コード例 #1
0
        public float GetPopularity(ScreenshotResolutionAsset preset)
        {
            var s = m_Stats.Find(x => x.m_Resolution == preset);

            if (s != null)
            {
                return(s.m_Frequency);
            }
            return(-1f);
        }
コード例 #2
0
 public static void ExportPresets(List <ScreenshotResolution> resolutions)
 {
     foreach (ScreenshotResolution res in resolutions)
     {
         string name = res.m_ResolutionName == "" ? res.m_Width.ToString() + "x" + res.m_Height.ToString() : res.m_ResolutionName;
         ScreenshotResolutionAsset preset = ScriptableObjectUtils.CreateAsset <ScreenshotResolutionAsset> (name, "Presets/Custom");
         preset.m_Resolution = new ScreenshotResolution(res);
         EditorUtility.SetDirty(preset);
     }
     AssetDatabase.SaveAssets();
     AssetDatabase.Refresh();
 }
コード例 #3
0
 public static void RemoveTag(ScreenshotResolutionAsset preset, string tag)
 {
     if (GetDatabase().m_Database.ContainsKey(tag))
     {
         // Remove tag from list
         GetDatabase().m_Database[tag].m_Data.Remove(preset);
         // Remove tag if no preset have it
         GetDatabase().RemoveEmptyTags();
         // Update database
         EditorUtility.SetDirty(GetDatabase());
         AssetDatabase.SaveAssets();
         AssetDatabase.Refresh();
     }
 }
コード例 #4
0
        public static string GetTagString(ScreenshotResolutionAsset preset)
        {
            var tags = GetTags(preset);
            var s    = "";

            for (int i = 0; i < tags.Count; ++i)
            {
                s += tags[i];
                if (i != tags.Count - 1)
                {
                    s += ", ";
                }
            }
            return(s);
        }
コード例 #5
0
 public static void AddTag(ScreenshotResolutionAsset preset, string tag)
 {
     // Create empty list for a new tag
     if (!GetDatabase().m_Database.ContainsKey(tag))
     {
         GetDatabase().m_Database.Add(tag, new TagData());
     }
     // Add tag to list
     GetDatabase().m_Database[tag].m_Data.Add(preset);
     // Remove tag if no preset have it
     GetDatabase().RemoveEmptyTags();
     // Update database
     EditorUtility.SetDirty(GetDatabase());
     AssetDatabase.SaveAssets();
     AssetDatabase.Refresh();
 }
コード例 #6
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        public static string ParseCategory(ScreenshotResolutionAsset asset)
        {
            var cat = AssetDatabase.GetAssetPath(asset);
            int s   = cat.LastIndexOf("/");

            if (cat.Contains("Resources/"))
            {
                int r = cat.LastIndexOf("Resources/");
                cat = cat.Substring(r, s - r);
            }
            if (cat.Contains("Presets/"))
            {
                int p = cat.LastIndexOf("Presets/");
                cat = cat.Substring(p, s - p);
            }
            cat = cat.Replace("Presets/", "");
            cat = cat.Replace("Resources/", "");
            return(cat);
        }
コード例 #7
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        public static void ExportAsCollection(List <ScreenshotResolution> resolutions)
        {
            Debug.Log("Creating new custom collection");
            var collection = AssetUtils.Create <PresetCollectionAsset>("Custom collection", "Assets/Editor/DevicePresets/");
            var presets    = AssetUtils.LoadAll <ScreenshotResolutionAsset>();

            foreach (var res in resolutions)
            {
                ScreenshotResolutionAsset preset = presets.Find(x => (((x.name == res.m_ResolutionName) || (x.name == "Custom " + res.m_ResolutionName)) &&
                                                                      x.m_Resolution.m_Width == res.m_Width &&
                                                                      x.m_Resolution.m_Height == res.m_Height &&
                                                                      x.m_Resolution.m_Scale == res.m_Scale
                                                                      // && x.m_Resolution.m_Orientation == res.m_Orientation
                                                                      && x.m_Resolution.m_SafeAreaPortrait == res.m_SafeAreaPortrait &&
                                                                      x.m_Resolution.m_SafeAreaLandscapeLeft == res.m_SafeAreaLandscapeLeft &&
                                                                      x.m_Resolution.m_PPI == res.m_PPI &&
                                                                      x.m_Resolution.m_ForcedUnityPPI == res.m_ForcedUnityPPI &&
                                                                      x.m_Resolution.m_Platform == res.m_Platform &&
                                                                      x.m_Resolution.m_DeviceCanvas == res.m_DeviceCanvas));

                // If preset does not exist or was changed, create a new custom preset
                if (preset == null)
                {
                    Debug.Log("No identical preset found for " + res.m_ResolutionName + ", creating a new custom preset.");
                    preset = AssetUtils.Create <ScreenshotResolutionAsset>(res.m_ResolutionName, "Assets/Editor/DevicePresets/CustomDevices/");
                    preset.m_Resolution            = new ScreenshotResolution(res);
                    preset.m_Resolution.m_Category = "Custom";
                    EditorUtility.SetDirty(preset);
                }

                collection.m_Presets.Add(preset);
            }
            EditorUtility.SetDirty(collection);
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
            Selection.activeObject = collection;
        }
コード例 #8
0
 void AddDevice(ScreenshotResolutionAsset preset)
 {
     // Create a new instance of the preset resolution
     m_Config.m_Resolutions.Add(new ScreenshotResolution(preset.m_Resolution));
 }
コード例 #9
0
        void DrawDeviceItem(ScreenshotResolutionAsset preset)
        {
            if (preset == null)
            {
                return;
            }

            EditorGUILayout.BeginHorizontal(GUILayout.Height(20));

            // BUTTONS
            if (GUILayout.Button("Add", GUILayout.Width(35)))
            {
                AddDevice(preset);
            }
            if (GUILayout.Button("Select", GUILayout.Width(45)))
            {
                Selection.activeObject = preset;
            }

            // Bold if already in list
            var style = EditorStyles.label;

            if (m_Config.m_Resolutions.Where(x => preset.name == x.m_ResolutionName).ToList().Count > 0)
            {
                style = EditorStyles.boldLabel;
            }

            // Popularity if popularity selection
            if (m_SelectedPopularityCollection != null)
            {
                float  frequency = m_SelectedPopularityCollection.GetPopularity(preset);
                string fs        = "";
                if (frequency > 0f)
                {
                    fs = frequency.ToString() + "%";
                }
                EditorGUILayout.LabelField(fs, style, GUILayout.Width(50));
            }

            // Device name
            EditorGUILayout.LabelField(preset.name, style, GUILayout.Width(200));
            if (m_ShowDetailedDevice)
            {
                EditorGUILayout.LabelField(preset.m_Resolution.m_Platform, style, GUILayout.Width(70));
            }
            EditorGUILayout.LabelField("" + preset.m_Resolution.m_Width + "x" + preset.m_Resolution.m_Height, style, GUILayout.Width(75));
            if (m_ShowDetailedDevice)
            {
                EditorGUILayout.LabelField(preset.m_Resolution.m_PPI > 0 ? preset.m_Resolution.m_PPI.ToString() : "", style, GUILayout.Width(30));
            }
            EditorGUILayout.LabelField(preset.m_Resolution.m_Ratio, style, GUILayout.Width(50));
            if (m_ShowDetailedDevice)
            {
                EditorGUILayout.LabelField(preset.m_Resolution.m_SafeAreaPortrait == Rect.zero ? " " : "X", EditorStyles.centeredGreyMiniLabel, GUILayout.Width(50));
                EditorGUILayout.LabelField(preset.m_Resolution.m_DeviceCanvas == null ? " " : "X", EditorStyles.centeredGreyMiniLabel, GUILayout.Width(35));
            }
            EditorGUILayout.LabelField(TagDatabaseAsset.GetTagString(preset), style, GUILayout.MinWidth(50));
            EditorGUILayout.LabelField(preset.m_Resolution.m_Category, style, GUILayout.MinWidth(70));


            EditorGUILayout.EndHorizontal();
        }
コード例 #10
0
 public static List <string> GetTags(ScreenshotResolutionAsset preset)
 {
     return(GetDatabase().m_Database.keys.Where(x => GetDatabase().m_Database.ContainsKey(x) && GetDatabase().m_Database[x].m_Data.Contains(preset)).ToList());
 }
コード例 #11
0
 public bool Contains(ScreenshotResolutionAsset preset)
 {
     return(m_Stats.Find(x => x.m_Resolution == preset) != null);
 }