public override void OnInputPortConnected(int portId, int otherNodeId, int otherPortId, bool activateNode = true) { base.OnInputPortConnected(portId, otherNodeId, otherPortId, activateNode); if (portId == 2) { m_inputReferenceNode = m_texPort.GetOutputNodeWhichIsNotRelay() as TexturePropertyNode; UpdatePorts(); } }