コード例 #1
0
ファイル: TemplatePass.cs プロジェクト: InVale/AmongTheWave
        public void Destroy()
        {
            m_passNameContainer = null;
            if (m_templateProperties != null)
            {
                m_templateProperties.Destroy();
            }
            m_templateProperties = null;

            if (m_modules != null)
            {
                m_modules.Destroy();
            }

            m_modules = null;

            if (m_inputDataList != null)
            {
                m_inputDataList.Clear();
            }

            m_inputDataList = null;

            if (m_inputDataDict != null)
            {
                m_inputDataDict.Clear();
            }

            m_inputDataDict = null;

            m_vertexFunctionData   = null;
            m_fragmentFunctionData = null;

            if (m_vertexDataContainer != null)
            {
                m_vertexDataContainer.Destroy();
            }

            m_vertexDataContainer = null;

            if (m_interpolatorDataContainer != null)
            {
                m_interpolatorDataContainer.Destroy();
            }

            if (m_localVarsList != null)
            {
                m_localVarsList.Clear();
                m_localVarsList = null;
            }

            m_interpolatorDataContainer = null;

            if (m_availableShaderGlobals != null)
            {
                m_availableShaderGlobals.Clear();
            }

            m_availableShaderGlobals = null;
        }
コード例 #2
0
        public void FetchDataFromTemplate(TemplateModules module)
        {
            if (module.PragmaTag.IsValid)
            {
                m_additionalPragmas.MarkAsValid();
                m_additionalIncludes.MarkAsValid();
                m_additionalDefines.MarkAsValid();
            }

            if (module.BlendData.DataCheck == TemplateDataCheck.Valid)
            {
                m_blendOpHelper.ConfigureFromTemplateData(module.BlendData);
                m_hasValidData = true;
            }

            if (module.CullModeData.DataCheck == TemplateDataCheck.Valid)
            {
                m_cullModeHelper.ConfigureFromTemplateData(module.CullModeData);
                m_hasValidData = true;
            }

            if (module.ColorMaskData.DataCheck == TemplateDataCheck.Valid)
            {
                m_colorMaskHelper.ConfigureFromTemplateData(module.ColorMaskData);
                m_hasValidData = true;
            }

            if (module.StencilData.DataCheck == TemplateDataCheck.Valid)
            {
                m_stencilBufferHelper.ConfigureFromTemplateData(module.StencilData);
                m_hasValidData = true;
            }

            if (module.DepthData.DataCheck == TemplateDataCheck.Valid)
            {
                m_depthOphelper.ConfigureFromTemplateData(module.DepthData);
                m_hasValidData = true;
            }

            if (module.TagData.DataCheck == TemplateDataCheck.Valid)
            {
                m_tagsHelper.ConfigureFromTemplateData(module.TagData);
                m_hasValidData = true;
            }

            if (module.ShaderModel.DataCheck == TemplateDataCheck.Valid)
            {
                m_shaderModelHelper.ConfigureFromTemplateData(module.ShaderModel);
                m_hasValidData = true;
            }
        }
コード例 #3
0
        public void Destroy()
        {
            m_LODContainer = null;

            m_templateProperties.Destroy();
            m_templateProperties = null;

            m_passes.Clear();
            m_passes = null;

            m_modules.Destroy();
            m_modules = null;

            m_availableShaderGlobals.Clear();
            m_availableShaderGlobals = null;
        }
コード例 #4
0
ファイル: TemplatePass.cs プロジェクト: InVale/AmongTheWave
        public TemplatePass(int subshaderIdx, int passIdx, TemplateIdManager idManager, string uniquePrefix, int offsetIdx, TemplatePassInfo passInfo, ref Dictionary <string, TemplateShaderPropertyData> duplicatesHelper)
        {
            m_uniquePrefix = uniquePrefix;

            m_isMainPass = passInfo.Data.Contains(TemplatesManager.TemplateMainPassTag);
            if (!m_isMainPass)
            {
                m_isInvisible = passInfo.Data.Contains(TemplatesManager.TemplateExcludeFromGraphTag);
            }

            FetchPassName(offsetIdx, passInfo.Data);
            if (m_passNameContainer.Index > -1)
            {
                idManager.RegisterId(m_passNameContainer.Index, uniquePrefix + m_passNameContainer.Id, m_passNameContainer.Id);
            }
            else
            {
                m_passNameContainer.Data = string.Format(DefaultPassNameStr, subshaderIdx, passIdx);
            }

            m_modules = new TemplateModules(idManager, m_templateProperties, uniquePrefix + "Module", offsetIdx, passInfo.Data, false);

            Dictionary <string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary <string, TemplateShaderPropertyData>(duplicatesHelper);

            TemplateHelperFunctions.CreateShaderGlobalsList(passInfo.Data, ref m_availableShaderGlobals, ref ownDuplicatesDict);

            // Vertex and Interpolator data
            FetchVertexAndInterpData(offsetIdx, passInfo.Data);
            if (m_vertexDataContainer != null)
            {
                idManager.RegisterId(m_vertexDataContainer.VertexDataStartIdx, uniquePrefix + m_vertexDataContainer.VertexDataId, m_vertexDataContainer.VertexDataId);
            }

            if (m_interpolatorDataContainer != null)
            {
                idManager.RegisterId(m_interpolatorDataContainer.InterpDataStartIdx, uniquePrefix + m_interpolatorDataContainer.InterpDataId, m_interpolatorDataContainer.InterpDataId);
            }

            //Fetch function code areas
            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateVertexCodeBeginArea, MasterNodePortCategory.Vertex, passInfo.Data);
            if (m_vertexFunctionData != null)
            {
                idManager.RegisterId(m_vertexFunctionData.Position, uniquePrefix + m_vertexFunctionData.Id, m_vertexFunctionData.Id);
            }

            FetchCodeAreas(offsetIdx, TemplatesManager.TemplateFragmentCodeBeginArea, MasterNodePortCategory.Fragment, passInfo.Data);
            if (m_fragmentFunctionData != null)
            {
                idManager.RegisterId(m_fragmentFunctionData.Position, uniquePrefix + m_fragmentFunctionData.Id, m_fragmentFunctionData.Id);
            }

            //Fetching inputs
            FetchInputs(offsetIdx, MasterNodePortCategory.Fragment, passInfo.Data);
            FetchInputs(offsetIdx, MasterNodePortCategory.Vertex, passInfo.Data);

            //Fetch local variables must be done after fetching code areas as it needs them to see is variable is on vertex or fragment
            TemplateHelperFunctions.FetchLocalVars(passInfo.Data, ref m_localVarsList, m_vertexFunctionData, m_fragmentFunctionData);

            int localVarCount = m_localVarsList.Count;

            if (localVarCount > 0)
            {
                idManager.RegisterTag(TemplatesManager.TemplateLocalVarTag);
                for (int i = 0; i < localVarCount; i++)
                {
                    if (m_localVarsList[i].IsSpecialVar)
                    {
                        idManager.RegisterTag(m_localVarsList[i].Id);
                    }
                }
            }

            int inputsCount = m_inputDataList.Count;

            for (int i = 0; i < inputsCount; i++)
            {
                if (m_inputDataList[i] != null)
                {
                    idManager.RegisterId(m_inputDataList[i].TagGlobalStartIdx, uniquePrefix + m_inputDataList[i].TagId, m_inputDataList[i].TagId);
                }
            }

            ownDuplicatesDict.Clear();
            ownDuplicatesDict = null;
        }
コード例 #5
0
        public void Draw(ParentNode owner, TemplateModules module)
        {
            switch (module.ShaderModel.DataCheck)
            {
            case TemplateDataCheck.Valid: m_shaderModelHelper.Draw(owner); break;

            case TemplateDataCheck.Unreadable: m_shaderModelHelper.ShowUnreadableDataMessage(); break;
            }
            m_isDirty = m_shaderModelHelper.IsDirty;

            switch (module.CullModeData.DataCheck)
            {
            case TemplateDataCheck.Valid: m_cullModeHelper.Draw(owner); break;

            case TemplateDataCheck.Unreadable: m_cullModeHelper.ShowUnreadableDataMessage(); break;
            }
            m_isDirty = m_cullModeHelper.IsDirty;

            switch (module.ColorMaskData.DataCheck)
            {
            case TemplateDataCheck.Valid: m_colorMaskHelper.Draw(owner); break;

            case TemplateDataCheck.Unreadable: m_colorMaskHelper.ShowUnreadableDataMessage(); break;
            }
            m_isDirty = m_isDirty || m_colorMaskHelper.IsDirty;

            switch (module.DepthData.DataCheck)
            {
            case TemplateDataCheck.Valid: m_depthOphelper.Draw(owner, false); break;

            case TemplateDataCheck.Unreadable: m_depthOphelper.ShowUnreadableDataMessage(); break;
            }
            m_isDirty = m_isDirty || m_depthOphelper.IsDirty;

            switch (module.BlendData.DataCheck)
            {
            case TemplateDataCheck.Valid: m_blendOpHelper.Draw(owner, false); break;

            case TemplateDataCheck.Unreadable: m_blendOpHelper.ShowUnreadableDataMessage(); break;
            }
            m_isDirty = m_isDirty || m_blendOpHelper.IsDirty;

            switch (module.StencilData.DataCheck)
            {
            case TemplateDataCheck.Valid:
            {
                CullMode cullMode = (module.CullModeData.DataCheck == TemplateDataCheck.Valid) ? m_cullModeHelper.CurrentCullMode : CullMode.Back;
                m_stencilBufferHelper.Draw(owner, cullMode, false);
            }
            break;

            case TemplateDataCheck.Unreadable:
            {
                m_stencilBufferHelper.ShowUnreadableDataMessage();
            }
            break;
            }
            m_isDirty = m_isDirty || m_stencilBufferHelper.IsDirty;

            switch (module.TagData.DataCheck)
            {
            case TemplateDataCheck.Valid: m_tagsHelper.Draw(owner, false); break;

            case TemplateDataCheck.Unreadable: m_tagsHelper.ShowUnreadableDataMessage(owner); break;
            }
            m_isDirty = m_isDirty || m_tagsHelper.IsDirty;

            if (module.PragmaTag.IsValid)
            {
                m_additionalDefines.Draw(owner);
                m_additionalIncludes.Draw(owner);
                m_additionalPragmas.Draw(owner);
            }

            m_isDirty = m_isDirty ||
                        m_additionalDefines.IsDirty ||
                        m_additionalIncludes.IsDirty ||
                        m_additionalPragmas.IsDirty;
        }
コード例 #6
0
        public TemplateSubShader(int subShaderIx, TemplateIdManager idManager, string uniquePrefix, TemplateSubShaderInfo subShaderData, ref Dictionary <string, TemplateShaderPropertyData> duplicatesHelper)
        {
            m_uniquePrefix = uniquePrefix;

            FetchLOD(subShaderData.StartIdx, subShaderData.Modules);
            if (m_LODContainer.Index > -1)
            {
                idManager.RegisterId(m_LODContainer.Index, uniquePrefix + "Module" + m_LODContainer.Id, m_LODContainer.Id);
            }

            m_modules = new TemplateModules(idManager, m_templateProperties, uniquePrefix + "Module", subShaderData.StartIdx, subShaderData.Modules, true);

            Dictionary <string, TemplateShaderPropertyData> ownDuplicatesDict = new Dictionary <string, TemplateShaderPropertyData>(duplicatesHelper);

            TemplateHelperFunctions.CreateShaderGlobalsList(subShaderData.Modules, ref m_availableShaderGlobals, ref ownDuplicatesDict);

            m_passAmount = subShaderData.Passes.Count;

            if (!m_modules.PassTag.IsValid)
            {
                m_modules.PassTag.StartIdx = subShaderData.Passes[0].GlobalStartIdx;
                m_templateProperties.AddId(subShaderData.Data, m_modules.PassTag.Id, subShaderData.Passes[0].LocalStartIdx, m_modules.PassTag.SearchIndentation);
                m_modules.PassTag.StartIdx -= m_templateProperties.PropertyDict[m_modules.PassTag.Id].Indentation.Length;
                m_templateProperties.PropertyDict[m_modules.PassTag.Id].UseIndentationAtStart = true;

                idManager.RegisterId(m_modules.PassTag.StartIdx, m_modules.UniquePrefix + m_modules.PassTag.Id, string.Empty);
            }

            int firstVisible = -1;

            for (int passIdx = 0; passIdx < m_passAmount; passIdx++)
            {
                TemplatePass newPass = new TemplatePass(subShaderIx, passIdx, idManager, uniquePrefix + "Pass" + passIdx, subShaderData.Passes[passIdx].GlobalStartIdx, subShaderData.Passes[passIdx], ref ownDuplicatesDict);
                if (newPass.AddToList)
                {
                    if (newPass.IsMainPass && m_mainPass < 0)
                    {
                        m_mainPass = passIdx;
                    }
                    else if (!newPass.IsInvisible && firstVisible < 0)
                    {
                        firstVisible = passIdx;
                    }

                    m_passes.Add(newPass);
                }
                else
                {
                    newPass.Destroy();
                    newPass = null;
                }
            }

            if (m_mainPass < 0)
            {
                // If no main pass was set then choose the first visible one
                m_mainPass = (firstVisible < 0) ? 0 : firstVisible;
                m_passes[m_mainPass].IsMainPass = true;
            }

            ownDuplicatesDict.Clear();
            ownDuplicatesDict = null;
        }