private void btnSave_Click(object sender, System.EventArgs e) { if (this.txtWeaponId.Text.Length == 0 | this.txtManufacturer.Text.Length == 0 | this.txtModel.Text.Length == 0) { MessageBox.Show("Du måste skriva något i vapnets tillverkare, modell och id"); return; } if ((string)this.ddWeapons.SelectedValue == NewWeaponValue) { // New weapon Structs.Weapon weapon = new Structs.Weapon(); weapon.WeaponId = this.txtWeaponId.Text; weapon.Manufacturer = this.txtManufacturer.Text; weapon.Model = this.txtModel.Text; weapon.Caliber = this.txtCaliber.Text; weapon.WClass = (Structs.WeaponClass) Convert.ToInt32( (string)this.ddClass.SelectedValue); weapon.Automatic = false; weapon.ToAutomatic = false; if (CommonCode.EnableInternetConnections) { DialogResult res = MessageBox.Show("Vill du lägga till vapnet \"" + this.txtManufacturer.Text + ", " + this.txtModel.Text + "\" till Internet-databasen?", "Internet-databasen", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (DialogResult.Yes == res) weapon.ToAutomatic = true; } CommonCode.NewWeapon(weapon); } else { Structs.Weapon updatedWeapon = CommonCode.GetWeapon((string)this.ddWeapons.SelectedValue); updatedWeapon.WClass = (Structs.WeaponClass) Convert.ToInt32( (string)this.ddClass.SelectedValue); updatedWeapon.Manufacturer = this.txtManufacturer.Text; updatedWeapon.Model = this.txtModel.Text; updatedWeapon.Caliber = this.txtCaliber.Text; updatedWeapon.Automatic = this.chkInternet.Checked; updatedWeapon.ToAutomatic = false; if (CommonCode.EnableInternetConnections) { string text = "Vill du ändra vapnet \"" + this.txtManufacturer.Text + "," + this.txtModel.Text + "\" i Internet-databasen?"; if (this.chkInternet.Checked == false) text = "Vill du lägga till vapnet \"" + this.txtManufacturer.Text + "," + this.txtModel.Text + "\" i Internet-databasen?"; DialogResult res = MessageBox.Show(text, "Internet-databasen", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (DialogResult.Yes == res) updatedWeapon.ToAutomatic = true; } CommonCode.UpdateWeapon(updatedWeapon); } restoreWindow(); }
internal Structs.Weapon[] getWeapons(string sorting) { Trace.WriteLine("CDatabase: Entering getWeapons()"); Structs.CompetitionTypeEnum comptype = getCompetitions()[0].Type; ArrayList weapons = new ArrayList(); Structs.Weapon weapon = new Structs.Weapon(); foreach(DatabaseDataset.WeaponsRow row in Database.Weapons.Select("", sorting)) { weapon = new Structs.Weapon(); weapon.Manufacturer = row.Manufacturer; weapon.Model = row.Model; weapon.Caliber = row.Caliber; weapon.WClass = (Structs.WeaponClass)row.Class; weapon.WeaponId = row.WeaponId; weapon.Automatic = row.Automatic; weapon.ToAutomatic = row.ToAutomatic; if (comptype != Structs.CompetitionTypeEnum.MagnumField) weapons.Add(weapon); else { if (weapon.WClass.ToString().IndexOf("M") > -1 & weapon.WClass.ToString().Length > 1) weapons.Add(weapon); } } return (Structs.Weapon[])weapons.ToArray(weapon.GetType()); }
internal Structs.Weapon getWeapon(string weaponId) { Trace.WriteLine("CDatabase: Entering getWeapon(" + weaponId + ") on thread \"" + System.Threading.Thread.CurrentThread.Name + "\" ( " + System.Threading.Thread.CurrentThread.ManagedThreadId.ToString() + " )"); DateTime start = DateTime.Now; Structs.Weapon weapon = new Structs.Weapon(); foreach(DatabaseDataset.WeaponsRow row in Database.Weapons.Select("WeaponId='" + weaponId + "'")) { if (row.WeaponId.ToUpper() == weaponId.ToUpper()) { weapon.Manufacturer = row.Manufacturer; weapon.Model = row.Model; weapon.Caliber = row.Caliber; weapon.WClass = (Structs.WeaponClass)row.Class; weapon.WeaponId = row.WeaponId; weapon.Automatic = row.Automatic; weapon.ToAutomatic = row.ToAutomatic; Trace.WriteLine("CDatabase: Ending getWeapon() after " + (DateTime.Now-start).TotalMilliseconds.ToString() + " ms."); return weapon; } } throw new CannotFindIdException("Could not find WeapondId " + weaponId.ToString()); }
private void checkToEnableShooterClassX(SafeComboBox ddShooterClassX, DataTable shooterClassTableX, SafeComboBox ddWeaponX) { Trace.WriteLine("FCompetitors: checkToEnableShooterClassX() " + "started on thread \"" + Thread.CurrentThread.Name + "\" ( " + Thread.CurrentThread.ManagedThreadId.ToString() + " )"); if (ddShooterClass.SelectedValue == null) return; // ops Structs.ShootersClass currentClass = (Structs.ShootersClass)int.Parse((string)ddShooterClass.SelectedValue); string currentClassString = currentClass.ToString().Replace("Klass", "Klass "); object currentValue = null; try { currentValue = ddShooterClassX.SelectedValue; } catch(Exception) { } ddShooterClassX.SelectedIndex = -1; shooterClassTableX.Clear(); Structs.Weapon weapon = new Structs.Weapon(); // This is just a fake to get throw if (ddWeaponX.SelectedValue == null) { if (ddWeaponX.Items.Count > 0) { ddWeaponX.SelectedIndex = 0; return; // This automaticly calls this procedure again } } else { weapon = CommonCode.GetWeapon((string)ddWeaponX.SelectedValue); } if (weapon.WClass == Structs.WeaponClass.C) { DataRow newRow1Default = shooterClassTableX.NewRow(); newRow1Default["Id"] = 0; newRow1Default["Name"] = currentClassString; shooterClassTableX.Rows.Add(newRow1Default); DataRow newRow1Dam = shooterClassTableX.NewRow(); newRow1Dam["Id"] = 1; newRow1Dam["Name"] = "Dam"; shooterClassTableX.Rows.Add(newRow1Dam); DataRow newRow1Junior = shooterClassTableX.NewRow(); newRow1Junior["Id"] = 2; newRow1Junior["Name"] = "Junior"; shooterClassTableX.Rows.Add(newRow1Junior); DataRow newRow1VY = shooterClassTableX.NewRow(); newRow1VY["Id"] = 3; newRow1VY["Name"] = "VY"; shooterClassTableX.Rows.Add(newRow1VY); DataRow newRow1VA = shooterClassTableX.NewRow(); newRow1VA["Id"] = 4; newRow1VA["Name"] = "VÄ"; shooterClassTableX.Rows.Add(newRow1VA); DataRow newRow1ÖP = shooterClassTableX.NewRow(); newRow1ÖP["Id"] = 5; newRow1ÖP["Name"] = "ÖP"; shooterClassTableX.Rows.Add(newRow1ÖP); } else { DataRow newRow1Default = shooterClassTableX.NewRow(); newRow1Default["Id"] = 0; newRow1Default["Name"] = currentClassString; shooterClassTableX.Rows.Add(newRow1Default); DataRow newRow1ÖP = shooterClassTableX.NewRow(); newRow1ÖP["Id"] = 5; newRow1ÖP["Name"] = "ÖP"; shooterClassTableX.Rows.Add(newRow1ÖP); } try { if (currentValue != null) ddShooterClassX.SelectedValue = currentValue; else ddShooterClassX.SelectedIndex = 0; } catch(Exception) { ddShooterClassX.SelectedIndex = 0; } Trace.WriteLine("FCompetitors: checkToEnableShooterClassX() ended."); }