コード例 #1
0
        public async Task DepositATMMoney(IPlayer player, int accountNumber, int amount, string zoneName)
        {
            if (player == null || !player.Exists || accountNumber == 0 || amount < 1)
            {
                return;
            }
            int charid = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            if (CharactersBank.GetBankAccountLockStatus(accountNumber))
            {
                HUDHandler.SendNotification(player, 3, 5000, $"Diese EC Karte ist gesperrt und kann nicht weiter benutzt werden."); if (CharactersInventory.ExistCharacterItem(charid, "EC Karte " + accountNumber, "inventory"))
                {
                    CharactersInventory.RemoveCharacterItemAmount(charid, "EC Karte " + accountNumber, 1, "inventory");
                }
                return;
            }
            if (!CharactersInventory.ExistCharacterItem(charid, "Bargeld", "inventory") || CharactersInventory.GetCharacterItemAmount(charid, "Bargeld", "inventory") < amount)
            {
                HUDHandler.SendNotification(player, 3, 5000, $"Du hast nicht genug Bargeld in deinem Inventar dabei ({amount}$)."); return;
            }
            DateTime dateTime = DateTime.Now;

            CharactersBank.SetBankAccountMoney(accountNumber, (CharactersBank.GetBankAccountMoney(accountNumber) + amount)); //Geld aufs Konto packen
            CharactersInventory.RemoveCharacterItemAmount(charid, "Bargeld", amount, "inventory");                           //Spieler Geld entfernen
            ServerBankPapers.CreateNewBankPaper(accountNumber, dateTime.ToString("dd.MM.yyyy"), dateTime.ToString("HH.mm"), "Einzahlung", "None", "None", $"+{amount}$", zoneName);
            HUDHandler.SendNotification(player, 2, 5000, $"Sie haben {amount}$ auf Ihr Bankkonto eingezahlt.");
        }
コード例 #2
0
        public async Task CreateNewBankAccount(IPlayer player, string zoneName)
        {
            if (player == null || !player.Exists || zoneName == "")
            {
                return;
            }
            if (CharactersBank.GetCharacterBankAccountCount(player) >= 2)
            {
                HUDHandler.SendNotification(player, 4, 5000, "Du kannst nur zwei Bankkonten gleichzeitig haben."); return;
            }
            int rndAccNumber = new Random().Next(1000000, 999999999);
            int rndPin       = new Random().Next(0000, 9999);
            int charid       = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            if (CharactersBank.ExistBankAccountNumber(rndAccNumber))
            {
                HUDHandler.SendNotification(player, 3, 5000, "Es ist ein Fehler aufgetreten. Bitte versuchen Sie es erneut."); return;
            }
            CharactersBank.CreateBankAccount(charid, rndAccNumber, rndPin, zoneName);
            HUDHandler.SendNotification(player, 2, 5000, $"Sie haben erfolgreich ein Konto erstellt. Ihre Kontonummer lautet ({rndAccNumber}) - ihr PIN: ({rndPin}).");
            CharactersInventory.AddCharacterItem(charid, "EC Karte " + rndAccNumber, 1, "inventory");
            if (!CharactersTablet.HasCharacterTutorialEntryFinished(charid, "createBankAccount"))
            {
                CharactersTablet.SetCharacterTutorialEntryState(charid, "createBankAccount", true);
                HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Dein erstes Konto");
            }
        }
コード例 #3
0
 public async Task BuyVehicle(IPlayer player, int shopid, string hash)
 {
     try
     {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();
         if (player == null || !player.Exists || shopid <= 0 || hash == "")
         {
             return;
         }
         ulong fHash  = Convert.ToUInt64(hash);
         int   charId = User.GetPlayerOnline(player);
         if (charId == 0 || fHash == 0)
         {
             return;
         }
         int      Price     = ServerVehicleShops.GetVehicleShopPrice(shopid, fHash);
         bool     PlaceFree = true;
         Position ParkOut   = ServerVehicleShops.GetVehicleShopOutPosition(shopid);
         Rotation RotOut    = ServerVehicleShops.GetVehicleShopOutRotation(shopid);
         foreach (IVehicle veh in Alt.Server.GetVehicles().ToList())
         {
             if (veh.Position.IsInRange(ParkOut, 2f))
             {
                 PlaceFree = false; break;
             }
         }
         if (!PlaceFree)
         {
             HUDHandler.SendNotification(player, 3, 5000, $"Der Ausladepunkt ist belegt."); return;
         }
         int rnd = new Random().Next(100000, 999999);
         if (ServerVehicles.ExistServerVehiclePlate($"NL{rnd}"))
         {
             BuyVehicle(player, shopid, hash); return;
         }
         if (!CharactersInventory.ExistCharacterItem(charId, "Bargeld", "inventory") || CharactersInventory.GetCharacterItemAmount(charId, "Bargeld", "inventory") < Price)
         {
             HUDHandler.SendNotification(player, 4, 5000, $"Du hast nicht genügend Bargeld dabei ({Price}$)."); return;
         }
         CharactersInventory.RemoveCharacterItemAmount(charId, "Bargeld", Price, "inventory");
         ServerVehicles.CreateVehicle(fHash, charId, 0, 0, false, 25, ParkOut, RotOut, $"NL{rnd}", 134, 134);
         CharactersInventory.AddCharacterItem(charId, $"Fahrzeugschluessel NL{rnd}", 2, "inventory");
         HUDHandler.SendNotification(player, 2, 5000, $"Fahrzeug erfolgreich gekauft.");
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "buyVehicle"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "buyVehicle", true);
             HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Mobilität");
         }
         stopwatch.Stop();
         if (stopwatch.Elapsed.Milliseconds > 30)
         {
             Alt.Log($"{charId} - BuyVehicle benötigte {stopwatch.Elapsed.Milliseconds}ms");
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #4
0
 public async Task UnrentHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId) || ServerHouses.GetHouseOwner(houseId) <= 0)
         {
             return;
         }
         if (!ServerHouses.IsCharacterRentedInAnyHouse(charId) || !ServerHouses.IsCharacterRentedInHouse(charId, houseId))
         {
             return;
         }
         ServerHouses.RemoveServerHouseRenter(houseId, charId);
         HUDHandler.SendNotification(player, 2, 3000, "Du hast dich aus dem Haus ausgemietet.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #5
0
 public void colorCMD(IPlayer player, int pr, int se)
 {
     try
     {
         if (player == null || !player.Exists)
         {
             return;
         }
         if (player.AdminLevel() <= 8)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
         }
         if (player.Vehicle == null || !player.Vehicle.Exists)
         {
             return;
         }
         if (pr < 0 || se < 0)
         {
             return;
         }
         player.Vehicle.PrimaryColor   = (byte)pr;
         player.Vehicle.SecondaryColor = (byte)se;
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #6
0
        public void announceCMD(IPlayer player, string msg)
        {
            try
            {
                if (player == null || !player.Exists)
                {
                    return;
                }
                if (player.AdminLevel() <= 8)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
                }

                foreach (var client in Alt.Server.GetPlayers())
                {
                    if (client == null || !client.Exists)
                    {
                        continue;
                    }
                    HUDHandler.SendNotification(client, 4, 5000, msg);
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #7
0
 public async Task ClientEvent_buyTattoo(ClassicPlayer player, int shopId, int tattooId)
 {
     try
     {
         if (player == null || !player.Exists || player.CharacterId <= 0 || shopId <= 0 || tattooId <= 0 || !ServerTattoos.ExistTattoo(tattooId) || CharactersTattoos.ExistAccountTattoo(player.CharacterId, tattooId) || !ServerTattooShops.ExistTattooShop(shopId))
         {
             return;
         }
         int price = ServerTattoos.GetTattooPrice(tattooId);
         if (!CharactersInventory.ExistCharacterItem(player.CharacterId, "Bargeld", "inventory") || CharactersInventory.GetCharacterItemAmount(player.CharacterId, "Bargeld", "inventory") < price)
         {
             HUDHandler.SendNotification(player, 4, 5000, $"Fehler: Du hast nicht genügend Geld dabei ({price}$).");
             return;
         }
         CharactersInventory.RemoveCharacterItemAmount(player.CharacterId, "Bargeld", price, "inventory");
         ServerTattooShops.SetTattooShopBankMoney(shopId, ServerTattooShops.GetTattooShopBank(shopId) + price);
         CharactersTattoos.CreateNewEntry(player.CharacterId, tattooId);
         HUDHandler.SendNotification(player, 2, 1500, $"Du hast das Tattoo '{ServerTattoos.GetTattooName(tattooId)}' für {price}$ gekauft.");
         player.updateTattoos();
     }
     catch (Exception e)
     {
         Console.WriteLine($"{e}");
     }
 }
コード例 #8
0
        public async Task WithdrawATMMoney(IPlayer player, int accountNumber, int amount, string zoneName)
        {
            if (player == null || !player.Exists || accountNumber == 0 || amount < 1)
            {
                return;
            }
            int charid = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            if (CharactersBank.GetBankAccountLockStatus(accountNumber))
            {
                HUDHandler.SendNotification(player, 3, 5000, $"Diese EC Karte ist gesperrt und kann nicht weiter benutzt werden."); if (CharactersInventory.ExistCharacterItem(charid, "EC Karte " + accountNumber, "inventory"))
                {
                    CharactersInventory.RemoveCharacterItemAmount(charid, "EC Karte " + accountNumber, 1, "inventory");
                }
                return;
            }
            if (CharactersBank.GetBankAccountMoney(accountNumber) < amount)
            {
                HUDHandler.SendNotification(player, 3, 5000, $"Ihr Konto ist für diese Summe nicht ausreichend gedeckt."); return;
            }

            DateTime dateTime = DateTime.Now;

            CharactersBank.SetBankAccountMoney(accountNumber, (CharactersBank.GetBankAccountMoney(accountNumber) - amount)); //Geld vom Konto abziehen
            CharactersInventory.AddCharacterItem(charid, "Bargeld", amount, "inventory");                                    //Spieler Geld geben
            ServerBankPapers.CreateNewBankPaper(accountNumber, dateTime.ToString("dd.MM.yyyy"), dateTime.ToString("HH.mm"), "Auszahlung", "None", "None", $"-{amount}$", zoneName);
            HUDHandler.SendNotification(player, 2, 5000, $"Sie haben {amount}$ von Ihrem Bankkonto abgehoben.");
        }
コード例 #9
0
        public void ReviveTargetCMD(IPlayer player, int targetId)
        {
            if (player == null || !player.Exists)
            {
                return;
            }
            if (player.AdminLevel() <= 2)
            {
                HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
            }
            string charName = Characters.GetCharacterName(targetId);

            if (!Characters.ExistCharacterName(charName))
            {
                return;
            }
            var tp = Alt.Server.GetPlayers().FirstOrDefault(x => x != null && x.Exists && x.GetCharacterMetaId() == (ulong)targetId);

            if (tp != null)
            {
                tp.Health = 200;
                DeathHandler.revive(tp);
                player.SendChatMessage($"Du hast den Spieler {charName} wiederbelebt.");
                return;
            }
            player.SendChatMessage($"Der Spieler {charName} ist nicht online.");
        }
コード例 #10
0
 public async Task RentHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (ServerHouses.GetHouseOwner(houseId) <= 0 || ServerHouses.GetHouseOwner(houseId) == charId)
         {
             return;
         }
         if (ServerHouses.IsCharacterRentedInAnyHouse(charId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du bist bereits in einem anderen Haus eingemietet."); return;
         }
         if (ServerHouses.IsCharacterRentedInHouse(charId, houseId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: In diesem Haus bist du bereits eingemietet."); return;
         }
         if (!CharactersBank.HasCharacterBankMainKonto(charId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du besitzt kein Haupt-Bankkonto."); return;
         }
         int accNumber       = CharactersBank.GetCharacterBankMainKonto(charId);
         int ownerBankNumber = CharactersBank.GetCharacterBankMainKonto(ServerHouses.GetHouseOwner(houseId));
         int rentPrice       = ServerHouses.GetHouseRentPrice(houseId);
         if (accNumber <= 0 || rentPrice <= 0 || ownerBankNumber <= 0)
         {
             return;
         }
         if (CharactersBank.GetBankAccountLockStatus(accNumber))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Dein Hauptkonto ist gesperrt."); return;
         }
         if (CharactersBank.GetBankAccountMoney(accNumber) < rentPrice)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Dein Hauptkonto ist nicht ausreichend gedeckt."); return;
         }
         CharactersBank.SetBankAccountMoney(accNumber, CharactersBank.GetBankAccountMoney(accNumber) - rentPrice);
         CharactersBank.SetBankAccountMoney(ownerBankNumber, CharactersBank.GetBankAccountMoney(ownerBankNumber) + rentPrice);
         ServerHouses.AddServerHouseRenter(houseId, charId);
         ServerBankPapers.CreateNewBankPaper(accNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Ausgehende Überweisung", $"{ownerBankNumber}", "Mietvertrag", $"-{rentPrice}$", "Bankeinzug");
         ServerBankPapers.CreateNewBankPaper(ownerBankNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", $"{accNumber}", "Mietvertrag", $"+{rentPrice}$", "Bankeinzug");
         HUDHandler.SendNotification(player, 2, 5000, $"Du hast dich erfolgreich eingemietet, die Miete beträgt {rentPrice}$ täglich welche von deinem Hauptkonto abgezogen werden.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #11
0
        public void FactionCMD(IPlayer player, int charId, int id)
        {
            try
            {
                if (player == null || !player.Exists || player.GetCharacterMetaId() <= 0)
                {
                    return;
                }
                if (player.AdminLevel() <= 8)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
                }
                if (ServerFactions.IsCharacterInAnyFaction(charId))
                {
                    ServerFactions.RemoveServerFactionMember(ServerFactions.GetCharacterFactionId(charId), charId);
                }

                ServerFactions.CreateServerFactionMember(id, charId, ServerFactions.GetFactionMaxRankCount(id), charId);
                player.SendChatMessage($"Done.");
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #12
0
 public void WhitelistCMD(IPlayer player, int targetAccId)
 {
     try
     {
         if (player == null || !player.Exists || targetAccId <= 0 || player.GetCharacterMetaId() <= 0)
         {
             return;
         }
         if (player.AdminLevel() <= 0)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
         }
         if (!User.ExistPlayerById(targetAccId))
         {
             HUDHandler.SendNotification(player, 4, 5000, $"Diese ID existiert nicht {targetAccId}"); return;
         }
         if (User.IsPlayerWhitelisted(targetAccId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Der Spieler ist bereits gewhitelisted."); return;
         }
         User.SetPlayerWhitelistState(targetAccId, true);
         player.SendChatMessage($"Du hast den Spieler {targetAccId} gewhitelistet.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #13
0
 public async Task SelectJobcenterJob(IPlayer player, string jobName)
 {
     try
     {
         if (player == null || !player.Exists || jobName == "" || jobName == "undefined")
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId == 0)
         {
             return;
         }
         if (jobName == "None")
         {
             HUDHandler.SendNotification(player, 2, 5000, $"Du hast deinen Job als {Characters.GetCharacterJob(charId)} gekündigt."); Characters.SetCharacterLastJobPaycheck(charId, DateTime.Now); Characters.SetCharacterJob(charId, "None"); return;
         }
         Characters.SetCharacterJob(charId, jobName);
         Characters.SetCharacterLastJobPaycheck(charId, DateTime.Now);
         Characters.ResetCharacterJobHourCounter(charId);
         HUDHandler.SendNotification(player, 2, 5000, $"Du hast den Vertrag für den Beruf '{jobName}' unterschrieben. Dein Gehalt liegt bei {ServerJobs.GetJobPaycheck(jobName)}$. Du musst täglich {ServerJobs.GetJobNeededHours(jobName)} Stunden anwesend sein.");
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "acceptJob"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "acceptJob", true);
             HUDHandler.SendNotification(player, 1, 2500, "Erfolg freigeschaltet: Die Tür vom Arbeitsamt");
         }
     }
     catch (Exception e) { Alt.Log($"{e}"); }
 }
コード例 #14
0
ファイル: SmartphoneHandler.cs プロジェクト: h04X-2K/ValeaRP
 public async Task requestPoliceAppMostWanteds(ClassicPlayer player)
 {
     try
     {
         if (player == null || !player.Exists || player.CharacterId <= 0 || !ServerFactions.IsCharacterInAnyFaction(player.CharacterId) || !ServerFactions.IsCharacterInFactionDuty(player.CharacterId) || (ServerFactions.GetCharacterFactionId(player.CharacterId) != 2 && ServerFactions.GetCharacterFactionId(player.CharacterId) != 12))
         {
             return;
         }
         if (ServerFactions.GetCharacterFactionId(player.CharacterId) == 2 && ServerFactions.GetCharacterFactionRank(player.CharacterId) < 6)
         {
             HUDHandler.SendNotification(player, 3, 2500, "Keine Berechtigung: ab Rang 6."); return;
         }
         string mostWantedList = JsonConvert.SerializeObject(Characters.PlayerCharacters.ToList().Where(x => User.IsCharacterOnline(x.charId) && CharactersWanteds.HasCharacterWanteds(x.charId) && Characters.IsCharacterPhoneEquipped(x.charId)).Select(x => new
         {
             description = $"{x.charname} - {CharactersWanteds.GetCharacterWantedFinalJailTime(x.charId)} Hafteinheiten",
             posX        = $"{Characters.GetCharacterLastPosition(x.charId).X}",
             posY        = $"{Characters.GetCharacterLastPosition(x.charId).Y}",
         }).OrderBy(x => x.description).ToList());
         player.EmitLocked("Client:Smartphone:setPoliceAppMostWanteds", mostWantedList);
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #15
0
 internal static void LeaveHotel(IPlayer player)
 {
     try
     {
         if (player == null || !player.Exists)
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId <= 0)
         {
             return;
         }
         if (player.Dimension <= 0 || player.Dimension - 5000 < 0)
         {
             return;
         }
         int apartmentId = player.Dimension - 5000;
         int hotelId     = ServerHotels.GetHotelIdByApartmentId(apartmentId);
         if (hotelId <= 0 || apartmentId <= 0)
         {
             return;
         }
         if (!ServerHotels.ExistHotelApartment(hotelId, apartmentId))
         {
             HUDHandler.SendNotification(player, 3, 5000, "Ein unerwarteter Fehler ist aufgetreten [HOTEL-001]."); return;
         }
         player.Position  = ServerHotels.GetHotelPosition(hotelId, apartmentId);
         player.Dimension = 0;
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #16
0
ファイル: SmartphoneHandler.cs プロジェクト: h04X-2K/ValeaRP
        public async Task GiveLSPDIntranetWanteds(ClassicPlayer player, int selectedCharId, string wanteds)
        {
            try
            {
                if (player == null || !player.Exists || player.CharacterId <= 0 || selectedCharId <= 0 || string.IsNullOrWhiteSpace(wanteds) || !ServerFactions.IsCharacterInAnyFaction(player.CharacterId) || !ServerFactions.IsCharacterInFactionDuty(player.CharacterId) || (ServerFactions.GetCharacterFactionId(player.CharacterId) != 2 && ServerFactions.GetCharacterFactionId(player.CharacterId) != 12))
                {
                    return;
                }
                List <int> decompiledWanteds = JsonConvert.DeserializeObject <List <int> >(wanteds);
                if (decompiledWanteds == null)
                {
                    return;
                }
                ClassicPlayer targetPlayer = (ClassicPlayer)Alt.Server.GetPlayers().ToList().FirstOrDefault(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId == selectedCharId);
                if (targetPlayer == null || !targetPlayer.Exists)
                {
                    HUDHandler.SendNotification(player, 3, 2500, $"Der Spieler ist nicht online ({selectedCharId})");
                    return;
                }

                string givenString = $"{DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE"))} {DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE"))} von {Characters.GetCharacterName(player.CharacterId)}.";

                CharactersWanteds.CreateCharacterWantedEntry(selectedCharId, givenString, decompiledWanteds);
                requestLSPDIntranetPersonWanteds(player, selectedCharId);

                foreach (ClassicPlayer policeMember in Alt.Server.GetPlayers().ToList().Where(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId > 0 && ServerFactions.IsCharacterInAnyFaction(((ClassicPlayer)x).CharacterId) && (ServerFactions.GetCharacterFactionId(((ClassicPlayer)x).CharacterId) == 2 || ServerFactions.GetCharacterFactionId(((ClassicPlayer)x).CharacterId) == 12)))
                {
                    HUDHandler.SendNotification(policeMember, 1, 3000, $"{Characters.GetCharacterName(player.CharacterId)} hat die Akte von {Characters.GetCharacterName(selectedCharId)} bearbeitet.");
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #17
0
 public async Task setMainHouse(IPlayer player, int houseId)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0)
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0 || !ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId) || ServerHouses.GetHouseOwner(houseId) != charId)
         {
             HUDHandler.SendNotification(player, 4, 3500, "Fehler: Dieses Haus gehört nicht dir."); return;
         }
         Characters.SetCharacterStreet(charId, ServerHouses.GetHouseStreet(houseId));
         HUDHandler.SendNotification(player, 2, 2500, $"Du hast dich erfolgreich auf die Adresse '{ServerHouses.GetHouseStreet(houseId)} gemeldet.");
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #18
0
 public void delcarCMD(IPlayer player)
 {
     try
     {
         if (player == null || !player.Exists || player.Vehicle == null || !player.Vehicle.Exists)
         {
             return;
         }
         if (player.AdminLevel() <= 1)
         {
             return;
         }
         else
         {
             if (player.IsInVehicle)
             {
                 HUDHandler.SendNotification(player, 4, 5000, "Du hast ein Fahrzeug gelöscht.");
                 player.Vehicle.Remove();
             }
             else
             {
                 HUDHandler.SendNotification(player, 4, 5000, "Du bist in keinem Fahrzeug.");
             }
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #19
0
ファイル: InventoryHandler.cs プロジェクト: h04X-2K/ValeaRP
 public static async Task RequestInventoryItems(IPlayer player)
 {
     try
     {
         Stopwatch stopwatch = new Stopwatch();
         stopwatch.Start();
         if (player == null || !player.Exists)
         {
             return;
         }
         int charId = User.GetPlayerOnline(player);
         if (charId <= 0)
         {
             return;
         }
         if (!CharactersTablet.HasCharacterTutorialEntryFinished(charId, "openInventory"))
         {
             CharactersTablet.SetCharacterTutorialEntryState(charId, "openInventory", true);
             HUDHandler.SendNotification(player, 1, 5000, "Erfolg freigeschaltet: Inventar öffnen.");
         }
         string invArray = CharactersInventory.GetCharacterInventory(User.GetPlayerOnline(player));
         player.EmitLocked("Client:Inventory:AddInventoryItems", invArray, Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(User.GetPlayerOnline(player))), 0);
         if (stopwatch.Elapsed.Milliseconds > 30)
         {
             Alt.Log($"{charId} - Inventaraufruf benötigte {stopwatch.Elapsed.Milliseconds}ms");
         }
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #20
0
        public async Task buyClothesShopItem(ClassicPlayer player, int shopId, int amount, string clothesName)
        {
            try
            {
                if (player == null || !player.Exists || player.CharacterId <= 0 || !ServerClothesShops.ExistClothesShop(shopId) || amount <= 0 || !ServerClothes.ExistClothes(clothesName))
                {
                    return;
                }
                if (CharactersClothes.ExistCharacterClothes(player.CharacterId, clothesName))
                {
                    HUDHandler.SendNotification(player, 3, 2500, "Dieses Anziehteil besitzt du bereits.");
                    return;
                }

                if (ServerClothes.GetClothesType(clothesName) == "Torso")
                {
                    Characters.SwitchCharacterClothes(player, "Torso", clothesName);
                    return;
                }

                int price = ServerClothesShops.GetClothesPrice(shopId, clothesName) * amount;
                if (!CharactersInventory.ExistCharacterItem(player.CharacterId, "Bargeld", "inventory") || CharactersInventory.GetCharacterItemAmount(player.CharacterId, "Bargeld", "inventory") < price)
                {
                    return;
                }
                CharactersInventory.RemoveCharacterItemAmount(player.CharacterId, "Bargeld", price, "inventory");
                CharactersClothes.CreateCharacterOwnedClothes(player.CharacterId, clothesName);
                Characters.SwitchCharacterClothes(player, ServerClothes.GetClothesType(clothesName), clothesName);
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #21
0
        public async Task TryATMPin(IPlayer player, string action, int accountNumber)
        {
            if (player == null || !player.Exists)
            {
                return;
            }
            int charid = User.GetPlayerOnline(player);

            if (charid == 0)
            {
                return;
            }
            if (action == "reset")
            {
                CharactersBank.ResetBankAccountPINTrys(accountNumber);
            }
            else if (action == "increase")
            {
                CharactersBank.SetBankAccountPinTrys(accountNumber, (CharactersBank.GetBankAccountPinTrys(accountNumber) + 1));
                if (CharactersBank.GetBankAccountPinTrys(accountNumber) >= 3)
                {
                    player.EmitLocked("Client:ATM:BankATMdestroyCEFBrowser");
                    HUDHandler.SendNotification(player, 3, 5000, $"Sie haben die Geheimzahl zu oft falsch eingegeben, Ihre Karte wurde gesperrt und eingezogen.");
                    CharactersBank.ChangeBankAccountLockStatus(accountNumber);
                    CharactersInventory.RemoveCharacterItemAmount(charid, "EC Karte " + accountNumber, 1, "inventory");
                }
                else
                {
                    HUDHandler.SendNotification(player, 3, 5000, $"Sie haben Ihre Geheimzahl falsch eingegeben.");
                }
            }
        }
コード例 #22
0
        public async Task BankAccountAction(IPlayer player, string action, string accountNumberStr)
        {
            if (player == null || !player.Exists || action == "" || accountNumberStr == "")
            {
                return;
            }
            int accountNumber = Int32.Parse(accountNumberStr);
            int charid        = User.GetPlayerOnline(player);

            if (accountNumber == 0 || charid == 0)
            {
                return;
            }
            if (action == "generatepin")
            {
                int rndPin = new Random().Next(0000, 9999);
                CharactersBank.ChangeBankAccountPIN(accountNumber, rndPin);
                HUDHandler.SendNotification(player, 2, 5000, $"Sie haben Ihren PIN erfolgreich geändert, neuer PIN: {rndPin}.");
            }
            else if (action == "lock")
            {
                CharactersBank.ChangeBankAccountLockStatus(accountNumber);
                if (CharactersBank.GetBankAccountLockStatus(accountNumber))
                {
                    HUDHandler.SendNotification(player, 2, 5000, $"Sie haben Ihr Konto mit der Kontonummer ({accountNumber}) erfolgreich gesperrt.");
                }
                else
                {
                    HUDHandler.SendNotification(player, 2, 5000, $"Sie haben Ihr Konto mit der Kontonummre ({accountNumber}) erfolgreich entsperrt.");
                }
                CharactersBank.ResetBankAccountPINTrys(accountNumber);
            }
            else if (action == "setMain")
            {
                if (accountNumber == CharactersBank.GetCharacterBankMainKonto(charid))
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Dieses Konto ist bereits dein Hauptkonto."); return;
                }
                if (CharactersBank.GetCharacterBankMainKonto(charid) != 0)
                {
                    CharactersBank.SetCharacterBankMainKonto(CharactersBank.GetCharacterBankMainKonto(charid));
                }
                CharactersBank.SetCharacterBankMainKonto(accountNumber);
                HUDHandler.SendNotification(player, 2, 5000, $"Sie haben das Konto mit der Kontonummer ({accountNumber}) als Hauptkonto gesetzt.");
            }
            else if (action == "copycard")
            {
                if (CharactersBank.GetBankAccountLockStatus(accountNumber))
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Ihr Konto ist gesperrt, entsperren Sie Ihr Konto bevor Sie eine neue Karte erhalten können."); return;
                }
                if (CharactersInventory.GetCharacterItemAmount(charid, "EC Karte " + accountNumber, "inventory") >= 3)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Sie haben bereits zu viele Karten beantragt."); return;
                }
                CharactersInventory.AddCharacterItem(charid, "EC Karte " + accountNumber, 1, "inventory");
                HUDHandler.SendNotification(player, 2, 5000, $"Sie haben erfolgreich eine Kartenkopie für das Konto mit der Kontonummer ({accountNumber}) erhalten.");
            }
        }
コード例 #23
0
        public async Task robShop(ClassicPlayer player, int shopId)
        {
            try
            {
                if (player == null || !player.Exists || player.CharacterId <= 0 || shopId <= 0)
                {
                    return;
                }
                if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
                }
                if (!player.Position.IsInRange(ServerShops.GetShopPosition(shopId), 3f))
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Du bist zu weit entfernt."); return;
                }
                if (player.isRobbingAShop)
                {
                    HUDHandler.SendNotification(player, 4, 2500, "Du raubst bereits einen Shop aus.");
                    return;
                }

                if (ServerShops.IsShopRobbedNow(shopId))
                {
                    HUDHandler.SendNotification(player, 3, 2500, "Dieser Shop wird bereits ausgeraubt.");
                    return;
                }

                ServerFactions.AddNewFactionDispatch(0, 2, $"Aktiver Shopraub", player.Position);
                ServerFactions.AddNewFactionDispatch(0, 12, $"Aktiver Shopraub", player.Position);

                ServerShops.SetShopRobbedNow(shopId, true);
                player.isRobbingAShop = true;
                //HUDHandler.SendNotification(player, 1, 2500, "Du raubst den Laden nun aus - warte 8 Minuten um das Geld zu erhalten.");
                HUDHandler.SendNotification(player, 1, 2500, "Du raubst den Laden nun aus - warte 30 Sekunden um das Geld zu erhalten.");
                //await Task.Delay(480000);
                await Task.Delay(30000);

                ServerShops.SetShopRobbedNow(shopId, false);
                if (player == null || !player.Exists)
                {
                    return;
                }
                player.isRobbingAShop = false;
                if (!player.Position.IsInRange(ServerShops.GetShopPosition(shopId), 12f))
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Du bist zu weit entfernt, der Raub wurde abgebrochen.");
                    return;
                }

                int amount = new Random().Next(6000, 9000);
                HUDHandler.SendNotification(player, 2, 2500, $"Shop ausgeraubt - du erhälst {amount}$.");
                CharactersInventory.AddCharacterItem(player.CharacterId, "Bargeld", amount, "inventory");
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #24
0
 public async Task StorageItem(IPlayer player, int houseId, string itemName, int itemAmount, string fromContainer)
 {
     try
     {
         if (player == null || !player.Exists || houseId <= 0 || itemName == "" || itemName == "undefined" || itemAmount <= 0 || fromContainer == "none" || fromContainer == "")
         {
             return;
         }
         int charId = (int)player.GetCharacterMetaId();
         if (charId <= 0)
         {
             return;
         }
         if (!ServerHouses.ExistHouse(houseId))
         {
             return;
         }
         if (!ServerHouses.HasHouseStorageUpgrade(houseId))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Dieses Haus besitzt noch keinen ausgebauten Lagerplatz."); return;
         }
         if (player.Dimension - 10000 <= 0 || player.Dimension - 10000 != houseId)
         {
             return;
         }
         if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
         {
             HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
         }
         if (!CharactersInventory.ExistCharacterItem(charId, itemName, fromContainer))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Diesen Gegenstand besitzt du nicht."); return;
         }
         if (CharactersInventory.GetCharacterItemAmount(charId, itemName, fromContainer) < itemAmount)
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Du hast nicht genügend Gegenstände davon dabei."); return;
         }
         if (CharactersInventory.IsItemActive(player, itemName))
         {
             HUDHandler.SendNotification(player, 4, 5000, "Fehler: Ausgerüstete Gegenstände können nicht umgelagert werden."); return;
         }
         float storageLimit = ServerHouses.GetInteriorStorageLimit(ServerHouses.GetHouseInteriorId(houseId));
         float itemWeight   = ServerItems.GetItemWeight(itemName) * itemAmount;
         if (ServerHouses.GetHouseStorageItemWeight(houseId) >= storageLimit || (ServerHouses.GetHouseStorageItemWeight(houseId) + itemWeight >= storageLimit))
         {
             HUDHandler.SendNotification(player, 3, 5000, $"Fehler: Soviel passt in das Hauslager nicht rein (maximal {storageLimit}kg Lagerplatz).");
             return;
         }
         CharactersInventory.RemoveCharacterItemAmount(charId, itemName, itemAmount, fromContainer);
         ServerHouses.AddServerHouseStorageItem(houseId, itemName, itemAmount);
         HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand wurde erfolgreich eingelagert ({itemName} - {itemAmount}x).");
         //ToDo: Log Eintrag
     }
     catch (Exception e)
     {
         Alt.Log($"{e}");
     }
 }
コード例 #25
0
ファイル: SmartphoneHandler.cs プロジェクト: h04X-2K/ValeaRP
        public async Task denyCall(ClassicPlayer player)
        {
            try
            {
                if (player == null || !player.Exists || player.CharacterId <= 0)
                {
                    return;
                }
                if (Characters.GetCharacterCurrentlyRecieveCaller(player.CharacterId) != 0)
                {
                    var           callerId     = Characters.GetCharacterCurrentlyRecieveCaller(player.CharacterId); //ID vom Spieler der Anruft
                    ClassicPlayer targetPlayer = (ClassicPlayer)Alt.Server.GetPlayers().ToList().FirstOrDefault(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId == callerId);
                    if (targetPlayer != null && targetPlayer.Exists && targetPlayer.CharacterId > 0)
                    {
                        Characters.SetCharacterTargetPhoneNumber(targetPlayer.CharacterId, 0);
                        Characters.SetCharacterCurrentlyRecieveCallState(targetPlayer.CharacterId, 0);
                        targetPlayer.EmitLocked("Client:Smartphone:ShowPhoneCallError", 4);
                        //HUDHandler.SendNotification(targetPlayer, 3, 2000, "AnrufTry beendet");
                    }

                    Characters.SetCharacterCurrentlyRecieveCallState(player.CharacterId, 0);
                    Characters.SetCharacterTargetPhoneNumber(player.CharacterId, 0);
                    player.EmitLocked("Client:Smartphone:ShowPhoneCallError", 4);
                    //HUDHandler.SendNotification(player, 3, 2000, "AnrufTry beendet");
                    return;
                }

                if (Characters.GetCharacterPhoneTargetNumber(player.CharacterId) != 0)
                {
                    var phoneNumber = Characters.GetCharacterPhoneTargetNumber(player.CharacterId);
                    if (!Characters.ExistPhoneNumber(phoneNumber))
                    {
                        return;
                    }
                    ClassicPlayer targetPlayer = (ClassicPlayer)Alt.Server.GetPlayers().ToList().FirstOrDefault(x => x != null && x.Exists && ((ClassicPlayer)x).CharacterId > 0 && Characters.GetCharacterPhonenumber(((ClassicPlayer)x).CharacterId) == phoneNumber && Characters.GetCharacterPhoneTargetNumber(((ClassicPlayer)x).CharacterId) == Characters.GetCharacterPhonenumber(player.CharacterId));
                    if (targetPlayer != null && targetPlayer.Exists && targetPlayer.CharacterId > 0)
                    {
                        Characters.SetCharacterTargetPhoneNumber(targetPlayer.CharacterId, 0);
                        Characters.SetCharacterCurrentlyRecieveCallState(targetPlayer.CharacterId, 0);
                        targetPlayer.EmitLocked("SaltyChat_EndCall", player);
                        targetPlayer.EmitLocked("Client:Smartphone:ShowPhoneCallError", 4);
                        HUDHandler.SendNotification(targetPlayer, 3, 2000, "Anruf beendet");
                    }

                    Characters.SetCharacterTargetPhoneNumber(player.CharacterId, 0);
                    Characters.SetCharacterCurrentlyRecieveCallState(player.CharacterId, 0);
                    player.EmitLocked("SaltyChat_EndCall", targetPlayer);
                    player.EmitLocked("Client:Smartphone:ShowPhoneCallError", 4);
                    HUDHandler.SendNotification(player, 3, 2000, "Anruf beendet");
                    return;
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #26
0
ファイル: TimerHandler.cs プロジェクト: h04X-2K/ValeaRP
        internal static void OnDesireTimer(object sender, ElapsedEventArgs e)
        {
            Alt.Log("OnDesireTimer Timer aufgerufen");
            foreach (IPlayer player in Alt.Server.GetPlayers().ToList())
            {
                if (player == null)
                {
                    continue;
                }
                using (var pRef = new PlayerRef(player))
                {
                    if (!pRef.Exists)
                    {
                        return;
                    }
                    lock (player)
                    {
                        if (player.Exists && User.GetPlayerOnline(player) != 0)
                        {
                            int charId = User.GetPlayerOnline(player);
                            int random = new Random().Next(1, 1);
                            if (Characters.GetCharacterHunger(User.GetPlayerOnline(player)) > 0)
                            {
                                Characters.SetCharacterHunger(charId, (Characters.GetCharacterHunger(charId) - random));
                                if (Characters.GetCharacterHunger(charId) < 0)
                                {
                                    Characters.SetCharacterHunger(charId, 0);
                                }
                            }
                            else
                            {
                                player.Health = (ushort)(player.Health - 3);
                                Characters.SetCharacterHealth(charId, player.Health);
                                HUDHandler.SendNotification(player, 1, 5000, $"Du hast Hunger.");
                            }

                            if (Characters.GetCharacterThirst(User.GetPlayerOnline(player)) > 0)
                            {
                                Characters.SetCharacterThirst(charId, (Characters.GetCharacterThirst(charId) - random));
                                if (Characters.GetCharacterThirst(charId) < 0)
                                {
                                    Characters.SetCharacterThirst(charId, 0);
                                }
                            }
                            else
                            {
                                player.Health = (ushort)(player.Health - 5);
                                Characters.SetCharacterHealth(charId, player.Health);
                                HUDHandler.SendNotification(player, 1, 5000, $"Du hast Durst.");
                            }
                            Alt.Log($"Essen/Durst Anzeige update: {Characters.GetCharacterHunger(charId)} | {Characters.GetCharacterThirst(charId)}");
                            player.EmitLocked("Client:HUD:UpdateDesire", Characters.GetCharacterHunger(charId), Characters.GetCharacterThirst(charId)); //Hunger & Durst Anzeige aktualisieren
                        }
                    }
                }
            }
        }
コード例 #27
0
ファイル: InventoryHandler.cs プロジェクト: h04X-2K/ValeaRP
        public async Task switchItemToDifferentInv(ClassicPlayer player, string itemname, int itemAmount, string fromContainer, string toContainer)
        {
            try
            {
                if (player == null || !player.Exists || itemname == "" || itemAmount <= 0 || fromContainer == "" || toContainer == "" || User.GetPlayerOnline(player) == 0)
                {
                    return;
                }
                if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
                }
                int    charId         = player.CharacterId;
                string normalName     = ServerItems.ReturnNormalItemName(itemname);
                float  itemWeight     = ServerItems.GetItemWeight(itemname) * itemAmount;
                float  invWeight      = CharactersInventory.GetCharacterItemWeight(charId, "inventory");
                float  backpackWeight = CharactersInventory.GetCharacterItemWeight(charId, "backpack");
                if (!CharactersInventory.ExistCharacterItem(charId, itemname, fromContainer))
                {
                    return;
                }

                if (toContainer == "inventory")
                {
                    if (invWeight + itemWeight > 15f)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, $"Soviel Platz hast du im Inventar nicht."); return;
                    }
                }
                else if (toContainer == "backpack")
                {
                    if (backpackWeight + itemWeight > Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId)))
                    {
                        HUDHandler.SendNotification(player, 3, 5000, $"Soviel Platz hast du in deinen Taschen / deinem Rucksack nicht."); return;
                    }
                }

                if (CharactersInventory.GetCharacterItemAmount(charId, itemname, fromContainer) < itemAmount)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Die angegebene Item-Anzahl ist größer als die Anzahl der Items die du mit dir trägst."); return;
                }
                if (itemname == "Rucksack" || itemname == "Tasche" || normalName == "Ausweis" || normalName == "Bargeld" || normalName == "Smartphone" || normalName == "EC Karte" || normalName == "Fahrzeugschluessel")
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Diesen Gegenstand kannst du nicht in deinen Rucksack / deine Tache legen."); return;
                }
                CharactersInventory.RemoveCharacterItemAmount(charId, itemname, itemAmount, fromContainer);
                CharactersInventory.AddCharacterItem(charId, itemname, itemAmount, toContainer);
                HUDHandler.SendNotification(player, 2, 5000, $"Der Gegenstand {itemname} ({itemAmount}x) wurde erfolgreich vom ({fromContainer}) in ({toContainer}) verschoben.");
                RequestInventoryItems(player);
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }
コード例 #28
0
 public void KillMeCMD(IPlayer player)
 {
     if (player == null || !player.Exists)
     {
         return;
     }
     if (player.AdminLevel() <= 8)
     {
         HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
     }
     player.Health = 0;
 }
コード例 #29
0
 public void TorsoCMD(IPlayer player, int torso)
 {
     if (player == null || !player.Exists)
     {
         return;
     }
     if (player.AdminLevel() <= 0)
     {
         HUDHandler.SendNotification(player, 4, 5000, "Keine Rechte."); return;
     }
     player.EmitLocked("Client:SpawnArea:setCharClothes", 3, torso, 0);
 }
コード例 #30
0
        public async Task TakeHotelItem(IPlayer player, int apartmentId, string itemName, int itemAmount)
        {
            try
            {
                if (player == null || !player.Exists || apartmentId <= 0 | itemAmount <= 0 || itemName == "" || itemName == "undefined")
                {
                    return;
                }
                int charId = User.GetPlayerOnline(player);
                if (charId <= 0)
                {
                    return;
                }
                if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
                }
                if (!ServerHotels.ExistServerHotelStorageItem(apartmentId, itemName))
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Fehler: Der Gegenstand existiert im Lager nicht."); return;
                }
                if (ServerHotels.GetServerHotelStorageItemAmount(apartmentId, itemName) < itemAmount)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Fehler: Soviele Gegenstände sind nicht im Lager."); return;
                }
                float itemWeight     = ServerItems.GetItemWeight(itemName) * itemAmount;
                float invWeight      = CharactersInventory.GetCharacterItemWeight(charId, "inventory");
                float backpackWeight = CharactersInventory.GetCharacterItemWeight(charId, "backpack");
                if (invWeight + itemWeight > 15f && backpackWeight + itemWeight > Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId)))
                {
                    HUDHandler.SendNotification(player, 3, 5000, $"Du hast nicht genug Platz in deinen Taschen."); return;
                }
                ServerHotels.RemoveServerHotelStorageItemAmount(apartmentId, itemName, itemAmount);
                //LoggingService.NewFactionLog(factionId, charId, 0, "storage", $"{Characters.GetCharacterName(charId)} ({charId}) hat den Gegenstand '{itemName} ({amount}x)' aus seinem Spind entnommen."); // ToDo: Hotel Log
                if (invWeight + itemWeight <= 15f)
                {
                    HUDHandler.SendNotification(player, 2, 5000, $"Du hast {itemName} ({itemAmount}x) aus deinem Lager genommen (Lagerort: Inventar).");
                    CharactersInventory.AddCharacterItem(charId, itemName, itemAmount, "inventory");
                    return;
                }

                if (Characters.GetCharacterBackpack(charId) != "None" && backpackWeight + itemWeight <= Characters.GetCharacterBackpackSize(Characters.GetCharacterBackpack(charId)))
                {
                    HUDHandler.SendNotification(player, 2, 5000, $"Du hast {itemName} ({itemAmount}x) aus deinem Lager genommen (Lagerort: Rucksack / Tasche).");
                    CharactersInventory.AddCharacterItem(charId, itemName, itemAmount, "backpack");
                    return;
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }