public override void Dispose() { this.entity = null; this.checkPoint = null; this.dtoGameTime = null; this.timeToCompleteMaze = null; this.mapExamMenu = null; this.pauseMenu = null; this.gameOverMenu = null; this.gameOverData = null; this.TotalGameTime = null; this.UserProfie = null; this.Walls = null; this.Weapons = null; base.Dispose(); }
public static void DrawText(DrawableTextObject dto) { if (dto.Visible) spriteBatch.DrawString(dto.Font, dto.Text.ToString(), dto.Position, dto.Color); }
public override void LoadGame(MenuSelections menuSelections) { this.Gamestate = GameState.Loading; string mapPath = "XmlData/Maps/" + menuSelections.MapName; LevelMapXMLData mapData = Load.LoadMapData(mapPath); map = new MazeMap(mapData); entity = new Ball("Graphics/ball", new Rectangle(110, 350, 40, 40), 5); checkPoint = new CheckPoint("Graphics/checkpoint", Rectangle.Empty); checkPoint.Color = Color.White; checkPoint.Visible = true; PositionCheckPoint(); TotalGameTime = new TimeKeeper(); dtoGameTime = new DrawableTextObject() { Color = Color.BlueViolet, Font = Load.LoadFont("Fonts/font"), Position = new Vector2(Width/3 + 50, 0), Visible = true, }; TileMap tMap = map as TileMap; camera = new AdjustableTileCamera(ref tMap, Width, Height); camController = camera.GetController(); camera.MonitorRectangle(entity); camera.LeftScrollPoint = 199; camera.RightScrollPoint = camera.Width - 199; camera.VerticalDisposition = entity.Height * 2; camera.TopScrollPoint = 199; camera.BottomScrollPoint = camera.Height - 150; camera.HorizontalDisposition = entity.Width * 2; camera.FixedHorizontalPoints = new Vector2(199, camera.Width - 199); camera.FixedVerticalPoints = new Vector2(199, camera.Height - 149); camera.SetEdgeCusionSpacing(100); camera.UseEdgeCusions = true; camera.ScrollTime = 250; TopBorder = LeftBorder = 0; RightBorder = Width; BottomBorder = Height; countDownTimer = 3; countDown = new DrawableTextObject() { Font = Load.LoadFont("Fonts/countDownFont"), Color = Color.BlueViolet, Position = new Vector2(325, 100), Visible = true, Text = new StringBuilder(countDownTimer.ToString()) }; Walls = new List<Wall>(); CreateWalls(); StartGame(); }
public TextButton(string texturePath, Rectangle rectangle) : base(texturePath, rectangle) { Text = new DrawableTextObject(); this.TextObjects = new List<DrawableTextObject>(); }