public FileHandler( BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection ) { _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public FileHandler(BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection) { _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public PhotoshopHandler( PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection ) { _photoshopProtocol = photoshopProtocol; _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
public PhotoshopHandler(PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection) { _photoshopProtocol = photoshopProtocol; _backBufferHandler = backBufferHandler; _lutWriter = lutWriter; _settings = settings; _cameraCollection = cameraCollection; }
void OnEnable() { Connection = new PhotoshopConnection(); PhotoshopProtocol = new PhotoshopProtocol( Connection ); Cameras = new CameraCollection(); BackBufferHandler = new BackBufferHandler( Cameras ); LUTWriter = new LUTWriter(); PhotoshopHandler = new PhotoshopHandler( PhotoshopProtocol, BackBufferHandler, LUTWriter, Settings, Cameras ); FileHandler = new FileHandler( BackBufferHandler, LUTWriter, Settings, Cameras ); Cameras.GenerateCameraList(); }
void OnEnable() { Connection = new PhotoshopConnection(); PhotoshopProtocol = new PhotoshopProtocol(Connection); Cameras = new CameraCollection(); BackBufferHandler = new BackBufferHandler(Cameras); LUTWriter = new LUTWriter(); PhotoshopHandler = new PhotoshopHandler(PhotoshopProtocol, BackBufferHandler, LUTWriter, Settings, Cameras); FileHandler = new FileHandler(BackBufferHandler, LUTWriter, Settings, Cameras); Cameras.GenerateCameraList(); }