コード例 #1
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
 public Position determineMove(TicTacToeBoard state, TicTacToeBoard otherState)
 {
     for (int i = 0; i < state.boardConfig.GetLength(0); i++)
     {
         for (int j = 0; j < state.boardConfig.GetLength(1); j++)
         {
             if (state.boardConfig[i, j] != otherState.boardConfig[i, j])
             {
                 Position newPos = new Position(i, j);
                 return(newPos);
             }
         }
     }
     return(null);
 }
コード例 #2
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
        public TicTacToeBoard copy( )
        {
            TicTacToeBoard copyBoard = new TicTacToeBoard( );

            copyBoard.alpha = this.alpha;
            copyBoard.beta  = this.beta;
            for (int i = 0; i < boardConfig.GetLength(0); i++)
            {
                for (int j = 0; j < boardConfig.GetLength(1); j++)
                {
                    copyBoard.boardConfig[i, j] = this.boardConfig[i, j];
                }
            }
            return(copyBoard);
        }
コード例 #3
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
        //reset instead of closing and opening game
        private void Reset()
        {
            //reset all instances of globals
            oTurn          = true;
            playerTurn     = true;
            playerSelected = false;

            newBoard  = new TicTacToeBoard( );
            aiChoices = new List <TicTacToeBoard>();

            won   = null;
            aDraw = false;
            xWins = false;
            oWins = false;
        }
コード例 #4
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
 //test if we are in a terminal state
 private bool TerminalTest(TicTacToeBoard state)
 {
     //Terminal State if we win
     Position[] winStates = WinState(state);
     if (winStates != null)
     {
         return(true);
     }
     //if not win, if the parts of the board is  empty, game doesn't end
     for (int i = 0; i < state.boardConfig.GetLength(0); i++)
     {
         for (int j = 0; j < state.boardConfig.GetLength(1); j++)
         {
             if (state.boardConfig[i, j] == 0)
             {
                 return(false);
             }
         }
     }
     //board is full, terminal state and we didn't win
     return(true);
 }
コード例 #5
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
        //get the children from current state
        private Queue <TicTacToeBoard> GenerateSuccessors(TicTacToeBoard state, ref bool tempOTurn, ref int counter)
        {
            Queue <TicTacToeBoard> children = new Queue <TicTacToeBoard>();

            for (int i = 0; i < state.boardConfig.GetLength(0); i++)
            {
                for (int j = 0; j < state.boardConfig.GetLength(1); j++)
                {
                    TicTacToeBoard copy = state.copy();
                    if (copy.boardConfig[i, j] == 0)
                    {
                        if (counter == 0)
                        {
                            aiChoices.Add(copy);
                        }
                        copy.boardConfig[i, j] = (tempOTurn ? 1 : 2);
                        children.Enqueue(copy);
                    }
                }
            }
            counter++;
            return(children);
        }
コード例 #6
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
        private int Min_value(ref TicTacToeBoard state, ref bool tempOTurn, ref int counter, int depth)
        {
            if ((depth == 4) || TerminalTest(state))
            {
                return(utility(ref state, depth, ref tempOTurn));
            }
            int v = 1000;
            Queue <TicTacToeBoard> children = GenerateSuccessors(state, ref tempOTurn, ref counter);

            while (children.Count != 0)
            {
                TicTacToeBoard next = children.Dequeue();
                tempOTurn  = !tempOTurn;
                v          = Math.Min(v, Max_value(ref next, ref tempOTurn, ref counter, depth));
                state.cost = v;
                if (v <= state.alpha)
                {
                    return(v);
                }
                state.beta = Math.Min(v, state.beta);
            }
            return(v);
        }
コード例 #7
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
        //utility function of Alpha beta pruning - will only enter is terminal state
        private int utility(ref TicTacToeBoard state, int depth, ref bool tempOTurn) //replace this with file input of all possible states - and weights
        {
            int cost = 0;

            for (int i = 0; i < state.boardConfig.GetLength(0); i++)
            {
                for (int j = 0; j < state.boardConfig.GetLength(1); j++)
                {
                    if (oTurn)
                    {
                        if (state.boardConfig[i, j] == 1)
                        {
                            if (i + 1 < state.boardConfig.GetLength(0))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0))
                                {
                                    if (state.boardConfig[i + 2, j] == state.boardConfig[i + 1, j] &&
                                        state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && state.boardConfig[i - 1, j] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i, j + 2] == state.boardConfig[i, j + 1] &&
                                        state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                {
                                    if (j - 1 >= 0 && state.boardConfig[i, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (i + 1 < state.boardConfig.GetLength(0) && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0) && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i + 2, j + 2] == state.boardConfig[i + 1, j + 1] &&
                                        state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && j - 1 >= 0 && state.boardConfig[i - 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (i - 1 >= 0 && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i - 2 >= 0 && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i - 2, j + 2] == state.boardConfig[i - 1, j + 1] &&
                                        state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i + 1 < state.boardConfig.GetLength(0) && j - 1 >= 0 &&
                                        state.boardConfig[i + 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                        }
                        else if (state.boardConfig[i, j] == 2)
                        {
                            if (i + 1 < state.boardConfig.GetLength(0))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0))
                                {
                                    if (state.boardConfig[i + 2, j] == state.boardConfig[i + 1, j] &&
                                        state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && state.boardConfig[i - 1, j] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i, j + 2] == state.boardConfig[i, j + 1] &&
                                        state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                {
                                    if (j - 1 >= 0 && state.boardConfig[i, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (i + 1 < state.boardConfig.GetLength(0) && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0) && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i + 2, j + 2] == state.boardConfig[i + 1, j + 1] &&
                                        state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && j - 1 >= 0 && state.boardConfig[i - 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (i - 1 >= 0 && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i - 2 >= 0 && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i - 2, j + 2] == state.boardConfig[i - 1, j + 1] &&
                                        state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i + 1 < state.boardConfig.GetLength(0) && j - 1 >= 0 &&
                                        state.boardConfig[i + 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                        }
                    }
                    else if (!oTurn)
                    {
                        if (state.boardConfig[i, j] == 2)
                        {
                            if (i + 1 < state.boardConfig.GetLength(0))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0))
                                {
                                    if (state.boardConfig[i + 2, j] == state.boardConfig[i + 1, j] &&
                                        state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && state.boardConfig[i - 1, j] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i, j + 2] == state.boardConfig[i, j + 1] &&
                                        state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                {
                                    if (j - 1 >= 0 && state.boardConfig[i, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (i + 1 < state.boardConfig.GetLength(0) && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0) && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i + 2, j + 2] == state.boardConfig[i + 1, j + 1] &&
                                        state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && j - 1 >= 0 && state.boardConfig[i - 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                            if (i - 1 >= 0 && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i - 2 >= 0 && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i - 2, j + 2] == state.boardConfig[i - 1, j + 1] &&
                                        state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost += 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i + 1 < state.boardConfig.GetLength(0) && j - 1 >= 0 &&
                                        state.boardConfig[i + 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost += 10;
                                    }
                                }
                            }
                        }
                        else if (state.boardConfig[i, j] == 1)
                        {
                            if (i + 1 < state.boardConfig.GetLength(0))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0))
                                {
                                    if (state.boardConfig[i + 2, j] == state.boardConfig[i + 1, j] &&
                                        state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && state.boardConfig[i - 1, j] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i, j + 2] == state.boardConfig[i, j + 1] &&
                                        state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                                {
                                    if (j - 1 >= 0 && state.boardConfig[i, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (i + 1 < state.boardConfig.GetLength(0) && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i + 2 < state.boardConfig.GetLength(0) && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i + 2, j + 2] == state.boardConfig[i + 1, j + 1] &&
                                        state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i - 1 >= 0 && j - 1 >= 0 && state.boardConfig[i - 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                            if (i - 1 >= 0 && j + 1 < state.boardConfig.GetLength(1))
                            {
                                if (i - 2 >= 0 && j + 2 < state.boardConfig.GetLength(1))
                                {
                                    if (state.boardConfig[i - 2, j + 2] == state.boardConfig[i - 1, j + 1] &&
                                        state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                    {
                                        cost -= 100;
                                    }
                                }
                                else
                                if (state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                                {
                                    if (i + 1 < state.boardConfig.GetLength(0) && j - 1 >= 0 &&
                                        state.boardConfig[i + 1, j - 1] != state.boardConfig[i, j])
                                    {
                                        cost -= 10;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            state.cost = cost;
            return(cost);
        }
コード例 #8
0
ファイル: Game1.cs プロジェクト: anselmenils/TicTacToe
 //test if we have  won
 private Position[] WinState(TicTacToeBoard state)
 {
     //loop through everything in the game board - check for win states
     for (int i = 0; i < state.boardConfig.GetLength(0); i++)
     {
         for (int j = 0; j < state.boardConfig.GetLength(1); j++)
         {
             //check if current position in empty
             if (state.boardConfig[i, j] != 0)
             {
                 if (i - 2 >= 0 && j - 2 >= 0)
                 {
                     if (state.boardConfig[i - 2, j - 2] == state.boardConfig[i - 1, j - 1] &&
                         state.boardConfig[i - 1, j - 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i - 2, j - 2), new Position(i - 1, j - 1), new Position(i, j) });
                     }
                 }
                 if (j - 2 >= 0)
                 {
                     if (state.boardConfig[i, j - 2] == state.boardConfig[i, j - 1] &&
                         state.boardConfig[i, j - 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i - 2, j), new Position(i - 1, j), new Position(i, j) });
                     }
                 }
                 if (i + 2 < state.boardConfig.GetLength(0) && j - 2 >= 0)
                 {
                     if (state.boardConfig[i + 2, j - 2] == state.boardConfig[i + 1, j - 1] &&
                         state.boardConfig[i + 1, j - 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i + 2, j - 2), new Position(i + 1, j - 1), new Position(i, j) });
                     }
                 }
                 if (i - 2 >= 0)
                 {
                     if (state.boardConfig[i - 2, j] == state.boardConfig[i - 1, j] &&
                         state.boardConfig[i - 1, j] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i - 2, j), new Position(i - 1, j), new Position(i, j) });
                     }
                 }
                 if (i + 2 < state.boardConfig.GetLength(0))
                 {
                     if (state.boardConfig[i + 2, j] == state.boardConfig[i + 1, j] &&
                         state.boardConfig[i + 1, j] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i + 2, j), new Position(i + 1, j), new Position(i, j) });
                     }
                 }
                 if (i - 2 >= 0 && j + 2 < state.boardConfig.GetLength(1))
                 {
                     if (state.boardConfig[i - 2, j + 2] == state.boardConfig[i - 1, j + 1] &&
                         state.boardConfig[i - 1, j + 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i - 2, j + 2), new Position(i - 1, j + 1), new Position(i, j) });
                     }
                 }
                 if (j + 2 < state.boardConfig.GetLength(1))
                 {
                     if (state.boardConfig[i, j + 2] == state.boardConfig[i, j + 1] &&
                         state.boardConfig[i, j + 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i, j + 2), new Position(i, j + 1), new Position(i, j) });
                     }
                 }
                 if (i + 2 < state.boardConfig.GetLength(0) && j + 2 < state.boardConfig.GetLength(1))
                 {
                     if (state.boardConfig[i + 2, j + 2] == state.boardConfig[i + 1, j + 1] &&
                         state.boardConfig[i + 1, j + 1] == state.boardConfig[i, j])
                     {
                         return(new Position[] { new Position(i + 2, j + 2), new Position(i + 1, j + 1), new Position(i, j) });
                     }
                 }
             }
         }
     }
     //did not reach a win state
     return(null);
 }