.Name = DroidUtility.MakeDroidName(nickName);
                    }
                    else
                    {
                        pawn2.Name = DroidUtility.MakeDroidName(null);
                    }
                }
                else
                {
                    pawn2.Name = DroidUtility.MakeDroidName(null);
                }
                result = pawn2;
            }
            return(result);
        }