public void GivenASphereInPositionAndRadiusAndASphereInPositionAndRadius(int p0, int p1, int p2, float p3, int p4, int p5, int p6, float p7) { Context.World.RemoveObjects(); var bodyA = Context.CreateSphere(1, p3); var bodyB = Context.CreateSphere(1, p7); bodyA.SetPosition(p0, p1, p2); bodyB.SetPosition(p4, p5, p6); }