public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.DescribeBuildRequest(); if (cmdletContext.BuildId != null) { request.BuildId = cmdletContext.BuildId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.DescribeBuildResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.DescribeBuildRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "DescribeBuild"); try { #if DESKTOP return(client.DescribeBuild(request)); #elif CORECLR return(client.DescribeBuildAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }
/// <summary> /// Initiates the asynchronous execution of the DescribeBuild operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeBuild operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribeBuild /// operation.</returns> public IAsyncResult BeginDescribeBuild(DescribeBuildRequest request, AsyncCallback callback, object state) { var marshaller = new DescribeBuildRequestMarshaller(); var unmarshaller = DescribeBuildResponseUnmarshaller.Instance; return BeginInvoke<DescribeBuildRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Retrieves properties for a build. To get a build record, specify a build ID. If successful, /// an object containing the build properties is returned. /// </summary> /// <param name="request">Container for the necessary parameters to execute the DescribeBuild service method.</param> /// /// <returns>The response from the DescribeBuild service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribeBuildResponse DescribeBuild(DescribeBuildRequest request) { var marshaller = new DescribeBuildRequestMarshaller(); var unmarshaller = DescribeBuildResponseUnmarshaller.Instance; return Invoke<DescribeBuildRequest,DescribeBuildResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Retrieves properties for a build. To get a build record, specify a build ID. If successful, /// an object containing the build properties is returned. /// </summary> /// <param name="buildId">Unique identifier for the build you want to retrieve properties for. </param> /// /// <returns>The response from the DescribeBuild service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribeBuildResponse DescribeBuild(string buildId) { var request = new DescribeBuildRequest(); request.BuildId = buildId; return DescribeBuild(request); }
/// <summary> /// Initiates the asynchronous execution of the DescribeBuild operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeBuild operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<DescribeBuildResponse> DescribeBuildAsync(DescribeBuildRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new DescribeBuildRequestMarshaller(); var unmarshaller = DescribeBuildResponseUnmarshaller.Instance; return InvokeAsync<DescribeBuildRequest,DescribeBuildResponse>(request, marshaller, unmarshaller, cancellationToken); }
/// <summary> /// Retrieves properties for a build. To get a build record, specify a build ID. If successful, /// an object containing the build properties is returned. /// </summary> /// <param name="buildId">Unique identifier of the build that you want to retrieve properties for.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// /// <returns>The response from the DescribeBuild service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Clients can retry such requests immediately or after a waiting period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameter values in the request are invalid. Correct the invalid parameter /// values before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Clients should /// not retry such requests. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Clients should not retry such requests. /// </exception> public Task<DescribeBuildResponse> DescribeBuildAsync(string buildId, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var request = new DescribeBuildRequest(); request.BuildId = buildId; return DescribeBuildAsync(request, cancellationToken); }