public bool IsHittedBy(HitTestPointData hitData) { foreach (var rect in _rectangles) { if (hitData.IsHit(rect, _transformation, out var z)) { return(true); } } return(false); }
public bool IsHittedBy(HitTestPointData hitData) { double z; foreach (var rect in _rectangles) { if (hitData.IsHit(rect, _transformation, out z)) return true; } return false; }
public bool IsHittedBy(HitTestPointData hitData) { return(hitData.IsHit(_rectangle, _transformation, out var z)); }
public bool IsHittedBy(HitTestPointData hitData) { double z; return hitData.IsHit(_rectangle, _transformation, out z); }