private void loadLevel(string newLevel) { disposeAll(); GuiController.Instance.Modifiers.clear(); GuiController.Instance.UserVars.clearVars(); currentLevel = newLevel; XMLLevelParser levelParser = new XMLLevelParser(newLevel, CommandosUI.Instance.MediaDir); level = levelParser.getLevel(); LevelMap map = level.Map; map.setMask(TextureLoader.FromFile(CommandosUI.Instance.d3dDevice, CommandosUI.Instance.MediaDir + "Mapa\\mask.jpg")); map.setFrame(TextureLoader.FromFile(CommandosUI.Instance.d3dDevice, CommandosUI.Instance.MediaDir + "Mapa\\frame.png")); map.Width = 2 * level.Map.Height; map.Height = 1.5f * level.Map.Height; map.Position = new Vector2(CommandosUI.Instance.ScreenWidth - level.Map.Width , 0); defaultRenderer = level.Renderer; shadowRenderer = new ShadowRenderer(); //Movimiento por picking picking = new MovementPicking(level.Terrain); //Seleccion multiple selection = new Selection(level.Characters, level.Terrain); //Inicializar camara CommandosUI.Instance.Camera = new PCamera(new Vector3(0, 0, 150), level.Terrain); //Panel de control in game controlPanel = new GraphicalControlPanel(CommandosUI.Instance.MediaDir + "Sprites\\panel2.jpg"); controlPanel.addCommand(new SwitchCrouch(selection.getSelectedCharacters()), CommandosUI.Instance.MediaDir + "Sprites\\crouch.png"); controlPanel.addCommand(new StandBy(selection.getSelectedCharacters()), CommandosUI.Instance.MediaDir + "Sprites\\cancel.png"); CommandosUI.Instance.Panel = controlPanel; foreach (Commando c in level.Commandos) controlPanel.addSelectionButton(c, selection); setAndBindModifiers(); }
private void disposeAll() { if(controlPanel!=null) controlPanel.dispose(); if(level!=null)level.dispose(); Modifiers.clear(); level = null; controlPanel = null; }