コード例 #1
0
ファイル: CResult.cs プロジェクト: dasca/WinShooter-Legacy
        internal Structs.ResultWeaponsClass[] GetResultWeaponClassesWithResults()
        {
            string select = "SELECT DISTINCT weapons.class " +
                            "FROM (weapons RIGHT JOIN Competitors ON weapons.WeaponId = Competitors.WeaponId) " +
                            "INNER JOIN CompetitorResults ON Competitors.CompetitorId = CompetitorResults.CompetitorId;";

            System.Data.OleDb.OleDbCommand cmd = new System.Data.OleDb.OleDbCommand(
                select, myInterface.databaseClass.Conn);

            if (myInterface.databaseClass.Conn.State != ConnectionState.Open)
            {
                myInterface.databaseClass.Conn.Open();
            }

            System.Data.OleDb.OleDbDataReader r = cmd.ExecuteReader();

            List <Structs.WeaponClass> wclasses = new List <Structs.WeaponClass>();

            while (r.Read())
            {
                wclasses.Add((Structs.WeaponClass)r.GetInt32(0));
            }


            r.Dispose();
            cmd.Dispose();

            List <Structs.ResultWeaponsClass> rwclasses = new List <Structs.ResultWeaponsClass>();

            foreach (Structs.WeaponClass wclass in wclasses)
            {
                // Check for duplicates
                Structs.ResultWeaponsClass rwc =
                    CConvert.ConvertWeaponsClassToResultClass(
                        wclass,
                        myInterface.CompetitionCurrent.Type);
                if (!rwclasses.Contains(rwc))
                {
                    rwclasses.Add(rwc);
                }
            }

            // Sort
            rwclasses.Sort();

            return(rwclasses.ToArray());
        }
コード例 #2
0
		/// <summary>
		/// Initiate the class
		/// </summary>
		public Interface()
		{
			databaseClass = new CDatabase(this);
			convertClass = new CConvert();
			patrolClass = new CPatrolManagement(this);
			resultClass = new CResultCache(this);
			resultTeamClass = new CResultTeam(this);
			internetHtmlExportClass = new CInternetHtmlExport(this);
			internetPdfExportClass = new CInternetPdfExport(this);
			internetExcelExportClass = new CInternetExcelExport(this);
			cacheClass = new Cache();
			fileImportClass = new CFileImport(this);
			internetXmlExportClass = new CInternetXmlExport(this);
			internetTextExportClass = new CInternetTextExport(this);

			
		}
コード例 #3
0
        private string checkRowWeapon(DataRow row)
        {
            if (row.IsNull(viewTableColumnNames.Vapen.ToString()))
            {
                return("VapenID saknas i importfilen");
            }
            if ((string)row[viewTableColumnNames.Vapen.ToString()] == "")
            {
                return("VapenID saknas i importfilen");
            }

            string weaponId = (string)row[viewTableColumnNames.Vapen.ToString()];

            Structs.Weapon thisWeapon;
            try
            {
                thisWeapon = myInterface.GetWeapon(weaponId);
                if (myInterface.CompetitionCurrent.Type == Structs.CompetitionTypeEnum.MagnumField)
                {
                    // Check that this is a magnum.
                    try {
                        CConvert.ConvertWeaponsClassToResultClass(
                            thisWeapon.WClass,
                            Structs.CompetitionTypeEnum.MagnumField);
                    }
                    catch (Exception)
                    {
                        return("VapenID är inte ett Magnum-vapen");
                    }
                }
            }
            catch (CannotFindIdException)
            {
                return("VapenID " + weaponId + " saknas i databasen");
            }
            return("");
        }
コード例 #4
0
ファイル: CResult.cs プロジェクト: dasca/WinShooter-Legacy
        private List <ResultsReturn> markMedals(List <ResultsReturn> results)
        {
            int i = 0;

            Structs.Competition competition = myInterface.CompetitionCurrent;
            switch (competition.Type)
            {
            case Structs.CompetitionTypeEnum.Field:
            {
                if (useNorwegianCount)
                {
                    foreach (ResultsReturn row in results)
                    {
                        i++;
                        if (row.NorwegianPoints >= standardSilverMedal)
                        {
                            row.Medal = Structs.Medal.StandardSilver;
                        }
                        else if (row.NorwegianPoints >= standardBronsMedal)
                        {
                            row.Medal = Structs.Medal.StardardBrons;
                        }
                        else
                        {
                            row.Medal = Structs.Medal.None;
                        }
                    }
                }
                else
                {
                    foreach (ResultsReturn row in results)
                    {
                        i++;
                        if (row.HitsTotal >= standardSilverMedal)
                        {
                            row.Medal = Structs.Medal.StandardSilver;
                        }
                        else if (row.HitsTotal >= standardBronsMedal)
                        {
                            row.Medal = Structs.Medal.StardardBrons;
                        }
                        else
                        {
                            row.Medal = Structs.Medal.None;
                        }
                    }
                }
                break;
            }

            case Structs.CompetitionTypeEnum.MagnumField:
            {
                foreach (ResultsReturn row in results)
                {
                    i++;
                    if (row.HitsTotal >= standardSilverMedal)
                    {
                        row.Medal = Structs.Medal.StandardSilver;
                    }
                    else if (row.HitsTotal >= standardBronsMedal)
                    {
                        row.Medal = Structs.Medal.StardardBrons;
                    }
                    else
                    {
                        row.Medal = Structs.Medal.None;
                    }
                }
                break;
            }

            case Structs.CompetitionTypeEnum.Precision:
            {
                int series = myInterface.GetStationsCount();
                foreach (ResultsReturn row in results)
                {
                    i++;
                    if (row.HitsTotal >= standardSilverMedal)
                    {
                        row.Medal = Structs.Medal.StandardSilver;
                    }
                    else if (row.HitsTotal >= standardBronsMedal)
                    {
                        row.Medal = Structs.Medal.StardardBrons;
                    }
                    else
                    {
                        row.Medal = Structs.Medal.None;
                    }

                    Structs.Competitor         competitor = myInterface.GetCompetitor(row.CompetitorId);
                    Structs.Weapon             weapon     = myInterface.GetWeapon(competitor.WeaponId);
                    Structs.ResultWeaponsClass wclass     =
                        CConvert.ConvertWeaponsClassToResultClass(
                            weapon.WClass, competition.Type);
                    switch (series)
                    {
                    case 6:
                    {
                        switch (wclass)
                        {
                        case Structs.ResultWeaponsClass.A:
                        {
                            if (row.HitsTotal >= 277)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 267 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.B:
                        {
                            if (row.HitsTotal >= 282)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 273 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.C:
                        {
                            if (row.HitsTotal >= 283)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 276 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 7:
                    {
                        switch (wclass)
                        {
                        case Structs.ResultWeaponsClass.A:
                        {
                            if (row.HitsTotal >= 323)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 312 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.B:
                        {
                            if (row.HitsTotal >= 329)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 319 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.C:
                        {
                            if (row.HitsTotal >= 330)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 322 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }
                        }
                        break;
                    }

                    case 10:
                    {
                        switch (wclass)
                        {
                        case Structs.ResultWeaponsClass.A:
                        {
                            if (row.HitsTotal >= 461)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 445 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.B:
                        {
                            if (row.HitsTotal >= 470)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 455 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }

                        case Structs.ResultWeaponsClass.C:
                        {
                            if (row.HitsTotal >= 471)
                            {
                                row.Medal = Structs.Medal.StandardSilver;
                            }
                            else if (row.HitsTotal >= 460 & row.Medal != Structs.Medal.StandardSilver)
                            {
                                row.Medal = Structs.Medal.StardardBrons;
                            }
                            break;
                        }
                        }
                        break;
                    }
                    }
                }
                break;
            }

            default:
                throw new ApplicationException("Unknown competition type");
            }

            return(results);
        }