コード例 #1
0
        void DrawDebugStuff()
        {
#if RETROPIXEL_DEBUG
            if (_target.paletteTexture != null && _target.colormap != null)
            {
                EditorGUILayout.LabelField("DEBUG PROPERTIES", EditorStyles.boldLabel);
                ++EditorGUI.indentLevel;

                debugPaletteChecker = EditorGUILayout.Slider("Palette Checker", debugPaletteChecker, 0, 1);
                int palettePixel = Mathf.RoundToInt(debugPaletteChecker * (_target.numberOfColors - 1));
                EditorGUILayout.LabelField("Palette Pixel", "" + palettePixel);
                EditorGUILayout.ColorField("Palette Color", _target.paletteTexture.GetPixel(palettePixel, 0));

                debugColormapChecker = EditorGUILayout.Vector3Field("ColormapChecker", debugColormapChecker);
                debugColormapChecker = new Vector3(Mathf.Clamp01(debugColormapChecker.x), Mathf.Clamp01(debugColormapChecker.y), Mathf.Clamp01(debugColormapChecker.z));
                int     colorsteps    = ColormapUtils.GetPrecisionColorsteps(_target.colormapPrecision);
                Vector3 colormapPixel = new Vector3(Mathf.RoundToInt(debugColormapChecker.x * (colorsteps - 1)),
                                                    Mathf.RoundToInt(debugColormapChecker.y * (colorsteps - 1)),
                                                    Mathf.RoundToInt(debugColormapChecker.z * (colorsteps - 1)));
                int pixelInArray = Mathf.FloorToInt(colormapPixel.x + colormapPixel.y * colorsteps + colormapPixel.z * colorsteps * colorsteps);
                EditorGUILayout.LabelField("Colormap Pixel", "" + colormapPixel + " :: " + pixelInArray);
                int alpha = _target.colormap.GetPixels32()[pixelInArray].a;
                EditorGUILayout.LabelField("Palette Index (Alpha)", "" + alpha);
                EditorGUILayout.ColorField("Final Color", _target.paletteTexture.GetPixel(alpha, 1));

                --EditorGUI.indentLevel;
            }
#endif
        }
コード例 #2
0
        public void ApplyMap()
        {
            int colorsteps = ColormapUtils.GetPrecisionColorsteps(colormap.colormapPrecision);

            colormapTexture            = new Texture3D(colorsteps, colorsteps, colorsteps, TextureFormat.Alpha8, false);
            colormapTexture.filterMode = FilterMode.Point;
            colormapTexture.wrapMode   = TextureWrapMode.Clamp;
            colormapTexture.SetPixels32(colormap.texture3Dpixels);
            colormapTexture.Apply();

            material.SetTexture("_ColorMap", colormapTexture);
        }
コード例 #3
0
 void SetupPixelBuffer()
 {
     colorsteps  = ColormapUtils.GetPrecisionColorsteps(precision);
     totalPixels = colorsteps * colorsteps * colorsteps;
     pixelBuffer = new Color32[totalPixels];
 }