コード例 #1
0
        private static void TryConnectToProject(JSONNode jsonData)
        {
            JSONClass projectInfo = jsonData as JSONClass;
            string    projectUrl  = new System.Uri(projectInfo["projectUrl"].Value).AbsoluteUri;
            int       instanceId  = projectInfo["linkIdentifier"].AsInt;

            GameObject gameObject = EditorUtility.InstanceIDToObject(instanceId) as GameObject;

            // Check if the game object exists
            if (!gameObject)
            {
                return;
            }
            MeshInfo[] meshesInfo = MaterialsManipulation.MeshesInfoFromGameObject(gameObject);

            // Check the game object only matches one mesh info
            if (meshesInfo.Length != 1)
            {
                return;
            }
            MeshInfo meshInfo = meshesInfo[0];

            // Check that the project url matches
            string substancePainterProjectPath = GetSpProjectPath(meshInfo);
            string gameObjectProjectUrl        = new System.Uri(substancePainterProjectPath).AbsoluteUri;

            if (projectUrl != gameObjectProjectUrl)
            {
                return;
            }

            // If it matches; link both applications
            SendMeshToSP(meshInfo);
        }
コード例 #2
0
        private static string GetSpProjectPath(MeshInfo meshInfo)
        {
            string meshName   = Path.GetFileNameWithoutExtension(meshInfo.AssetPath);
            string meshPath   = Path.GetFullPath(Path.Combine(Path.GetDirectoryName(Application.dataPath), meshInfo.AssetPath).ToString());
            string folderPath = Path.GetDirectoryName(meshPath);

            // Put Substance Painter projects in a folder name started with '.' to hide it from the Unity asset browser
            return(Path.Combine(Path.Combine(folderPath, ".sp"), meshName + ".spp"));
        }
コード例 #3
0
        private static JSONNode GetSpDataLinkToSend(MeshInfo meshInfo, string substancePainterProjectPath)
        {
            // Prepare data to send to SP
            string workspacePath = Path.GetDirectoryName(Application.dataPath);
            string meshPath      = Path.GetFullPath(Path.Combine(workspacePath, meshInfo.AssetPath).ToString());
            string exportPath    = Path.Combine(Path.Combine("Assets", "SP_Textures"), Path.GetFileNameWithoutExtension(meshInfo.AssetPath)).ToString();
            string meshUri       = new System.Uri(meshPath).AbsoluteUri;

            JSONClass materialsLink = new JSONClass();

            foreach (Material material in meshInfo.Materials)
            {
                ShaderInfos shaderInfos           = ShadersInfos.GetShaderInfos(material.shader);
                JSONClass   propertiesAssociation = new JSONClass();
                foreach (string propertyName in shaderInfos.PropertiesAssociation.Keys)
                {
                    propertiesAssociation.Add(propertyName, new JSONData(shaderInfos.PropertiesAssociation[propertyName]));
                }

                JSONClass materialLink = new JSONClass();
                materialLink.Add("assetPath", AssetDatabase.GetAssetPath(material));
                materialLink.Add("exportPreset", shaderInfos.ExportPreset);
                materialLink.Add("resourceShader", shaderInfos.ResourceShader);
                materialLink.Add("spToLiveLinkProperties", propertiesAssociation);

                // HACK: Sanitize the name the same way SP internally do it
                string sanitizedName = MaterialsManipulation.SanitizeMaterialName(material.name);
                materialsLink.Add(sanitizedName, materialLink);
            }

            JSONClass project = new JSONClass();

            project.Add("meshUrl", new JSONData(meshUri));
            project.Add("normal", new JSONData("OpenGL"));
            project.Add("template", new JSONData(""));
            project.Add("url", new JSONData(new System.Uri(substancePainterProjectPath).AbsoluteUri));

            JSONClass jsonData = new JSONClass();

            jsonData.Add("applicationName", new JSONData("Unity"));
            jsonData.Add("exportPath", new JSONData(exportPath));
            jsonData.Add("workspacePath", new JSONData(workspacePath));
            jsonData.Add("materials", materialsLink);
            jsonData.Add("project", project);
            jsonData.Add("linkIdentifier", new JSONData(meshInfo.Identifier));

            return(jsonData);
        }
コード例 #4
0
        private static void SendMeshToSP(MeshInfo meshInfo)
        {
            if (!webSocket.IsAlive)
            {
                ConnectSocket();
            }
            if (!webSocket.IsAlive || !webSocket.Ping())
            {
                EditorUtility.DisplayDialog(
                    "Send to Substance Painter",
                    "Substance Painter is not detected.\n" +
                    "Please check if Substance Painter is correctly started and if the \"unity-link\" plugin is enabled.", "OK");
                return;
            }

            // Ensure compatibility
            foreach (Material material in meshInfo.Materials)
            {
                if (ShadersInfos.ContainsShader(material.shader))
                {
                    ShadersInfos.GetShaderInfos(material.shader).EnsureMaterialCompatibility(material);
                }
            }

            // Check if a project already exist
            string substancePainterProjectPath = GetSpProjectPath(meshInfo);

            if (File.Exists(substancePainterProjectPath))
            {
                // If the project exists, open it then reimport the mesh
                Debug.Log(string.Format("Reopening Substance Painter project located at {0}", substancePainterProjectPath));
                OpenSpProject(meshInfo, substancePainterProjectPath);
            }
            else
            {
                // If the project doesn't exist, create a new one and save it here
                Debug.Log(string.Format("Creating a new Substance Painter project located at {0}", substancePainterProjectPath));
                CreateSpProject(meshInfo, substancePainterProjectPath);
            }
        }
コード例 #5
0
        private static void CreateSpProject(MeshInfo meshInfo, string substancePainterProjectPath)
        {
            JSONNode jsonData = GetSpDataLinkToSend(meshInfo, substancePainterProjectPath);

            webSocket.Send(string.Format("{0} {1}", "CREATE_PROJECT", jsonData.ToString()));
        }