コード例 #1
0
 public RwKeyFrame(float time, Quaternion rotation, Vector3 translation, RwKeyFrame previous)
 {
     Time        = time;
     Rotation    = rotation;
     Translation = translation;
     Previous    = previous;
 }
コード例 #2
0
        private void ReadUncompressedKeyFrames(BinaryReader reader)
        {
            var keyFrameByOffsetMap = new Dictionary <int, RwKeyFrame>();

            for (int i = 0; i < KeyFrames.Capacity; i++)
            {
                var keyFrame = new RwKeyFrame
                {
                    Time        = reader.ReadSingle(),
                    Rotation    = new Quaternion(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()),
                    Translation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle())
                };

                int previousKeyFrameOffset = reader.ReadInt32();

                if (keyFrame.Time != 0.0f)
                {
                    keyFrame.Previous = keyFrameByOffsetMap[previousKeyFrameOffset];
                }

                keyFrameByOffsetMap[i * UNCOMPRESSED_KEYFRAME_SIZE] = keyFrame;

                KeyFrames.Add(keyFrame);
            }
        }
コード例 #3
0
        private void DecompressKeyframes(List <RwCompressedKeyFrame> compressedKeyFrames, RwCompressedKeyFrameCustomData customData)
        {
            var keyFrameByOffsetMap = new Dictionary <int, RwKeyFrame>();

            for (int i = 0; i < compressedKeyFrames.Count; i++)
            {
                var compressedKeyFrame = compressedKeyFrames[i];

                var keyFrame = new RwKeyFrame
                {
                    Time     = compressedKeyFrame.Time,
                    Rotation = new Quaternion
                               (
                        DecompressFloat(compressedKeyFrame.RotationX),
                        DecompressFloat(compressedKeyFrame.RotationY),
                        DecompressFloat(compressedKeyFrame.RotationZ),
                        DecompressFloat(compressedKeyFrame.RotationW)
                               ),
                    Translation = new Vector3
                                  (
                        (DecompressFloat(compressedKeyFrame.TranslationX) * customData.Scalar.X) +
                        customData.Offset.X,
                        (DecompressFloat(compressedKeyFrame.TranslationY) * customData.Scalar.Y) +
                        customData.Offset.Y,
                        (DecompressFloat(compressedKeyFrame.TranslationZ) * customData.Scalar.Z) +
                        customData.Offset.Z
                                  )
                };

                if (keyFrame.Time != 0.0f)
                {
                    keyFrame.Previous = keyFrameByOffsetMap[compressedKeyFrame.PreviousFrameOffset];
                }

                keyFrameByOffsetMap[i * COMPRESSED_KEYFRAME_SIZE] = keyFrame;

                keyFrame.Dirty = false;
                KeyFrames.Add(keyFrame);
            }
        }
コード例 #4
0
        public static RwAnimationNode FromAssimpScene(RwNode parent, RwFrameListNode frameList, string path)
        {
            var             aiContext   = new Assimp.AssimpContext();
            var             aiScene     = aiContext.ImportFile(path);
            var             aiAnimation = aiScene.Animations.FirstOrDefault();
            RwAnimationNode animationNode;

            if (aiAnimation != null)
            {
                animationNode = new RwAnimationNode(parent, RwKeyFrameType.Uncompressed, ( float )(aiAnimation.DurationInTicks / aiAnimation.TicksPerSecond));
                var nodeNameToHAnimId = aiAnimation.NodeAnimationChannels.ToDictionary(x => x.NodeName, x => frameList.GetNameIdByName(x.NodeName));
                var nodeKeyframeTimes = aiAnimation.NodeAnimationChannels.SelectMany(x => x.PositionKeys)
                                        .Select(x => x.Time)
                                        .Concat(aiAnimation.NodeAnimationChannels.SelectMany(x => x.RotationKeys.Select(y => y.Time)))
                                        .Distinct()
                                        .OrderBy(x => x)
                                        .ToList();

                var previousKeyFrames = new Dictionary <int, RwKeyFrame>();
                var nodeKeyFrames     = new Dictionary <int, List <RwKeyFrame> >();

                // Add initial pose
                foreach (var hierarchyNode in frameList.AnimationRootNode.HAnimFrameExtensionNode.Hierarchy.Nodes)
                {
                    var frame            = frameList[frameList.GetFrameIndexByNameId(hierarchyNode.NodeId)];
                    var firstRotation    = Quaternion.CreateFromRotationMatrix(frame.Transform);
                    var firstTranslation = frame.Transform.Translation;

                    var channel = aiAnimation.NodeAnimationChannels.FirstOrDefault(x => nodeNameToHAnimId[x.NodeName] == hierarchyNode.NodeId);
                    if (channel != null)
                    {
                        if (channel.HasRotationKeys)
                        {
                            firstRotation = ToQuaternion(channel.RotationKeys.First().Value);
                        }

                        if (channel.HasPositionKeys)
                        {
                            firstTranslation = ToVector3(channel.PositionKeys.First().Value);
                        }
                    }

                    var keyFrame = new RwKeyFrame(0, firstRotation, firstTranslation, null);
                    animationNode.KeyFrames.Add(keyFrame);

                    previousKeyFrames[hierarchyNode.NodeId] = keyFrame;
                    nodeKeyFrames[hierarchyNode.NodeId]     = new List <RwKeyFrame>();
                }

                foreach (var keyFrameTime in nodeKeyframeTimes)
                {
                    if (keyFrameTime == 0.0f)
                    {
                        continue;
                    }

                    foreach (var channel in aiAnimation.NodeAnimationChannels)
                    {
                        if (!channel.HasPositionKeys && !channel.HasRotationKeys)
                        {
                            continue;
                        }

                        if (!channel.RotationKeys.Any(x => x.Time == keyFrameTime) || !channel.PositionKeys.Any(x => x.Time == keyFrameTime))
                        {
                            continue;
                        }

                        var hierarchAnimNodeId = nodeNameToHAnimId[channel.NodeName];
                        var previousKeyFrame   = previousKeyFrames[hierarchAnimNodeId];
                        var rotation           = previousKeyFrame.Rotation;
                        var translation        = previousKeyFrame.Translation;

                        var rotationKeys = channel.RotationKeys.Where(x => x.Time == keyFrameTime);
                        if (rotationKeys.Any())
                        {
                            var aiRotation = rotationKeys.First().Value;
                            rotation = new Quaternion(aiRotation.X, aiRotation.Y, aiRotation.Z, aiRotation.W);
                        }

                        var translationKeys = channel.PositionKeys.Where(x => x.Time == keyFrameTime);
                        if (translationKeys.Any())
                        {
                            var aiTranslation = translationKeys.First().Value;
                            translation = new Vector3(aiTranslation.X, aiTranslation.Y, aiTranslation.Z);
                        }

                        var keyFrame = new RwKeyFrame(( float )(keyFrameTime / aiAnimation.TicksPerSecond), rotation, translation, previousKeyFrame);
                        nodeKeyFrames[hierarchAnimNodeId].Add(keyFrame);
                        previousKeyFrames[hierarchAnimNodeId] = keyFrame;
                    }
                }

                while (!nodeKeyFrames.All(x => x.Value.Count == 0))
                {
                    foreach (var kvp in nodeKeyFrames)
                    {
                        if (animationNode.KeyFrames.Count == 0)
                        {
                            continue;
                        }

                        var keyFrame = kvp.Value.First();
                        animationNode.KeyFrames.Add(keyFrame);
                        kvp.Value.Remove(keyFrame);

                        if (animationNode.KeyFrames.Count == 0)
                        {
                            var previousKeyFrame = previousKeyFrames[kvp.Key];
                            if (previousKeyFrame.Time != animationNode.Duration)
                            {
                                var lastRotation    = previousKeyFrame.Rotation;
                                var lastTranslation = previousKeyFrame.Translation;
                                var channel         = aiAnimation.NodeAnimationChannels.SingleOrDefault(x => nodeNameToHAnimId[x.NodeName] == kvp.Key);
                                if (channel != null)
                                {
                                    if (channel.HasRotationKeys)
                                    {
                                        lastRotation = ToQuaternion(channel.RotationKeys.Last().Value);
                                    }

                                    if (channel.HasPositionKeys)
                                    {
                                        lastTranslation = ToVector3(channel.PositionKeys.Last().Value);
                                    }
                                }

                                animationNode.KeyFrames.Add(new RwKeyFrame(animationNode.Duration, lastRotation, lastTranslation, previousKeyFrame));
                            }
                        }
                    }
                }
            }
            else
            {
                animationNode = new RwAnimationNode(null, RwKeyFrameType.Uncompressed, 0f);
            }

            return(animationNode);
        }