コード例 #1
0
        private void EvaluateInternally(double?tout, out double t_result, double[] result)
        {
            if (_initializationState == InitializationState.NotInitialized) // not initialized so far
            {
                _initializationState = InitializationState.InitialValueReturned;

                if (null == tout)
                {
                    last_tout = t_result = currstate._tn;
                    currstate._zn.CopyColumn(0, result);
                    return;
                }
            }
            else if (_initializationState == InitializationState.Initialized)
            {
                // we have to clone some of the code from below to here
                // this is no good style, but a goto statement with a jump inside another code block will not work here.

                if (tout.HasValue)
                {
                    // Output data, but only if (i) we have requested a certain time point,
                    // and ii) as long as we can interpolate this point from the previous point and the current point
                    if (currstate._tn <= tout.Value && tout.Value <= currstate._tn + currstate._dt)
                    {
                        // VectorMath.Lerp(tout.Value, currstate.tn, xout, currstate.tn + currstate.dt, currstate.xn, result);
                        currstate.EvaluateYAtTime(tout.Value, result);
                        last_tout = t_result = tout.Value;
                        return;
                    }
                }
                else
                {
                    if (currstate._tn == last_tout)
                    {
                        last_tout = t_result = currstate._tn + currstate._dt;
                        VectorMath.Copy(currstate._xn, result);
                        return;
                    }
                }

                VectorMath.Copy(currstate._xn, xout); // save x of this step

                currstate._tn = currstate._tn + currstate._dt;

                if (opts.MaxStep < double.MaxValue)
                {
                    r = Math.Min(r, opts.MaxStep / currstate._dt);
                }

                if (opts.MinStep > 0)
                {
                    r = Math.Max(r, opts.MinStep / currstate._dt);
                }

                r = Math.Min(r, opts.MaxScale);
                r = Math.Max(r, opts.MinScale);

                currstate._dt = currstate._dt * r;

                currstate.Rescale(r);
            }

            _initializationState = InitializationState.Initialized;
            //Can produce any number of solution points
            while (true)
            {
                // Reset fail flag
                isIterationFailed = false;

                // Predictor step
                _zn_saved.CopyFrom(currstate._zn);
                currstate.ZNew();
                VectorMath.FillWith(currstate._en, 0); // TODO find out if this statement is neccessary
                currstate._zn.CopyColumn(0, currstate._xn);

                // Corrector step
                currstate.PredictorCorrectorScheme(ref isIterationFailed, f, _denseJacobianEvaluation, _sparseJacobianEvaluation, opts);

                if (isIterationFailed)                 // If iterations are not finished - bad convergence
                {
                    currstate._zn.CopyFrom(_zn_saved); // copy saved state back
                    currstate._nsuccess = 0;
                    currstate.DivideStepBy2();
                }
                else // Iterations finished, i.e. did not fail
                {
                    r = Math.Min(1.1d, Math.Max(0.2d, currstate._rFactor));

                    if (currstate._delta >= 1.0d)
                    {
                        if (opts.MaxStep < double.MaxValue)
                        {
                            r = Math.Min(r, opts.MaxStep / currstate._dt);
                        }

                        if (opts.MinStep > 0)
                        {
                            r = Math.Max(r, opts.MinStep / currstate._dt);
                        }

                        r = Math.Min(r, opts.MaxScale);
                        r = Math.Max(r, opts.MinScale);

                        currstate._dt = currstate._dt * r; // Decrease step
                        currstate.Rescale(r);
                    }
                    else // Iteration finished successfully
                    {
                        // Output data
                        if (tout.HasValue)
                        {
                            if (currstate._tn <= tout.Value && tout.Value <= currstate._tn + currstate._dt)
                            {
                                // VectorMath.Lerp(tout.Value, currstate.tn, xout, currstate.tn + currstate.dt, currstate.xn, result);
                                currstate.EvaluateYAtTime(tout.Value, result);
                                t_result = tout.Value;

                                return;
                            }
                        }
                        else
                        {
                            VectorMath.Copy(currstate._xn, result);
                            t_result = last_tout = currstate._tn + currstate._dt;
                            return;
                        }

                        VectorMath.Copy(currstate._xn, xout);

                        currstate._tn = currstate._tn + currstate._dt;

                        if (opts.MaxStep < double.MaxValue)
                        {
                            r = Math.Min(r, opts.MaxStep / currstate._dt);
                        }

                        if (opts.MinStep > 0)
                        {
                            r = Math.Max(r, opts.MinStep / currstate._dt);
                        }

                        r = Math.Min(r, opts.MaxScale);
                        r = Math.Max(r, opts.MinScale);

                        currstate._dt = currstate._dt * r;
                        currstate.Rescale(r);
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Implementation of Gear's BDF method with dynamically changed step size and order. Order changes between 1 and 3.
        /// </summary>
        /// <param name="t0">Initial time point</param>
        /// <param name="x0">Initial phase vector</param>
        /// <param name="f">Right parts of the system</param>
        /// <param name="opts">Options for accuracy control and initial step size</param>
        /// <returns>Sequence of infinite number of solution points.</returns>
        public static IEnumerable <SolutionPoint> GearBDF(double t0, Vector x0, Func <double, Vector, Vector> f, Options opts)
        {
            double t = t0;
            Vector x = x0.Clone();
            int    n = x0.Length;

            double tout = t0;
            var    xout = new Vector();

            if (opts.OutputStep > 0) // Store previous solution point if OutputStep is specified (non-zero)
            {
                xout  = x0.Clone();
                tout += opts.OutputStep;
            }

            // Firstly, return initial point
            yield return(new SolutionPoint(t0, x0.Clone()));

            //Initial step size.
            Vector dx = f(t0, x0).Clone();
            double dt;

            if (opts.InitialStep != 0)
            {
                dt = opts.InitialStep;
            }
            else
            {
                var tol = opts.RelativeTolerance;
                var ewt = Vector.Zeros(n);
                var ywt = Vector.Zeros(n);
                var sum = 0.0;
                for (int i = 0; i < n; i++)
                {
                    ewt[i] = opts.RelativeTolerance * Math.Abs(x[i]) + opts.AbsoluteTolerance;
                    ywt[i] = ewt[i] / tol;
                    sum    = sum + dx[i] * dx[i] / (ywt[i] * ywt[i]);
                }

                dt = Math.Sqrt(tol / (1.0d / (ywt[0] * ywt[0]) + sum / n));
            }

            dt = Math.Min(dt, opts.MaxStep);
            var resdt = dt;

            int qmax  = 5;
            int qcurr = 2;

            //Compute Nordstieck's history matrix at t=t0;
            var zn = new Matrix(n, qmax + 1);

            for (int i = 0; i < n; i++)
            {
                zn[i, 0] = x[i];
                zn[i, 1] = dt * dx[i];
                for (int j = qcurr; j < qmax + 1; j++)
                {
                    zn[i, j] = 0.0d;
                }
            }

            var eold = Vector.Zeros(n);

            var currstate = new NordsieckState
            {
                delta    = 0.0d,
                Dq       = 0.0d,
                dt       = dt,
                en       = eold,
                tn       = t,
                xn       = x0,
                qn       = qcurr,
                qmax     = qmax,
                nsuccess = 0,
                zn       = zn,
                rFactor  = 1.0d
            };

            bool isIterationFailed = false;

            //Can produce any number of solution points
            while (true)
            {
                // Reset fail flag
                isIterationFailed = false;

                // Predictor step
                var z0 = currstate.zn.Clone();
                currstate.zn = NordsieckState.ZNew(currstate.zn);
                currstate.en = Vector.Zeros(n);
                currstate.xn = currstate.zn.CloneColumn(0);

                // Corrector step
                currstate = PredictorCorrectorScheme(currstate, ref isIterationFailed, f, opts);

                if (isIterationFailed) // If iterations are not finished - bad convergence
                {
                    currstate.zn       = z0;
                    currstate.nsuccess = 0;
                    currstate.ChangeStep();
                }
                else // Iterations finished
                {
                    var r = Math.Min(1.1d, Math.Max(0.2d, currstate.rFactor));

                    if (currstate.delta >= 1.0d)
                    {
                        if (opts.MaxStep < double.MaxValue)
                        {
                            r = Math.Min(r, opts.MaxStep / currstate.dt);
                        }

                        if (opts.MinStep > 0)
                        {
                            r = Math.Max(r, opts.MinStep / currstate.dt);
                        }

                        r = Math.Min(r, opts.MaxScale);
                        r = Math.Max(r, opts.MinScale);

                        currstate.dt = currstate.dt * r; // Decrease step
                        currstate.zn = NordsieckState.Rescale(currstate.zn, r);
                    }
                    else
                    {
                        // Output data
                        if (opts.OutputStep > 0) // Output points with specified step
                        {
                            while (currstate.tn <= tout && tout <= currstate.tn + currstate.dt)
                            {
                                yield return(new SolutionPoint(tout, Vector.Lerp(tout, currstate.tn,
                                                                                 xout, currstate.tn + currstate.dt, currstate.xn)));

                                tout += opts.OutputStep;
                            }
                            Vector.Copy(currstate.xn, xout);
                        }
                        else // Output each point

                        {
                            yield return(new SolutionPoint(currstate.tn + currstate.dt, currstate.xn));
                        }

                        currstate.tn = currstate.tn + currstate.dt;

                        if (opts.MaxStep < double.MaxValue)
                        {
                            r = Math.Min(r, opts.MaxStep / currstate.dt);
                        }

                        if (opts.MinStep > 0)
                        {
                            r = Math.Max(r, opts.MinStep / currstate.dt);
                        }

                        r = Math.Min(r, opts.MaxScale);
                        r = Math.Max(r, opts.MinScale);

                        currstate.dt = currstate.dt * r;

                        currstate.zn = NordsieckState.Rescale(currstate.zn, r);
                    }
                }
            }
        }