public Player(Game1 game) { Width = 24; Height = 32; Sprite = new Texture2D(game.GraphicsDevice, 1, 1); Sprite.SetData<Color>(new Color[] { Color.White }); Position = new Vector2(400, 300); Facing = Direction.DOWN; SwordHitbox = null; }
static void Main() { using (var game = new Game1()) game.Run(); }