private void RemoveSliceFromCanvas(Slice slice) { if (_sliceCanvas != null && _sliceCanvas.Children.Contains(slice)) { _sliceCanvas.Children.Remove(slice); } }
private void DisplayBalloon(Slice slice, Point position) { _balloon.Text = slice.ToolTipText; _balloon.Visibility = Visibility.Visible; _balloon.Measure(new Size(_sliceCanvasDecorator.ActualWidth, _sliceCanvasDecorator.ActualHeight)); double balloonLeft = position.X - _balloon.DesiredSize.Width / 2; if (balloonLeft < 0) { balloonLeft = position.X; } else if (balloonLeft + _balloon.DesiredSize.Width > _sliceCanvasDecorator.ActualWidth) { balloonLeft = position.X - _balloon.DesiredSize.Width; } double balloonTop = position.Y - _balloon.DesiredSize.Height - 5; if (balloonTop < 0) { balloonTop = position.Y + 17; } _balloon.SetValue(Canvas.LeftProperty, balloonLeft); _balloon.SetValue(Canvas.TopProperty, balloonTop); }
private void AddSlices() { for (int i = _slices.Count; i < _values.Count; i++) { Slice slice = new Slice(); slice.RenderTransform = new RotateTransform(); slice.RenderTransformOrigin = new Point(0, 0); slice.Tag = _userData[i]; _slices.Add(slice); #if WINDOWS_PHONE slice.ManipulationStarted += new EventHandler<ManipulationStartedEventArgs>(OnSliceManipulationStarted); #else slice.MouseEnter += new MouseEventHandler(OnSliceMouseEnter); slice.MouseLeave += new MouseEventHandler(OnSliceMouseLeave); slice.MouseMove += new MouseEventHandler(OnSliceMouseMove); #endif AddSliceToCanvas(slice); } }
private void AddSliceToCanvas(Slice slice) { if (_sliceCanvas != null && !_sliceCanvas.Children.Contains(slice)) { _sliceCanvas.Children.Add(slice); } }
private void AddSlices() { for (var i = _slices.Count ; i < _values.Count ; i++) { var slice = new Slice { RenderTransform = new RotateTransform(), RenderTransformOrigin = new Point(0, 0) }; _slices.Add(slice); #if WINDOWS_PHONE slice.ManipulationStarted += new EventHandler<ManipulationStartedEventArgs>(OnSliceManipulationStarted); #else slice.MouseEnter += OnSliceMouseEnter; slice.MouseLeave += OnSliceMouseLeave; slice.MouseMove += OnSliceMouseMove; #endif AddSliceToCanvas(slice); } }