private bool AddNeighborsToEachOther(ListGraphNode <TNode> node1, ListGraphNode <TNode> node2) { var node2AddedToNode1Successfully = node1.AddNeighbor(node2); var node1AddedToNode2Successfully = node2.AddNeighbor(node1); return(node2AddedToNode1Successfully && node1AddedToNode2Successfully); }
private bool RemoveNeighborsFromEachOther(ListGraphNode <TNode> node1, ListGraphNode <TNode> node2) { var node2RemovedFromNode1Successfully = node1.RemoveNeighbor(node2); var node1RemovedFromNode2Successfully = node2.RemoveNeighbor(node1); return(node2RemovedFromNode1Successfully && node1RemovedFromNode2Successfully); }
public bool AddNeighbor(ListGraphNode <TNode> neighbor) { if (neighbors.Contains(neighbor)) { return(false); } else { neighbors.Add(neighbor); return(true); } }
public bool RemoveNeighbor(ListGraphNode <TNode> neighbor) => neighbors.Remove(neighbor);