void Awake() { m_bloomWeightsLabelGCArr = new GUIContent[AmplifyBloomBase.MaxDownscales]; for (int i = 0; i < m_bloomWeightsLabelGCArr.Length; i++) { m_bloomWeightsLabelGCArr[i] = new GUIContent("Mip " + (i + 1), m_bloomWeightsFoldoutGC.tooltip); } m_mainLabelStyle = new GUIStyle(EditorStyles.label); m_mainLabelStyle.fontStyle = FontStyle.Bold; m_disabledToggleStyle = new GUIStyle(EditorStyles.toggle); m_disabledToggleStyle.normal = m_disabledToggleStyle.onActive; m_foldoutClosed = new GUIStyle(EditorStyles.foldout); m_foldoutClosed.fontStyle = FontStyle.Bold; m_foldoutOpened = new GUIStyle(EditorStyles.foldout); m_foldoutOpened.normal = m_foldoutOpened.onActive; m_foldoutOpened.fontStyle = FontStyle.Bold; m_mainFoldoutStyle = new GUIStyle(EditorStyles.foldout); m_mainFoldoutStyle.fontStyle = FontStyle.Bold; m_toggleStyle = new GUIStyle(EditorStyles.toggle); m_toggleStyle.fontStyle = FontStyle.Bold; m_lensWeightGCArr = new GUIContent[AmplifyBloomBase.MaxDownscales]; for (int i = 0; i < m_lensWeightGCArr.Length; i++) { m_lensWeightGCArr[i] = new GUIContent(m_lensWeightGC); m_lensWeightGCArr[i].text += (i + 1).ToString(); } AmplifyBloomBase bloom = ( AmplifyBloomBase )target; if (bloom.LensDirtTexture == null) { bloom.LensDirtTexture = AssetDatabase.LoadAssetAtPath <Texture>("Assets/AmplifyBloom/Samples/Textures/Dirt/DirtHighContrast.png"); } if (bloom.LensStardurstTex == null) { bloom.LensStardurstTex = AssetDatabase.LoadAssetAtPath <Texture>("Assets/AmplifyBloom/Samples/Textures/Starburst/Starburst.png"); } }
override public void OnInspectorGUI() { Undo.RecordObject(target, "AmplifyBloomInspector"); AmplifyBloomBase bloom = ( AmplifyBloomBase )target; SerializedObject bloomObj = new SerializedObject(bloom); GUILayout.BeginVertical(); { EditorGUI.BeginChangeCheck(); EditorGUILayout.Separator(); bool applyBloom = true; ToggleFoldout(m_bloomFoldoutGC, ref m_bloomFoldout, ref applyBloom, true, -8, true); if (m_bloomFoldout) { bloom.UpscaleQuality = ( UpscaleQualityEnum )EditorGUILayout.EnumPopup(m_upscaleQualityGC, bloom.UpscaleQuality); bloom.MainThresholdSize = ( MainThresholdSizeEnum )EditorGUILayout.EnumPopup(m_mainThresholdSizeGC, bloom.MainThresholdSize); GUILayout.BeginHorizontal(); float originalLabelWidth = EditorGUIUtility.labelWidth; bloom.CurrentPrecisionMode = ( PrecisionModes )EditorGUILayout.EnumPopup(m_highPrecisionGC, bloom.CurrentPrecisionMode); GUI.enabled = !bloom.HighPrecision; { EditorGUIUtility.labelWidth = 45; bloom.BloomRange = EditorGUILayout.FloatField(m_ldrRangeGC, bloom.BloomRange, GUILayout.MaxWidth(1300)); } EditorGUIUtility.labelWidth = originalLabelWidth; GUI.enabled = true; GUILayout.EndHorizontal(); bloom.OverallIntensity = EditorGUILayout.FloatField(m_overallIntensityGC, bloom.OverallIntensity); bloom.OverallThreshold = EditorGUILayout.FloatField(m_thresholdGC, bloom.OverallThreshold); SerializedProperty maskTextureField = bloomObj.FindProperty("m_maskTexture"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(maskTextureField, m_maskTextureGC); if (EditorGUI.EndChangeCheck()) { bloomObj.ApplyModifiedProperties(); } SerializedProperty targetTextureField = bloomObj.FindProperty("m_targetTexture"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(targetTextureField, m_targetTextureGC); if (EditorGUI.EndChangeCheck()) { bloomObj.ApplyModifiedProperties(); } //bloom.TargetTexture = EditorGUILayout.ObjectField( m_targetTextureGC, bloom.TargetTexture, typeof( RenderTexture ),false ) as RenderTexture; bloom.DebugToScreen = ( DebugToScreenEnum )EditorGUILayout.EnumPopup(m_debugToScreenGC, bloom.DebugToScreen); bloom.ShowDebugMessages = EditorGUILayout.Toggle(m_showDebugMessagesGC, bloom.ShowDebugMessages); int weightMaxDowsampleCount = Mathf.Max(1, bloom.BloomDownsampleCount); { EditorGUI.indentLevel++; m_mipSettingsFoldout = CustomFoldout(m_mipSettingsFoldout, m_mipSettingGC); if (m_mipSettingsFoldout) { EditorGUI.indentLevel++; bloom.BloomDownsampleCount = EditorGUILayout.IntSlider(m_downscaleAmountGC, bloom.BloomDownsampleCount, AmplifyBloomBase.MinDownscales, bloom.SoftMaxdownscales); bool guiState = bloom.BloomDownsampleCount != 0; GUI.enabled = (bloom.UpscaleQuality == UpscaleQualityEnum.Realistic) && guiState; { bloom.UpscaleBlurRadius = EditorGUILayout.Slider(m_upscaleScaleRadiusGC, bloom.UpscaleBlurRadius, 1f, 3.0f); } GUI.enabled = guiState; int featuresSourceId = bloom.FeaturesSourceId + 1; featuresSourceId = EditorGUILayout.IntSlider(m_featuresSourceIdGC, featuresSourceId, 1, bloom.BloomDownsampleCount); bloom.FeaturesSourceId = featuresSourceId - 1; EditorGUI.indentLevel--; } GUI.enabled = true; m_bloomWeightsFoldout = CustomFoldout(m_bloomWeightsFoldout, m_bloomWeightsFoldoutGC); if (m_bloomWeightsFoldout) { EditorGUI.indentLevel++; float blurStepSize = 15; float blurRadiusSize = 15; float weightSize = 25; GUILayout.BeginHorizontal(); GUILayout.Space(41); EditorGUILayout.LabelField(m_blurStepGC, GUILayout.MinWidth(blurStepSize)); GUILayout.Space(-26); EditorGUILayout.LabelField(m_blurRadiusGC, GUILayout.MinWidth(blurRadiusSize)); GUILayout.Space(-27); EditorGUILayout.LabelField(m_upscaleWeightGC, GUILayout.MinWidth(weightSize)); GUILayout.EndHorizontal(); for (int i = 0; i < weightMaxDowsampleCount; i++) { GUILayout.BeginHorizontal(); EditorGUILayout.LabelField(m_bloomWeightsLabelGCArr[i], GUILayout.Width(65)); GUILayout.Space(-30); bloom.GaussianSteps[i] = EditorGUILayout.IntField(string.Empty, bloom.GaussianSteps[i], GUILayout.MinWidth(blurStepSize)); bloom.GaussianSteps[i] = Mathf.Clamp(bloom.GaussianSteps[i], 0, AmplifyBloomBase.MaxGaussian); GUILayout.Space(-27); bloom.GaussianRadius[i] = EditorGUILayout.FloatField(string.Empty, bloom.GaussianRadius[i], GUILayout.MinWidth(blurRadiusSize)); bloom.GaussianRadius[i] = Mathf.Max(bloom.GaussianRadius[i], 0f); GUILayout.Space(-27); int id = weightMaxDowsampleCount - 1 - i; bloom.UpscaleWeights[id] = EditorGUILayout.FloatField(string.Empty, bloom.UpscaleWeights[id], GUILayout.MinWidth(weightSize)); bloom.UpscaleWeights[id] = Mathf.Max(bloom.UpscaleWeights[id], 0f); GUILayout.EndHorizontal(); } EditorGUI.indentLevel--; } } GUI.enabled = true; bool applyTemporalFilter = bloom.TemporalFilteringActive; ToggleFoldout(m_temporalFilterFoldoutGC, ref m_temporalFilterFoldout, ref applyTemporalFilter, false, 4); bloom.TemporalFilteringActive = applyTemporalFilter; if (m_temporalFilterFoldout) { GUI.enabled = bloom.TemporalFilteringActive; { bloom.TemporalFilteringCurve = EditorGUILayout.CurveField(m_filterCurveGC, bloom.TemporalFilteringCurve, TemporalCurveColor, TemporalCurveRanges); bloom.TemporalFilteringValue = EditorGUILayout.Slider(m_filterValueGC, bloom.TemporalFilteringValue, 0.01f, 1f); } GUI.enabled = true; } bool applySeparateFeatures = bloom.SeparateFeaturesThreshold; ToggleFoldout(m_sepFeaturesThresholdFoldoutGC, ref m_featuresFoldout, ref applySeparateFeatures, false, 4); bloom.SeparateFeaturesThreshold = applySeparateFeatures; if (m_featuresFoldout) { GUI.enabled = bloom.SeparateFeaturesThreshold; { bloom.FeaturesThreshold = EditorGUILayout.FloatField(m_separateThresholdGC, bloom.FeaturesThreshold); } GUI.enabled = true; } EditorGUI.indentLevel--; } bool applyLensDirt = bloom.ApplyLensDirt; ToggleFoldout(m_lensDirtFoldoutGC, ref m_lensDirtFoldout, ref applyLensDirt, true); bloom.ApplyLensDirt = applyLensDirt; if (m_lensDirtFoldout) { GUI.enabled = bloom.ApplyLensDirt; bloom.LensDirtStrength = EditorGUILayout.FloatField(m_lensDirtIntensityGC, bloom.LensDirtStrength); EditorGUI.indentLevel++; m_lensDirtWeightsFoldout = CustomFoldout(m_lensDirtWeightsFoldout, m_lensWeightsFoldoutGC); if (m_lensDirtWeightsFoldout) { for (int i = 0; i < bloom.BloomDownsampleCount; i++) { int id = bloom.BloomDownsampleCount - 1 - i; bloom.LensDirtWeights[id] = EditorGUILayout.FloatField(m_lensWeightGCArr[i], bloom.LensDirtWeights[id]); bloom.LensDirtWeights[id] = Mathf.Max(bloom.LensDirtWeights[id], 0f); } } EditorGUI.indentLevel--; bloom.LensDirtTexture = EditorGUILayout.ObjectField(m_lensDirtTextureGC, bloom.LensDirtTexture, typeof(Texture), false) as Texture; GUI.enabled = true; } bool applyStarburst = bloom.ApplyLensStardurst; ToggleFoldout(m_lensStarburstFoldoutGC, ref m_lensStarburstFoldout, ref applyStarburst, true); bloom.ApplyLensStardurst = applyStarburst; if (m_lensStarburstFoldout) { GUI.enabled = bloom.ApplyLensStardurst; { bloom.LensStarburstStrength = EditorGUILayout.FloatField(m_lensStarburstIntensityGC, bloom.LensStarburstStrength); EditorGUI.indentLevel++; m_lensStarburstWeightsFoldout = CustomFoldout(m_lensStarburstWeightsFoldout, m_lensWeightsFoldoutGC); if (m_lensStarburstWeightsFoldout) { for (int i = 0; i < bloom.BloomDownsampleCount; i++) { int id = bloom.BloomDownsampleCount - 1 - i; bloom.LensStarburstWeights[id] = EditorGUILayout.FloatField(m_lensWeightGCArr[i], bloom.LensStarburstWeights[id]); bloom.LensStarburstWeights[id] = Mathf.Max(bloom.LensStarburstWeights[id], 0f); } } EditorGUI.indentLevel--; bloom.LensStardurstTex = EditorGUILayout.ObjectField(m_lensStarburstTextureGC, bloom.LensStardurstTex, typeof(Texture), false) as Texture; } GUI.enabled = true; } bool applyBokeh = bloom.BokehFilterInstance.ApplyBokeh; ToggleFoldout(m_bokehFilterFoldoutGC, ref m_bokehFilterFoldout, ref applyBokeh, true); bloom.BokehFilterInstance.ApplyBokeh = applyBokeh; if (m_bokehFilterFoldout) { GUI.enabled = bloom.BokehFilterInstance.ApplyBokeh; { bloom.BokehFilterInstance.ApplyOnBloomSource = EditorGUILayout.Toggle(m_bokehApplyOnBloomSourceGC, bloom.BokehFilterInstance.ApplyOnBloomSource); bloom.BokehFilterInstance.ApertureShape = ( ApertureShape )EditorGUILayout.EnumPopup(m_bokehApertureShapeGC, bloom.BokehFilterInstance.ApertureShape); EditorGUI.indentLevel++; m_bokehAdvancedSettingsFoldout = CustomFoldout(m_bokehAdvancedSettingsFoldout, m_advancedSettingsBokehFoldoutGC); if (m_bokehAdvancedSettingsFoldout) { bloom.BokehFilterInstance.OffsetRotation = EditorGUILayout.Slider(m_bokehRotationGC, bloom.BokehFilterInstance.OffsetRotation, 0, 360); bloom.BokehFilterInstance.BokehSampleRadius = EditorGUILayout.Slider(m_bokehSampleRadiusGC, bloom.BokehFilterInstance.BokehSampleRadius, 0.01f, 1f); bloom.BokehFilterInstance.Aperture = EditorGUILayout.Slider(m_bokehApertureGC, bloom.BokehFilterInstance.Aperture, 0.01f, 0.05f); bloom.BokehFilterInstance.FocalLength = EditorGUILayout.Slider(m_bokehFocalLengthGC, bloom.BokehFilterInstance.FocalLength, 0.018f, 0.055f); bloom.BokehFilterInstance.FocalDistance = EditorGUILayout.Slider(m_bokehFocalDistanceGC, bloom.BokehFilterInstance.FocalDistance, 0.055f, 3f); bloom.BokehFilterInstance.MaxCoCDiameter = EditorGUILayout.Slider(m_bokehMaxCoCDiameterGC, bloom.BokehFilterInstance.MaxCoCDiameter, 0f, 2f); } EditorGUI.indentLevel--; } GUI.enabled = true; } bool applyLensFlare = bloom.LensFlareInstance.ApplyLensFlare; ToggleFoldout(m_lensFlareFoldoutGC, ref m_lensFlareFoldout, ref applyLensFlare, true); bloom.LensFlareInstance.ApplyLensFlare = applyLensFlare; if (m_lensFlareFoldout) { GUI.enabled = bloom.LensFlareInstance.ApplyLensFlare; { bloom.LensFlareInstance.OverallIntensity = EditorGUILayout.FloatField(m_lensFlareIntensityGC, bloom.LensFlareInstance.OverallIntensity); bloom.LensFlareInstance.LensFlareGaussianBlurAmount = EditorGUILayout.IntSlider(m_lensFlareBlurAmountGC, bloom.LensFlareInstance.LensFlareGaussianBlurAmount, 0, 3); EditorGUI.BeginChangeCheck(); SerializedProperty gradientField = bloomObj.FindProperty("m_lensFlare.m_lensGradient"); EditorGUILayout.PropertyField(gradientField, m_lensFlareRadialTintGC); if (EditorGUI.EndChangeCheck()) { bloomObj.ApplyModifiedProperties(); bloom.LensFlareInstance.TextureFromGradient(); } EditorGUI.indentLevel++; m_ghostsFoldout = CustomFoldout(m_ghostsFoldout, m_ghostsFoldoutGC); if (m_ghostsFoldout) { bloom.LensFlareInstance.LensFlareNormalizedGhostsIntensity = EditorGUILayout.FloatField(m_lensFlareGhostsInstensityGC, bloom.LensFlareInstance.LensFlareNormalizedGhostsIntensity); bloom.LensFlareInstance.LensFlareGhostAmount = EditorGUILayout.IntSlider(m_lensFlareGhostAmountGC, bloom.LensFlareInstance.LensFlareGhostAmount, 0, AmplifyBloomBase.MaxGhosts); bloom.LensFlareInstance.LensFlareGhostsDispersal = EditorGUILayout.Slider(m_lensFlareGhostDispersalGC, bloom.LensFlareInstance.LensFlareGhostsDispersal, 0.01f, 1.0f); bloom.LensFlareInstance.LensFlareGhostChrDistortion = EditorGUILayout.Slider(m_lensFlareGhostChrmDistortGC, bloom.LensFlareInstance.LensFlareGhostChrDistortion, 0, 10); EditorGUI.indentLevel++; m_ghostsAdvancedSettingsFoldout = CustomFoldout(m_ghostsAdvancedSettingsFoldout, m_advancedSettingsGhostsFoldoutGC, 19); if (m_ghostsAdvancedSettingsFoldout) { bloom.LensFlareInstance.LensFlareGhostsPowerFactor = EditorGUILayout.Slider(m_lensFlareGhostPowerFactorGC, bloom.LensFlareInstance.LensFlareGhostsPowerFactor, 0, 2); bloom.LensFlareInstance.LensFlareGhostsPowerFalloff = EditorGUILayout.Slider(m_lensFlareGhostPowerFalloffGC, bloom.LensFlareInstance.LensFlareGhostsPowerFalloff, 1, 128); } EditorGUI.indentLevel--; } m_haloFoldout = CustomFoldout(m_haloFoldout, m_halosFoldoutGC); if (m_haloFoldout) { bloom.LensFlareInstance.LensFlareNormalizedHaloIntensity = EditorGUILayout.FloatField(m_lensFlareHalosIntensityGC, bloom.LensFlareInstance.LensFlareNormalizedHaloIntensity); bloom.LensFlareInstance.LensFlareHaloWidth = EditorGUILayout.Slider(m_lensFlareHaloWidthGC, bloom.LensFlareInstance.LensFlareHaloWidth, 0, 1); bloom.LensFlareInstance.LensFlareHaloChrDistortion = EditorGUILayout.Slider(m_lensFlareHaloChrmDistGC, bloom.LensFlareInstance.LensFlareHaloChrDistortion, 0, 10); EditorGUI.indentLevel++; m_haloAdvancedSettingsFoldout = CustomFoldout(m_haloAdvancedSettingsFoldout, m_advancedSettingsHalosFoldoutGC, 19); if (m_haloAdvancedSettingsFoldout) { bloom.LensFlareInstance.LensFlareHaloPowerFactor = EditorGUILayout.Slider(m_lensFlareHaloPowerFactorGC, bloom.LensFlareInstance.LensFlareHaloPowerFactor, 1, 2); bloom.LensFlareInstance.LensFlareHaloPowerFalloff = EditorGUILayout.Slider(m_lensFlareHaloPowerFalloffGC, bloom.LensFlareInstance.LensFlareHaloPowerFalloff, 1, 128); } EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } GUI.enabled = true; } bool applyGlare = bloom.LensGlareInstance.ApplyLensGlare; ToggleFoldout(m_lensGlareFoldoutGC, ref m_lensGlareFoldout, ref applyGlare, true); bloom.LensGlareInstance.ApplyLensGlare = applyGlare; if (m_lensGlareFoldout) { GUI.enabled = bloom.LensGlareInstance.ApplyLensGlare; { bloom.LensGlareInstance.Intensity = EditorGUILayout.FloatField(m_lensGlareIntensityGC, bloom.LensGlareInstance.Intensity); bloom.LensGlareInstance.OverallStreakScale = EditorGUILayout.Slider(m_lensGlareOverallStreakScaleGC, bloom.LensGlareInstance.OverallStreakScale, 0, 2); bloom.LensGlareInstance.OverallTint = EditorGUILayout.ColorField(m_lensGlareOverallTintGC, bloom.LensGlareInstance.OverallTint); EditorGUI.BeginChangeCheck(); SerializedProperty gradientField = bloomObj.FindProperty("m_anamorphicGlare.m_cromaticAberrationGrad"); EditorGUILayout.PropertyField(gradientField, m_lensGlareTintAlongGlareGC); if (EditorGUI.EndChangeCheck()) { bloomObj.ApplyModifiedProperties(); bloom.LensGlareInstance.SetDirty(); } bloom.LensGlareInstance.CurrentGlare = ( GlareLibType )EditorGUILayout.EnumPopup(m_lensGlareTypeGC, bloom.LensGlareInstance.CurrentGlare); if (bloom.LensGlareInstance.CurrentGlare == GlareLibType.Custom) { EditorGUI.indentLevel++; bloom.LensGlareInstance.CustomGlareDefAmount = EditorGUILayout.IntSlider(m_customGlareSizeGC, bloom.LensGlareInstance.CustomGlareDefAmount, 0, AmplifyGlare.MaxCustomGlare); if (bloom.LensGlareInstance.CustomGlareDefAmount > 0) { bloom.LensGlareInstance.CustomGlareDefIdx = EditorGUILayout.IntSlider(m_customGlareIdxGC, bloom.LensGlareInstance.CustomGlareDefIdx, 0, bloom.LensGlareInstance.CustomGlareDef.Length - 1); for (int i = 0; i < bloom.LensGlareInstance.CustomGlareDef.Length; i++) { EditorGUI.indentLevel++; m_customGlareFoldoutGC.text = "[" + i + "] " + bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.StarName; bloom.LensGlareInstance.CustomGlareDef[i].FoldoutValue = CustomFoldout(bloom.LensGlareInstance.CustomGlareDef[i].FoldoutValue, m_customGlareFoldoutGC); if (bloom.LensGlareInstance.CustomGlareDef[i].FoldoutValue) { bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.StarName = EditorGUILayout.TextField(m_customGlareNameGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.StarName); bloom.LensGlareInstance.CustomGlareDef[i].StarInclinationDeg = EditorGUILayout.Slider(m_customGlareStarInclinationGC, bloom.LensGlareInstance.CustomGlareDef[i].StarInclinationDeg, 0, 180); bloom.LensGlareInstance.CustomGlareDef[i].ChromaticAberration = EditorGUILayout.Slider(m_customGlareChromaticAberrationGC, bloom.LensGlareInstance.CustomGlareDef[i].ChromaticAberration, 0, 1); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.StarlinesCount = EditorGUILayout.IntSlider(m_customGlareStarlinesCountGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.StarlinesCount, 1, AmplifyGlare.MaxStarLines); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.PassCount = EditorGUILayout.IntSlider(m_customGlarePassCountGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.PassCount, 1, AmplifyGlare.MaxPasses); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.SampleLength = EditorGUILayout.Slider(m_customGlareSampleLengthGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.SampleLength, 0, 2); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.Attenuation = EditorGUILayout.Slider(m_customGlareAttenuationGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.Attenuation, 0, 1); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.CameraRotInfluence = EditorGUILayout.FloatField(m_customGlareRotationGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.CameraRotInfluence);; bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.CustomIncrement = EditorGUILayout.Slider(m_customGlareCustomIncrementGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.CustomIncrement, 0, 180); bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.LongAttenuation = EditorGUILayout.Slider(m_customGlareLongAttenuationGC, bloom.LensGlareInstance.CustomGlareDef[i].CustomStarData.LongAttenuation, 0, 1); } EditorGUI.indentLevel--; } } EditorGUI.indentLevel--; } EditorGUI.indentLevel++; m_lensGlareAdvancedSettingsFoldout = CustomFoldout(m_lensGlareAdvancedSettingsFoldout, m_advancedSettingsLensGlareFoldoutGC); if (m_lensGlareAdvancedSettingsFoldout) { bloom.LensGlareInstance.PerPassDisplacement = EditorGUILayout.Slider(m_lensGlarePerPassDispGC, bloom.LensGlareInstance.PerPassDisplacement, 1, 8); bloom.LensGlareInstance.GlareMaxPassCount = EditorGUILayout.IntSlider(m_lensGlareMaxPerRayGC, bloom.LensGlareInstance.GlareMaxPassCount, 1, AmplifyGlare.MaxPasses); } EditorGUI.indentLevel--; } GUI.enabled = true; } if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(bloom); #if !UNITY_PRE_5_3 if (!Application.isPlaying) { EditorSceneManager.MarkSceneDirty(bloom.gameObject.scene); } #endif } } GUILayout.EndVertical(); }