public override void Initialize() { //Console.Write("initializing the editor state"); Map = new GameData.Map(); //set up the input processor so that it looks for the only key that we need right now which is the t key for the toolbox menu pop-up List <Keys> listkeys = new List <Keys> { Keys.T, Keys.Escape }; mInputProcessor.Initialize(listkeys); }
public PlayingState() { map = new GameData.Map(); }