/// <summary> /// Creates the instance of the MeshBasedBake class that holds the result of baking. /// </summary> /// <param name="sources">Mesh sources.</param> /// <param name="settings">A settings for the baking process.</param> /// <returns>The instance of the MeshBasedBake class that holds the result of baking.</returns> public static MeshBasedBake Bake(MeshFilter[] sources, MeshBasedBakeSettings settings) { var result = new MeshBasedBake(settings); int numberOfMeshes = sources.Length; for (int i = 0; i < numberOfMeshes; i++) { result.AddWorldMesh(WorldMesh.Create(sources[i])); } return(result); }
private MeshBasedBake(MeshBasedBakeSettings settings) { this.settings = settings ?? new MeshBasedBakeSettings(); vertices = new List <Vector3>(); triangles = new List <int>(); }