/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _scaler = new RenderTargetScaler(this, _graphics, ScreenWidth, ScreenHeight); // create the title screen SetState(GameState.TitleScreen); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { _scaler = new RenderTargetScaler(this, _graphics, ScreenWidth, ScreenHeight); _spriteBatch = new SpriteBatch(GraphicsDevice); _player = new Player(); PlayerStartPosition = new Vector2(ScreenWidth / 2 - _player.Width / 2, ScreenHeight - 120); _player.Position = PlayerStartPosition; _enemyGroup = new EnemyGroup(); _playerShots = new List <PlayerShot>(); TouchPanel.EnabledGestures = GestureType.Tap | GestureType.HorizontalDrag; base.Initialize(); }