/// <summary> /// Adds the elements of an array to the end of this LayoutRendererCollection. /// </summary> /// <param name="items"> /// The array whose elements are to be added to the end of this LayoutRendererCollection. /// </param> public virtual void AddRange(LayoutRenderer[]items) { foreach (LayoutRenderer item in items) { this.List.Add(item); } }
/// <summary> /// Initializes a new instance of the LayoutRendererCollection class, containing elements /// copied from an array. /// </summary> /// <param name="items"> /// The array whose elements are to be added to the new LayoutRendererCollection. /// </param> public LayoutRendererCollection(LayoutRenderer[]items) { this.AddRange(items); }
/// <summary> /// Inserts an element into the LayoutRendererCollection at the specified index /// </summary> /// <param name="index"> /// The index at which the LayoutRenderer is to be inserted. /// </param> /// <param name="value"> /// The LayoutRenderer to insert. /// </param> public virtual void Insert(int index, LayoutRenderer value) { this.List.Insert(index, value); }
/// <summary> /// Removes the first occurrence of a specific LayoutRenderer from this LayoutRendererCollection. /// </summary> /// <param name="value"> /// The LayoutRenderer value to remove from this LayoutRendererCollection. /// </param> public virtual void Remove(LayoutRenderer value) { this.List.Remove(value); }
/// <summary> /// Determines whether a specfic LayoutRenderer value is in this LayoutRendererCollection. /// </summary> /// <param name="value"> /// The LayoutRenderer value to locate in this LayoutRendererCollection. /// </param> /// <returns> /// true if value is found in this LayoutRendererCollection; /// false otherwise. /// </returns> public virtual bool Contains(LayoutRenderer value) { return this.List.Contains(value); }
/// <summary> /// Return the zero-based index of the first occurrence of a specific value /// in this LayoutRendererCollection /// </summary> /// <param name="value"> /// The LayoutRenderer value to locate in the LayoutRendererCollection. /// </param> /// <returns> /// The zero-based index of the first occurrence of the _ELEMENT value if found; /// -1 otherwise. /// </returns> public virtual int IndexOf(LayoutRenderer value) { return this.List.IndexOf(value); }
/// <summary> /// Adds an instance of type LayoutRenderer to the end of this LayoutRendererCollection. /// </summary> /// <param name="value"> /// The LayoutRenderer to be added to the end of this LayoutRendererCollection. /// </param> public virtual void Add(LayoutRenderer value) { this.List.Add(value); }
private static void ApplyLayoutRendererParameters(LayoutRenderer target, string parameterString) { int pos = 0; while (pos < parameterString.Length) { int nameStartPos = pos; while (pos < parameterString.Length && Char.IsWhiteSpace(parameterString[pos])) { pos++; } while (pos < parameterString.Length && parameterString[pos] != '=') { pos++; } int nameEndPos = pos; if (nameStartPos == nameEndPos) break; pos++; // we've got a name - now get a value // StringBuilder valueBuf = new StringBuilder(); while (pos < parameterString.Length) { if (parameterString[pos] == '\\') { valueBuf.Append(parameterString[pos + 1]); pos += 2; } else if (parameterString[pos] == ':') { pos++; break; } else { valueBuf.Append(parameterString[pos]); pos++; } } string name = parameterString.Substring(nameStartPos, nameEndPos - nameStartPos); string value = valueBuf.ToString(); PropertyHelper.SetPropertyFromString(target, name, value, null); } }
private static LayoutRenderer ConvertToLiteral(LayoutRenderer renderer) { StringBuilder sb = new StringBuilder(); renderer.Append(sb, LogEventInfo.CreateNullEvent()); return new LiteralLayoutRenderer(sb.ToString()); }
internal Layout(LayoutRenderer[] renderers, string text) { SetRenderers(renderers, text); }
internal void SetRenderers(LayoutRenderer[] renderers, string text) { _renderers = renderers; if (_renderers.Length == 1 && _renderers[0] is LiteralLayoutRenderer) _fixedText = ((LiteralLayoutRenderer)(_renderers[0])).Text; else _fixedText = null; _layoutText = text; _isVolatile = false; _needsStackTrace = 0; foreach (LayoutRenderer lr in renderers) { int nst = lr.NeedsStackTrace(); if (nst > _needsStackTrace) _needsStackTrace = nst; if (lr.IsVolatile()) _isVolatile = true; } }