private void Awake() { instance = this; SetUpReferences(); InitialiseAll(); }
public override void Initialise() { base.Initialise(); if (player == null) { player = SpawnPlayer(); player.gameObject.Show(); } // perhaps do something with the new playermaster reference (e.g. store it into data somewhere) //place holder camLookat.SetTarget(player.transform.GetChild(0)); }