public bool IsInMeleeRange(WowUnit wowUnit) => wowUnit != null && Position.GetDistance(wowUnit.Position) < Math.Max(4.5, CombatReach + wowUnit.CombatReach + 1);
public bool IsInMeleeRange(WowUnit wowUnit) { return(wowUnit != null && Position.GetDistance(wowUnit.Position) < MathF.Max(4.5f, CombatReach + wowUnit.CombatReach + 1.0f)); }