public void ex_render(bool show_box) { mesh.Position = pos; mesh.executeRender(); if (show_box) { mesh.BoundingBox.render();//.executeRender(); } }
public void ex_render(bool draw_box) { mesh.Position = pos; mesh.executeRender(); if (draw_box) { mesh.BoundingBox.move(pos - mesh.BoundingBox.Position); mesh.BoundingBox.move(-(mesh.BoundingBox.PMax - mesh.BoundingBox.PMin) * (1f / 2f)); mesh.BoundingBox.render();//.executeRender(); } }