protected override void OnCreate(Bundle savedInstance) { base.OnCreate(savedInstance); var glView = new GLSurfaceView(this); glView.SetRenderer(new MyRenderer()); SetContentView(glView); }
protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); // Create a GLSurfaceView instance and set it // as the ContentView for this Activity mGLView = new MyGLSurfaceView (this); SetContentView (mGLView); }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate (savedInstanceState); // Set our view from the "main" layout resource SetContentView (Resource.Layout.Main); // InitialiseRender(); _effectView = FindViewById<GLSurfaceView> (Resource.Id.effectsview); _effectView.SetEGLContextClientVersion (2); _effectView.SetRenderer (this); _effectView.RenderMode = Rendermode.WhenDirty; CurrentEffect = Resource.Id.none; }
protected override void OnCreate(Bundle savedInstanceState) { base.OnCreate (savedInstanceState); mGLView = new DemoGLSurfaceView (this); SetContentView (mGLView); }