private void DrawActiveLoggers(UnityLoggerFactory factory) { this.guiHelper.InspectorSeparator(); EditorGUILayout.LabelField("Active Loggers"); if (EditorApplication.isPlaying || EditorApplication.isPaused) { var currentStyle = style1; foreach (var item in factory.LogConfigs) { var cfg = item.Value; GUILayout.BeginVertical(currentStyle); // EditorGUILayout.LabelField("{0} - {1}".FormatWith(item.Key.Source.SourceType.FullName, item.Key.Source.Name)); EditorGUILayout.LabelField(item.Key.Source.FullName); this.DrawLogLevelConfig(cfg); GUILayout.EndVertical(); currentStyle = currentStyle == style1 ? style2 : style1; } } else { GUILayout.Label("Loggers will be listed here when playing"); } }
private void DrawLoggerConfigs(LoggingController controller, UnityLoggerFactory factory) { this.guiHelper.InspectorSeparator(); EditorGUILayout.LabelField("Regex Match Log Levels"); RegexMatchLogLevelConfig toDelete = null; foreach (var cfg in controller.regexMatchLogLevels) { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("X")) { toDelete = cfg; } EditorGUILayout.BeginVertical(); cfg.Regex = EditorGUILayout.TextField("Pattern", cfg.Regex); this.DrawLogLevelConfig(cfg); EditorGUILayout.EndVertical(); EditorGUILayout.EndHorizontal(); } if (toDelete != null) { controller.regexMatchLogLevels.Remove(toDelete); } if (GUILayout.Button("Add")) { var cfg = new RegexMatchLogLevelConfig(); cfg.CopyFrom(UnityLoggerFactory.DefaultConfig); controller.regexMatchLogLevels.Add(cfg); } }