internal void Load(SceneSystem sceneSystem) { if (sceneSystem == null) { throw new ArgumentNullException(nameof(sceneSystem)); } if (SceneSystem != null) { throw new InvalidOperationException("Scene has already been loaded."); } GameUtils.Log("Loading..."); SceneSystem = sceneSystem; Gui.Scene = this; Gui.SceneSystem = SceneSystem; GetModule <DevConsole>().RegisterCommandsInternal(this); OnLoad(); }
/// <inheritdoc /> public EngineModule GetModule(Type type) => SceneSystem.GetModule(type);
/// <inheritdoc /> public T GetModule <T>() where T : EngineModule, new() => SceneSystem.GetModule <T>();