public Interior Clone() { Interior strc = new Interior(interiorName, interiorDiscription); strc.image = image; strc.interiorObject = interiorObject; strc.position = position; strc.setup = setup; strc.material = material; strc.money = money; return(strc); }
public void CommitInterior(CollectionInterior[] data) { foreach (var item in data) { Interior interior = new Interior(item.interiorId, ""); interior.interiorDiscription = interiorInfo[interior.interiorName].interiorDiscription; interior.id = int.Parse(item.playerInteriorId); interior.image = interiorInfo[interior.interiorName].image; interior.position = item.position; interior.flip = item.isFlipped; interior.setup = item.isConstructed; interior.material = interiorInfo[interior.interiorName].material; interior.money = interiorInfo[interior.interiorName].money; CurrentPlayerData.interiors.Add(interior); } }