コード例 #1
0
ファイル: SPRFile.cs プロジェクト: zarroboogs/Amicitia
        // Private Methods
        private void Read(BinaryReader reader)
        {
            Stream stream       = reader.BaseStream;
            int    posFileStart = (int)reader.GetPosition();

            Spr0Header header = stream.ReadStructure <Spr0Header>();

            stream.Seek(posFileStart + header.texturePointerTableOffset, SeekOrigin.Begin);
            TypePointerTable[] texturePointerTable = stream.ReadStructures <TypePointerTable>(header.numTextures);

            stream.Seek(posFileStart + header.keyFramePointerTableOffset, SeekOrigin.Begin);
            TypePointerTable[] keyFramePointerTable = stream.ReadStructures <TypePointerTable>(header.numKeyFrames);

            mTextures = new List <TmxFile>(header.numTextures);
            for (int i = 0; i < header.numTextures; i++)
            {
                stream.Seek(posFileStart + texturePointerTable[i].offset, SeekOrigin.Begin);
                mTextures.Add(TmxFile.Load(stream, true));
            }

            mKeyFrames = new List <SprSprite>(header.numKeyFrames);
            for (int i = 0; i < header.numKeyFrames; i++)
            {
                stream.Seek(posFileStart + keyFramePointerTable[i].offset, SeekOrigin.Begin);
                mKeyFrames.Add(new SprSprite(reader));
            }
        }
コード例 #2
0
ファイル: SPRFile.cs プロジェクト: zarroboogs/Amicitia
        // Internal Methods
        internal override void Write(BinaryWriter writer)
        {
            // Save the start position to calculate the filesize and
            // to write out the header after we know where all the structure offsets are
            Stream stream       = writer.BaseStream;
            int    posFileStart = (int)stream.Position;

            stream.Seek(Spr0Header.SIZE, SeekOrigin.Current);

            // Create initial header and tables
            Spr0Header header = new Spr0Header(TextureCount, KeyFrameCount);

            TypePointerTable[] keyFramePointerTable = new TypePointerTable[header.numKeyFrames];
            TypePointerTable[] texturePointerTable  = new TypePointerTable[header.numTextures];

            // Set the pointer table offsets and seek past the entries
            // as the entries will be written later
            header.texturePointerTableOffset = (int)(stream.Position - posFileStart);
            stream.Seek(TypePointerTable.SIZE * header.numTextures, SeekOrigin.Current);

            header.keyFramePointerTableOffset = (int)(stream.Position - posFileStart);
            stream.Seek(TypePointerTable.SIZE * header.numKeyFrames, SeekOrigin.Current);

            // Write out the keyframe data and fill up the pointer table
            for (int i = 0; i < header.numKeyFrames; i++)
            {
                //writer.AlignPosition(16);
                keyFramePointerTable[i].offset = (int)(stream.Position - posFileStart);
                mKeyFrames[i].Write(writer);
            }

            writer.Seek(16, SeekOrigin.Current);
            writer.AlignPosition(16);

            // Write out the texture data and fill up the pointer table
            for (int i = 0; i < header.numTextures; i++)
            {
                texturePointerTable[i].offset = (int)(stream.Position - posFileStart);
                mTextures[i].Write(writer);
                writer.Seek(16, SeekOrigin.Current);
            }

            // Save the end position
            long posFileEnd = stream.Position;

            // Seek back to the tables and write out the tables
            stream.Seek(posFileStart + header.texturePointerTableOffset, SeekOrigin.Begin);
            stream.WriteStructures(texturePointerTable, header.numTextures);

            stream.Seek(posFileStart + header.keyFramePointerTableOffset, SeekOrigin.Begin);
            stream.WriteStructures(keyFramePointerTable, header.numKeyFrames);

            // Seek back to the file and write out the header with
            // the offsets to the structures in the file
            writer.BaseStream.Seek(posFileStart, SeekOrigin.Begin);
            writer.BaseStream.WriteStructure(header);

            // Set the file pointer back to the end of the file as expected
            writer.BaseStream.Seek(posFileEnd, SeekOrigin.Begin);
        }