public static bool LoadTexture2DLutFromImage( Texture2D texture, ToolSettings settings, out Texture2D lutTexture ) { var width = settings.Resolution.TargetWidth; var height = settings.Resolution.TargetHeight; var size = settings.LUT.Size; var cols = settings.LUT.Columns; var rows = settings.LUT.Rows; var imageData = texture.GetPixels(); var lutText = new Texture2D( size * size, size, TextureFormat.ARGB32, false ); var lutData = new Color[ size * size * size ]; for ( int h = 0, i = 0; h < size; h++ ) { for ( int r = 0; r < rows; r++ ) { for ( int w = 0; w < size * cols; w++ ) { var x = w; var y = h + r * size; y = height - 1 - y; lutData[ i++ ] = imageData[ x + y * width ]; } } } lutText.SetPixels( lutData ); lutText.Apply(); lutTexture = lutText; return true; }
public FileHandler( BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection ) { _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public PhotoshopHandler(PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection) { _photoshopProtocol = photoshopProtocol; _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public PhotoshopHandler( PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection ) { _photoshopProtocol = photoshopProtocol; _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public static bool LoadTexture2DLutFromImage(Texture2D texture, ToolSettings settings, ref Texture2D lutTexture) { var width = settings.Resolution.TargetWidth; var height = settings.Resolution.TargetHeight; var size = settings.LUT.Size; var cols = settings.LUT.Columns; var rows = settings.LUT.Rows; var imageData = texture.GetPixels(); var lutText = new Texture2D(size * size, size, TextureFormat.ARGB32, false); var lutData = new Color[size * size * size]; for (int h = 0, i = 0; h < size; h++) { for (int r = 0; r < rows; r++) { for (int w = 0; w < size * cols; w++) { var x = w; var y = h + r * size; y = height - 1 - y; lutData[i++] = imageData[x + y * width]; } } } lutText.SetPixels(lutData); lutText.Apply(); if (lutTexture != null) { Texture2D.DestroyImmediate(lutTexture); } lutTexture = lutText; return(true); }